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This paper focuses on the challenge of answering questions in scenarios that are composed of rich and complex dynamic audio-visual components. Although existing Multimodal Large Language Models (MLLMs) can respond to audio-visual content,…
Large Language Models (LLMs) have demonstrated remarkable success in conversational systems by generating human-like responses. However, they can fall short, especially when required to account for personalization or specific knowledge. In…
Facial affect analysis remains a challenging task with its setting transitioned from lab-controlled to in-the-wild situations. In this paper, we present novel frameworks to handle the two challenges in the 4th Affective Behavior Analysis…
The task of joint dialog sentiment classification (DSC) and act recognition (DAR) aims to simultaneously predict the sentiment label and act label for each utterance in a dialog. In this paper, we put forward a new framework which models…
Vivid talking face generation holds immense potential applications across diverse multimedia domains, such as film and game production. While existing methods accurately synchronize lip movements with input audio, they typically ignore…
Machine learning techniques have conquered many different tasks in speech and natural language processing, such as speech recognition, information extraction, text and speech generation, and human machine interaction using natural language…
Existing studies on talking video generation have predominantly focused on single-person monologues or isolated facial animations, limiting their applicability to realistic multi-human interactions. To bridge this gap, we introduce MIT, a…
Explainable Reinforcement Learning (XRL) has emerged as a promising approach in improving the transparency of Reinforcement Learning (RL) agents. However, there remains a gap between complex RL policies and domain experts, due to the…
Recent approaches have utilized self-supervised auxiliary tasks as representation learning to improve the performance and sample efficiency of vision-based reinforcement learning algorithms in single-agent settings. However, in multi-agent…
The Visual Dialogue task requires an agent to engage in a conversation about an image with a human. It represents an extension of the Visual Question Answering task in that the agent needs to answer a question about an image, but it needs…
Automatic affect recognition has applications in many areas such as education, gaming, software development, automotives, medical care, etc. but it is non trivial task to achieve appreciable performance on in-the-wild data sets. In-the-wild…
As Socially Interactive Agents (SIAs) become increasingly integrated into daily life, the ability to calibrate user trust to an agent's actual capabilities would help ensure appropriate usage of these agents. In this paper, we explore the…
Persona-based dialogue systems aim to generate consistent responses based on historical context and predefined persona. Unlike conventional dialogue generation, the persona-based dialogue needs to consider both dialogue context and persona,…
Understanding how humans express and synchronize emotions across multiple communication channels particularly facial expressions and speech has significant implications for emotion recognition systems and human computer interaction.…
We present MedARC's team solution to the Algonauts 2025 challenge. Our pipeline leveraged rich multimodal representations from various state-of-the-art pretrained models across video (V-JEPA2), speech (Whisper), text (Llama 3.2),…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…
Paralinguistic cues are essential for natural human-computer interaction, yet their evaluation in Large Audio-Language Models (LALMs) remains limited by coarse feature coverage and the inherent subjectivity of assessment. To address these…
This paper explores human behavior in virtual networked communities, specifically individuals or groups' potential and expressive capacity to respond to internal and external stimuli, with assortative matching as a typical example. A…
This study investigates the efficacy of using multimodal machine learning techniques to detect deception in dyadic interactions, focusing on the integration of data from both the deceiver and the deceived. We compare early and late fusion…
Real-world data analysis tasks often come with under-specified goals and unclean data. User interaction is necessary to understand and disambiguate a user's intent, and hence, essential to solving these complex tasks. Existing benchmarks…