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Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

With the proliferation of consumer virtual reality (VR) headsets and creative tools, content creators have started to experiment with new forms of interactive audience experience using immersive media. Understanding user attention and…

Human-Computer Interaction · Computer Science 2020-05-21 Mu Mu , Murtada Dohan , Alison Goodyear , Gary Hill , Cleyon Johns , Andreas Mauthe

People leverage avatars to communicate nonverbal behaviors in immersive virtual reality (VR), like interpersonal distance [2, 6] and virtual touch [5]. However, violations of appropriate physical distancing and unsolicited intimate touching…

Human-Computer Interaction · Computer Science 2024-05-10 Jakki O. Bailey , Xinyue , You

In most VR experiences, the visual sense dominates other modes of sensory input, encouraging non-visual senses to respond as if the visual were real. The simulated visual world thus becomes a sort of felt actuality, where the 'actual'…

Human-Computer Interaction · Computer Science 2019-01-14 Lisa May Thomas , Helen M. Deeks , Alex J. Jones , Oussama Metatla , David R. Glowacki

Virtual Reality (VR) enables users to collaborate while exploring scenarios not realizable in the physical world. We propose CollabVR, a distributed multi-user collaboration environment, to explore how digital content improves expression…

Human-Computer Interaction · Computer Science 2019-11-19 Zhenyi He , Karl Rosenberg , Ken Perlin

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their real counterparts. The core technical challenge is two fold:…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Jianchun Chen , Jian Wang , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

Virtual avatars offer new opportunities to reshape communication experiences beyond traditional live video. However, it remains unclear how avatar representations influence communication anxiety for English as a Second Language (ESL)…

Human-Computer Interaction · Computer Science 2026-04-02 Tianqi Liu , Xin Yi , Yuanchun Shi , Yuntao Wang

Technological advancements have undoubtedly revolutionized various aspects of human life, altering the ways we perceive the world, engage with others, build relationships, and conduct our daily work routines. Among the recent advancements,…

Human-Computer Interaction · Computer Science 2024-05-10 Ruchi Panchanadikar

With the advancement of conversational AI, research on bodily expressions, including gestures and facial expressions, has also progressed. However, many existing studies focus on photorealistic avatars, making them unsuitable for…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Taisei Omine , Naoyuki Kawabata , Fuminori Homma

Virtual reality (VR) conferencing has the potential to provide geographically dispersed users with an immersive environment, enabling rich social interactions and user experience using avatars. However, remote communication in VR inevitably…

Human-Computer Interaction · Computer Science 2026-03-11 Jiarun Song , Ninghao Wan , FuZheng Yang , Weisi Lin

In virtual reality (VR) education, especially in creative fields like film production, avatar design and narrative style extend beyond appearance and aesthetics. This study explores how the interaction between avatar gender, the dominant…

Human-Computer Interaction · Computer Science 2025-09-16 Zheng Wei , Jia Sun , Junxiang Liao , Lik-Hang Lee , Pan Hui , Huamin Qu , Wai Tong , Xian Xu

Social interactions incorporate nonverbal signals to convey emotions alongside speech, including facial expressions and body gestures. Generative models have demonstrated promising results in creating full-body nonverbal animations…

Human-Computer Interaction · Computer Science 2026-04-01 Kiran Chhatre , Renan Guarese , Andrii Matviienko , Christopher Peters

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

Cognitive empathy, the ability to understand others' perspectives, is essential for effective communication, reducing biases, and constructive negotiation. However, this skill is declining in a performance-driven society, which prioritizes…

Human-Computer Interaction · Computer Science 2026-03-18 Dehui Kong , Martin Feick , Shi Liu , Alexander Maedche

Users readily embrace the rapid advancements in virtual reality (VR) technology within various everyday contexts, such as gaming, social interactions, shopping, and commerce. In order to facilitate transactions and payments, VR systems…

Cryptography and Security · Computer Science 2023-06-06 Jingjie Li , Sunpreet Singh Arora , Kassem Fawaz , Younghyun Kim , Can Liu , Sebastian Meiser , Mohsen Minaei , Maliheh Shirvanian , Kim Wagner

Embodied conversational agents (ECAs) are increasingly more realistic and capable of dynamic conversations. In online surveys, anthropomorphic agents could help address issues like careless responding and satisficing, which originate from…

Human-Computer Interaction · Computer Science 2025-08-05 Matus Krajcovic , Peter Demcak , Eduard Kuric

Photorealistic avatars are human avatars that look, move, and talk like real people. The performance of photorealistic avatars has significantly improved recently based on objective metrics such as PSNR, SSIM, LPIPS, FID, and FVD. However,…

Human-Computer Interaction · Computer Science 2025-04-08 Ross Cutler , Babak Naderi , Vishak Gopal , Dharmendar Palle

In remote video meetings, visual non-verbal cues, such as facial expressions or head movements, are seen continuously but often only partially. This increases ambiguity compared to in-person settings and can cause misinterpretation or…

Human-Computer Interaction · Computer Science 2026-05-04 Gun Woo Warren Park , Anthony Tang , Fanny Chevalier

Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means for older adults to maintain engagement. However, there has been limited research to examine the features of social VR that are most…

Human-Computer Interaction · Computer Science 2022-10-10 Tong Bill Xu , Armin Mostafavi , Benjamin Kim , Angella Lee , Walter Boot , Sara Czaja , Saleh Kalantari

Identification within media, whether with real or fictional characters, significantly impacts users, shaping their behavior and enriching their social and emotional experiences. Immersive media, like video games, utilize virtual entities…

Human-Computer Interaction · Computer Science 2024-03-15 Navid Ashrafi , Vanessa Neuhaus , Francesco Vona , Nicolina Laura Peperkorn , Youssef Shiban , Jan-Niklas Voigt-Antons