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Deriving co-speech 3D gestures has seen tremendous progress in virtual avatar animation. Yet, the existing methods often produce stiff and unreasonable gestures with unseen human speech inputs due to the limited 3D speech-gesture data. In…

Computer Vision and Pattern Recognition · Computer Science 2025-04-28 Xingqun Qi , Hengyuan Zhang , Yatian Wang , Jiahao Pan , Chen Liu , Peng Li , Xiaowei Chi , Mengfei Li , Wei Xue , Shanghang Zhang , Wenhan Luo , Qifeng Liu , Yike Guo

Existing methodologies for animating portrait images face significant challenges, particularly in handling non-frontal perspectives, rendering dynamic objects around the portrait, and generating immersive, realistic backgrounds. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Jiahao Cui , Hui Li , Yun Zhan , Hanlin Shang , Kaihui Cheng , Yuqi Ma , Shan Mu , Hang Zhou , Jingdong Wang , Siyu Zhu

State-of-the-art text-to-image models suffer from a persistent identity crisis when generating scenes with multiple humans: producing duplicate faces, merging identities, and miscounting individuals. We present DisCo (Reinforcement with…

Computer Vision and Pattern Recognition · Computer Science 2026-04-02 Shubhankar Borse , Farzad Farhadzadeh , Munawar Hayat , Fatih Porikli

Existing video avatar models have demonstrated impressive capabilities in scenarios such as talking, public speaking, and singing. However, the majority of these methods exhibit limited alignment with respect to text instructions,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-01 Ruikui Wang , Jinheng Feng , Lang Tian , Huaishao Luo , Chaochao Li , Liangbo Zhou , Huan Zhang , Youzheng Wu , Xiaodong He

Learning a generalist embodied agent capable of completing multiple tasks poses challenges, primarily stemming from the scarcity of action-labeled robotic datasets. In contrast, a vast amount of human videos exist, capturing intricate tasks…

Machine Learning · Computer Science 2024-10-10 Haoran He , Chenjia Bai , Ling Pan , Weinan Zhang , Bin Zhao , Xuelong Li

Recent advances in image-based human pose estimation make it possible to capture 3D human motion from a single RGB video. However, the inherent depth ambiguity and self-occlusion in a single view prohibit the recovery of as high-quality…

Computer Vision and Pattern Recognition · Computer Science 2020-08-20 Junting Dong , Qing Shuai , Yuanqing Zhang , Xian Liu , Xiaowei Zhou , Hujun Bao

Gesture recognition is a much studied research area which has myriad real-world applications including robotics and human-machine interaction. Current gesture recognition methods have focused on recognising isolated gestures, and existing…

Computer Vision and Pattern Recognition · Computer Science 2021-09-22 Harshala Gammulle , Simon Denman , Sridha Sridharan , Clinton Fookes

Audio-driven human animation has attracted wide attention thanks to its practical applications. However, critical challenges remain in generating high-resolution, long-duration videos with consistent appearance and natural hand motions.…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Xiaodi Li , Pan Xie , Yi Ren , Qijun Gan , Chen Zhang , Fangyuan Kong , Xiang Yin , Bingyue Peng , Zehuan Yuan

Recent diffusion-based human image animation techniques have demonstrated impressive success in synthesizing videos that faithfully follow a given reference identity and a sequence of desired movement poses. Despite this, there are still…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Xiang Wang , Shiwei Zhang , Changxin Gao , Jiayu Wang , Xiaoqiang Zhou , Yingya Zhang , Luxin Yan , Nong Sang

Generating realistic 3D human-human interactions from textual descriptions remains a challenging task. Existing approaches, typically based on diffusion models, often produce results lacking realism and fidelity. In this work, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Muhammad Gohar Javed , Chuan Guo , Li Cheng , Xingyu Li

Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Jiahe Li , Jiawei Zhang , Xiao Bai , Jin Zheng , Jun Zhou , Lin Gu

Controllable human video generation aims to produce realistic videos of humans with explicitly guided motions and appearances,serving as a foundation for digital humans, animation, and embodied AI.However, the scarcity of largescale,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-24 Yuanchen Fei , Yude Zou , Zejian Kang , Ming Li , Jiaying Zhou , Xiangru Huang

Text-to-video generation has advanced rapidly, but existing methods typically output only the final composited video and lack editable layered representations, limiting their use in professional workflows. We propose \textbf{LayerT2V}, a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-27 Guangzhao Li , Kangrui Cen , Baixuan Zhao , Yi Xin , Siqi Luo , Guangtao Zhai , Lei Zhang , Xiaohong Liu

We present Vanast, a unified framework that generates garment-transferred human animation videos directly from a single human image, garment images, and a pose guidance video. Conventional two-stage pipelines treat image-based virtual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Hyunsoo Cha , Wonjung Woo , Byungjun Kim , Hanbyul Joo

In human-centric content generation, the pre-trained text-to-image models struggle to produce user-wanted portrait images, which retain the identity of individuals while exhibiting diverse expressions. This paper introduces our efforts…

Computer Vision and Pattern Recognition · Computer Science 2024-04-09 Renshuai Liu , Bowen Ma , Wei Zhang , Zhipeng Hu , Changjie Fan , Tangjie Lv , Yu Ding , Xuan Cheng

Dance generation is crucial and challenging, particularly in domains like dance performance and virtual gaming. In the current body of literature, most methodologies focus on Solo Music2Dance. While there are efforts directed towards Group…

Sound · Computer Science 2024-12-30 Kaixing Yang , Xulong Tang , Haoyu Wu , Qinliang Xue , Biao Qin , Hongyan Liu , Zhaoxin Fan

We present a unified controllable video generation approach AnimateAnything that facilitates precise and consistent video manipulation across various conditions, including camera trajectories, text prompts, and user motion annotations.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Guojun Lei , Chi Wang , Hong Li , Rong Zhang , Yikai Wang , Weiwei Xu

Motion generation is a cornerstone of computer graphics, animation, gaming, and robotics, enabling the creation of realistic and varied character movements. A significant limitation of existing methods is their reliance on specific skeletal…

Computer Vision and Pattern Recognition · Computer Science 2025-05-29 Aliasghar Khani , Arianna Rampini , Evan Atherton , Bruno Roy

Video generation has drawn significant interest recently, pushing the development of large-scale models capable of producing realistic videos with coherent motion. Due to memory constraints, these models typically generate short video…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Idan Kligvasser , Regev Cohen , George Leifman , Ehud Rivlin , Michael Elad

Human motion copy is an intriguing yet challenging task in artificial intelligence and computer vision, which strives to generate a fake video of a target person performing the motion of a source person. The problem is inherently…

Computer Vision and Pattern Recognition · Computer Science 2024-06-25 Sifan Wu , Zhenguang Liu , Beibei Zhang , Roger Zimmermann , Zhongjie Ba , Xiaosong Zhang , Kui Ren
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