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Related papers: VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLA…

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Visual SLAM has regained attention due to its ability to provide perceptual capabilities and simulation test data for Embodied AI. However, traditional SLAM methods struggle to meet the demands of high-quality scene reconstruction, and…

Robotics · Computer Science 2025-09-03 Fan Zhu , Yifan Zhao , Ziyu Chen , Biao Yu , Hui Zhu

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction.…

Computer Vision and Pattern Recognition · Computer Science 2025-09-08 Byeonggwon Lee , Junkyu Park , Khang Truong Giang , Soohwan Song

Understanding geometric, semantic, and instance information in 3D scenes from sequential video data is essential for applications in robotics and augmented reality. However, existing Simultaneous Localization and Mapping (SLAM) methods…

Computer Vision and Pattern Recognition · Computer Science 2025-01-03 Runnan Chen , Zhaoqing Wang , Jiepeng Wang , Yuexin Ma , Mingming Gong , Wenping Wang , Tongliang Liu

Real-time 3D reconstruction is crucial for robotics and augmented reality, yet current simultaneous localization and mapping(SLAM) approaches often struggle to maintain structural consistency and robust pose estimation in the presence of…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Xu Wang , Boyao Han , Xiaojun Chen , Ying Liu , Ruihui Li

We present LiV-GS, a LiDAR-visual SLAM system in outdoor environments that leverages 3D Gaussian as a differentiable spatial representation. Notably, LiV-GS is the first method that directly aligns discrete and sparse LiDAR data with…

Robotics · Computer Science 2024-11-20 Renxiang Xiao , Wei Liu , Yushuai Chen , Liang Hu

3D gaussian splatting has advanced simultaneous localization and mapping (SLAM) technology by enabling real-time positioning and the construction of high-fidelity maps. However, the uncertainty in gaussian position and initialization…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Yansong Xu , Junlin Li , Wei Zhang , Siyu Chen , Shengyong Zhang , Yuquan Leng , Weijia Zhou

Gaussian splatting has recently gained traction as a compelling map representation for SLAM systems, enabling dense and photo-realistic scene modeling. However, its application to monocular SLAM remains challenging due to the lack of…

Robotics · Computer Science 2026-04-20 Dong-Uk Seo , Jinwoo Jeon , Eungchang Mason Lee , Hyun Myung

We present MonoGS++, a novel fast and accurate Simultaneous Localization and Mapping (SLAM) method that leverages 3D Gaussian representations and operates solely on RGB inputs. While previous 3D Gaussian Splatting (GS)-based methods largely…

Computer Vision and Pattern Recognition · Computer Science 2025-04-04 Renwu Li , Wenjing Ke , Dong Li , Lu Tian , Emad Barsoum

We propose GSO-SLAM, a real-time monocular dense SLAM system that leverages Gaussian scene representation. Unlike existing methods that couple tracking and mapping with a unified scene, incurring computational costs, or loosely integrate…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Jiung Yeon , Seongbo Ha , Hyeonwoo Yu

3D Gaussian Splatting has emerged as a powerful representation of geometry and appearance for RGB-only dense Simultaneous Localization and Mapping (SLAM), as it provides a compact dense map representation while enabling efficient and…

Computer Vision and Pattern Recognition · Computer Science 2024-05-28 Erik Sandström , Keisuke Tateno , Michael Oechsle , Michael Niemeyer , Luc Van Gool , Martin R. Oswald , Federico Tombari

The emergence of 3D Gaussian Splatting (3DGS) has recently ignited a renewed wave of research in dense visual SLAM. However, existing approaches encounter challenges, including sensitivity to artifacts and noise, suboptimal selection of…

Robotics · Computer Science 2025-08-26 Wancai Zheng , Xinyi Yu , Jintao Rong , Linlin Ou , Yan Wei , Libo Zhou

Visual simultaneous localization and mapping (V-SLAM) is a fundamental capability for autonomous perception and navigation. However, endoscopic scenes violate the rigidity assumption due to persistent soft-tissue deformations, creating a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-20 Jiwei Shan , Zeyu Cai , Yirui Li , Yongbo Chen , Lijun Han , Yun-hui Liu , Hesheng Wang , Shing Shin Cheng

Recent advancements in 3D Gaussian Splatting (3DGS) have made a significant impact on rendering and reconstruction techniques. Current research predominantly focuses on improving rendering performance and reconstruction quality using…

Computer Vision and Pattern Recognition · Computer Science 2025-09-18 Yinlong Bai , Hongxin Zhang , Sheng Zhong , Junkai Niu , Hai Li , Yijia He , Yi Zhou

The reliability of Simultaneous Localization and Mapping (SLAM) is severely constrained in environments where visual inputs suffer from noise and low illumination. Although recent 3D Gaussian Splatting (3DGS) based SLAM frameworks achieve…

Robotics · Computer Science 2025-10-28 Huilin Yin , Zhaolin Yang , Linchuan Zhang , Gerhard Rigoll , Johannes Betz

3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Henan Wang , Hanxin Zhu , Xinliang Gong , Tianyu He , Xin Li , Zhibo Chen

3D Gaussian splatting (3DGS) and its subsequent variants have led to remarkable progress in simultaneous localization and mapping (SLAM). While most recent 3DGS-based SLAM works focus on small-scale indoor scenes, developing 3DGS-based SLAM…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Zhicong Sun , Jacqueline Lo , Jinxing Hu

Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-24 Yanyan Li , Youxu Fang , Zunjie Zhu , Kunyi Li , Yong Ding , Federico Tombari

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless…

Graphics · Computer Science 2025-05-13 Xijie Yang , Linning Xu , Lihan Jiang , Dahua Lin , Bo Dai

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated remarkable capabilities in real-time and photorealistic novel view synthesis. However, traditional 3DGS representations often struggle with large-scale scene management and…

Graphics · Computer Science 2025-08-08 Zijian Wang , Beizhen Zhao , Hao Wang

In this paper, we present a novel geometry-aware RGB-D Gaussian Splatting SLAM system, named G2S-ICP SLAM. The proposed method performs high-fidelity 3D reconstruction and robust camera pose tracking in real-time by representing each scene…

Robotics · Computer Science 2025-07-25 Gyuhyeon Pak , Hae Min Cho , Euntai Kim
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