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Reconstructing materials in the real world has always been a difficult problem in computer graphics. Accurately reconstructing the material in the real world is critical in the field of realistic rendering. Traditionally, materials in…

Computer Vision and Pattern Recognition · Computer Science 2022-05-26 Zhiyao Luo , Hongnan Chen

This paper focuses on scene reconstruction under nighttime conditions in autonomous driving simulation. Recent methods based on Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved photorealistic modeling in…

Computer Vision and Pattern Recognition · Computer Science 2026-02-17 Tae-Kyeong Kim , Xingxin Chen , Guile Wu , Chengjie Huang , Dongfeng Bai , Bingbing Liu

In spectral CT reconstruction, the basis materials decomposition involves solving a large-scale nonlinear system of integral equations, which is highly ill-posed mathematically. This paper proposes a model that parameterizes the attenuation…

Image and Video Processing · Electrical Eng. & Systems 2026-04-07 Ligen Shi , Ping Yang , Chang Liu , Wei Zhang , Xing Zhao , Jun Qiu

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a novel approach that is known for its rapid training and…

Graphics · Computer Science 2024-05-31 Artur Kasymov , Bartosz Czekaj , Marcin Mazur , Jacek Tabor , Przemysław Spurek

We propose a diffusion-based inverse rendering framework that decomposes a single RGB image into geometry, material, and lighting. Inverse rendering is inherently ill-posed, making it difficult to predict a single accurate solution. To…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 JunYong Choi , Min-Cheol Sagong , SeokYeong Lee , Seung-Won Jung , Ig-Jae Kim , Junghyun Cho

Recently, diffusion models have shown remarkable results in image synthesis by gradually removing noise and amplifying signals. Although the simple generative process surprisingly works well, is this the best way to generate image data? For…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Sangyun Lee , Hyungjin Chung , Jaehyeon Kim , Jong Chul Ye

Reconstructive spectrometers are a promising emerging class of devices that combine complex light scattering with inference to enable compact, high-resolution spectrometry. Thus far, the physical determinants of these devices' performance…

Optics · Physics 2026-03-24 Changyan Zhu , Hsuan Lo , Jianbo Yu , Qijie Wang , Y. D. Chong

There are several methods to focus light behind a scattering medium, but very few use fluorescence light as feedback or can be used without access to the distal side of the scatterer. Among all the wave-front shaping techniques, retrieving…

Optics · Physics 2020-03-18 Evolene Premillieu , Rafael Piestun

In this paper, we propose a method to extract physically-based rendering (PBR) materials from a single real-world image. We do so in two steps: first, we map regions of the image to material concepts using a diffusion model, which allows…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Ivan Lopes , Fabio Pizzati , Raoul de Charette

Substances such as chemical compounds are invisible to human eyes, they are usually captured by sensing equipments with their spectral fingerprints. Though spectra of pure chemicals can be identified by visual inspection, the spectra of…

Numerical Analysis · Mathematics 2015-01-07 Yuanchang Sun , Wensong Wu , Jack Xin

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Ruofan Liang , Zan Gojcic , Huan Ling , Jacob Munkberg , Jon Hasselgren , Zhi-Hao Lin , Jun Gao , Alexander Keller , Nandita Vijaykumar , Sanja Fidler , Zian Wang

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, remains a research challenge. Inspired by recent methods for…

Graphics · Computer Science 2025-09-10 Jorge Condor , Sebastien Speierer , Lukas Bode , Aljaz Bozic , Simon Green , Piotr Didyk , Adrian Jarabo

Manual modeling of material parameters and 3D geometry is a time consuming yet essential task in the gaming and film industries. While recent advances in 3D reconstruction have enabled accurate approximations of scene geometry and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Philipp Langsteiner , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Rendering bridges the gap between 2D vision and 3D scenes by simulating the physical process of image formation. By inverting such renderer, one can think of a learning approach to infer 3D information from 2D images. However, standard…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Shichen Liu , Tianye Li , Weikai Chen , Hao Li

We propose two novel ideas (adoption of deferred rendering and mesh-based representation) to improve the quality of 3D Gaussian splatting (3DGS) based inverse rendering. We first report a problem incurred by hidden Gaussians, where…

Graphics · Computer Science 2024-09-17 Euntae Choi , Sungjoo Yoo

We present Intrinsic Image Diffusion, a generative model for appearance decomposition of indoor scenes. Given a single input view, we sample multiple possible material explanations represented as albedo, roughness, and metallic maps.…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Peter Kocsis , Vincent Sitzmann , Matthias Nießner

The technique of non-redundant masking (NRM) transforms a conventional telescope into an interferometric array. In practice, this provides a much better constrained point spread function than a filled aperture and thus higher resolution…

Instrumentation and Methods for Astrophysics · Physics 2017-11-29 Steph Sallum , Josh Eisner

Deblurring is a fundamental inverse problem in bioimaging. It requires modelling the point spread function (PSF), which captures the optical distortions entailed by the image formation process. The PSF limits the spatial resolution…

Image and Video Processing · Electrical Eng. & Systems 2019-03-04 Denis K. Samuylov , Prateek Purwar , Gábor Székely , Grégory Paul

While neural rendering has demonstrated impressive capabilities in 3D scene reconstruction and novel view synthesis, it heavily relies on high-quality sharp images and accurate camera poses. Numerous approaches have been proposed to train…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Lingzhe Zhao , Peng Wang , Peidong Liu

We propose a Gaussian mixture model for background subtraction in infrared imagery. Following a Bayesian approach, our method automatically estimates the number of Gaussian components as well as their parameters, while simultaneously it…

Computer Vision and Pattern Recognition · Computer Science 2015-06-30 Konstantinos Makantasis , Anastasios Doulamis , Nikolaos Doulamis