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Object manipulation from 3D visual inputs poses many challenges on building generalizable perception and policy models. However, 3D assets in existing benchmarks mostly lack the diversity of 3D shapes that align with real-world intra-class…

Machine Learning · Computer Science 2021-11-05 Tongzhou Mu , Zhan Ling , Fanbo Xiang , Derek Yang , Xuanlin Li , Stone Tao , Zhiao Huang , Zhiwei Jia , Hao Su

With advances in foundational and vision-language models, and effective fine-tuning techniques, a large number of both general and special-purpose models have been developed for a variety of visual tasks. Despite the flexibility and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-25 Wan-Cyuan Fan , Tanzila Rahman , Leonid Sigal

Multimodal Retrieval-Augmented Generation (mRAG) has emerged as a promising solution to address the temporal limitations of Multimodal Large Language Models (MLLMs) in real-world scenarios like news analysis and trending topics. However,…

Artificial Intelligence · Computer Science 2025-08-13 Yuechen Wang , Yuming Qiao , Dan Meng , Jun Yang , Haonan Lu , Zhenyu Yang , Xudong Zhang

Large vision-language models have recently demonstrated impressive performance in planning and control tasks, driving interest in their application to real-world robotics. However, deploying these models for reasoning in embodied contexts…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Karmesh Yadav , Yusuf Ali , Gunshi Gupta , Yarin Gal , Zsolt Kira

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality standards, however, necessitates the precise replication of…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Huangyue Yu , Baoxiong Jia , Yixin Chen , Yandan Yang , Puhao Li , Rongpeng Su , Jiaxin Li , Qing Li , Wei Liang , Song-Chun Zhu , Tengyu Liu , Siyuan Huang

The increase in available computing power and the Deep Learning revolution have allowed the exploration of new topics and frontiers in Artificial Intelligence research. A new field called Embodied Artificial Intelligence, which places at…

Robotics · Computer Science 2025-05-05 Roberto Bigazzi

We study the task of embodied visual active learning, where an agent is set to explore a 3d environment with the goal to acquire visual scene understanding by actively selecting views for which to request annotation. While accurate on some…

Computer Vision and Pattern Recognition · Computer Science 2020-12-18 David Nilsson , Aleksis Pirinen , Erik Gärtner , Cristian Sminchisescu

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Longrong Yang , Zhixiong Zeng , Yufeng Zhong , Jing Huang , Liming Zheng , Lei Chen , Haibo Qiu , Zequn Qin , Lin Ma , Xi Li

Large Language Model (LLM) agents have shown great potential for solving real-world problems and promise to be a solution for tasks automation in industry. However, more benchmarks are needed to systematically evaluate automation agents…

Artificial Intelligence · Computer Science 2025-07-16 Yinsheng Li , Zhen Dong , Yi Shao

In embodied artificial intelligence, enabling heterogeneous robot teams to execute long-horizon tasks from high-level instructions remains a critical challenge. While large language models (LLMs) show promise in instruction parsing and…

Robotics · Computer Science 2026-03-06 Haishan Zeng , Mengna Wang , Peng Li

Nowadays, research on GUI agents is a hot topic in the AI community. However, current research focuses on GUI task automation, limiting the scope of applications in various GUI scenarios. In this paper, we propose a formalized and…

Artificial Intelligence · Computer Science 2024-12-25 Kangjia Zhao , Jiahui Song , Leigang Sha , Haozhan Shen , Zhi Chen , Tiancheng Zhao , Xiubo Liang , Jianwei Yin

In this paper, we present GEM as a General Evaluation benchmark for Multimodal tasks. Different from existing datasets such as GLUE, SuperGLUE, XGLUE and XTREME that mainly focus on natural language tasks, GEM is a large-scale…

Computation and Language · Computer Science 2021-06-21 Lin Su , Nan Duan , Edward Cui , Lei Ji , Chenfei Wu , Huaishao Luo , Yongfei Liu , Ming Zhong , Taroon Bharti , Arun Sacheti

The capacity of AI agents to effectively handle tasks of increasing duration and complexity continues to grow, demonstrating exceptional performance in coding, deep research, and complex problem-solving evaluations. However, in daily…

As the field progresses toward Artificial General Intelligence (AGI), there is a pressing need for more comprehensive and insightful evaluation frameworks that go beyond aggregate performance metrics. This paper introduces a unified rating…

Despite rapid advancements in video generation models, generating coherent storytelling videos that span multiple scenes and characters remains challenging. Current methods often rigidly convert pre-generated keyframes into fixed-length…

Multiagent Systems · Computer Science 2025-10-03 Haoyuan Shi , Yunxin Li , Xinyu Chen , Longyue Wang , Baotian Hu , Min Zhang

This paper introduces FieldWorkArena, a benchmark for agentic AI targeting real-world field work. With the recent increase in demand for agentic AI, they are built to detect and document safety hazards, procedural violations, and other…

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2025-01-30 Wei Chow , Jiageng Mao , Boyi Li , Daniel Seita , Vitor Guizilini , Yue Wang

Real-world robotic tasks are long-horizon and often span multiple floors, demanding rich spatial reasoning. However, existing embodied benchmarks are largely confined to single-floor in-house environments, failing to reflect the complexity…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Lirong Che , Shuo Wen , Shan Huang , Chuang Wang , Yuzhe Yang , Gregory Dudek , Xueqian Wang , Jian Su

We propose M3Bench, a new benchmark for whole-body motion generation in mobile manipulation tasks. Given a 3D scene context, M3Bench requires an embodied agent to reason about its configuration, environmental constraints, and task…

Robotics · Computer Science 2025-05-30 Zeyu Zhang , Sixu Yan , Muzhi Han , Zaijin Wang , Xinggang Wang , Song-Chun Zhu , Hangxin Liu

With the advent of AI agents, automatic scientific discovery has become a tenable goal. Many recent works scaffold agentic systems that can perform machine learning research, but don't offer a principled way to train such agents -- and…

Artificial Intelligence · Computer Science 2026-03-19 Ziyang Cai , Harkirat Behl