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Polynomial optimization problems often arise in sequences indexed by dimension, and it is of interest to compute bounds on the optimal values of all problems in the sequence. Examples include certifying inequalities between symmetric…
A natural partial ordering exists on the set of all weighted games and, more broadly, on all linear games. We describe several properties of the partially ordered sets formed by these games and utilize this perspective to enumerate proper…
In this paper we introduce polytopal stochastic games, an extension of two-player, zero-sum, turn-based stochastic games, in which we may have uncertainty over the transition probabilities. In these games the uncertainty over the…
We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…
A weighted game or a threshold function in general admits different weighted representations even if the sum of non-negative weights is fixed to one. Here we study bounds for the diameter of the corresponding weight polytope. It turns out…
In this paper we study the subset sum problem with real numbers. Starting from the given problem, we formulate a quadratic maximization problem over a polytope, P, which is eventually written as a distance maximization to a fixed point over…
We derive the one-dimensional optimal system for a system of three partial differential equations which describe the two-dimensional rotating ideal gas with polytropic parameter $\gamma >2.$ The Lie symmetries and the one-dimensional…
We study the problem of covering a given set of $n$ points in a high, $d$-dimensional space by the minimum enclosing polytope of a given arbitrary shape. We present algorithms that work for a large family of shapes, provided either only…
This paper presents a practical method for finding the globally optimal solution to the sum-of-ratios problem arising in image processing, engineering and management. Unlike traditional methods which may get trapped in local minima due to…
Consider the problem of constructing an experimental design, optimal for estimating parameters of a given statistical model with respect to a chosen criterion. To address this problem, the literature usually provides a single solution.…
This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…
We develop value iteration-based algorithms to solve in a unified manner different classes of combinatorial zero-sum games with mean-payoff type rewards. These algorithms rely on an oracle, evaluating the dynamic programming operator up to…
We present filling as a type of spatial subdivision problem similar to covering and packing. Filling addresses the optimal placement of overlapping objects lying entirely inside an arbitrary shape so as to cover the most interior volume. In…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…
The restricted max-min fair allocation problem seeks an allocation of resources to players that maximizes the minimum total value obtained by any player. It is NP-hard to approximate the problem to a ratio less than 2. Comparing the current…
We study the correlated equilibrium polytope $P_G$ of a game $G$ from a combinatorial point of view. We introduce the region of full-dimensionality for this class of polytopes and prove that it is a semialgebraic set for any game. Using a…
This paper addresses the problem of fair equilibrium selection in graphical games. Our approach is based on the data structure called the {\em best response policy}, which was proposed by Kearns et al. \cite{kls} as a way to represent all…
We prove upper bounds on the graph diameters of polytopes in two settings. The first is a worst-case bound for polytopes defined by integer constraints in terms of the height of the integers and certain subdeterminants of the constraint…
A fundamental open problem in monotone game theory is the computation of a specific generalized Nash equilibrium (GNE) among all the available ones, e.g. the optimal equilibrium with respect to a system-level objective. The existing GNE…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…