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Related papers: MEgoHand: Multimodal Egocentric Hand-Object Intera…

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With the availability of egocentric 3D hand-object interaction datasets, there is increasing interest in developing unified models for hand-object pose estimation and action recognition. However, existing methods still struggle to recognise…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Tze Ho Elden Tse , Runyang Feng , Linfang Zheng , Jiho Park , Yixing Gao , Jihie Kim , Ales Leonardis , Hyung Jin Chang

We introduce the novel problem of anticipating a time series of future hand masks from egocentric video. A key challenge is to model the stochasticity of future head motions, which globally impact the head-worn camera video analysis. To…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Wenqi Jia , Miao Liu , James M. Rehg

This work focuses on full-body co-speech gesture generation. Existing methods typically employ an autoregressive model accompanied by vector-quantized tokens for gesture generation, which results in information loss and compromises the…

Graphics · Computer Science 2025-03-19 Binjie Liu , Lina Liu , Sanyi Zhang , Songen Gu , Yihao Zhi , Tianyi Zhu , Lei Yang , Long Ye

Existing multi-object image generation methods face difficulties in achieving precise alignment between localized image generation regions and their corresponding semantics based on language descriptions, frequently resulting in…

Computer Vision and Pattern Recognition · Computer Science 2026-01-12 Yanfeng Li , Yue Sun , Keren Fu , Sio-Kei Im , Xiaoming Liu , Guangtao Zhai , Xiaohong Liu , Tao Tan

Recently, interactive digital human video generation has attracted widespread attention and achieved remarkable progress. However, building such a practical system that can interact with diverse input signals in real time remains…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Ming Chen , Liyuan Cui , Wenyuan Zhang , Haoxian Zhang , Yan Zhou , Xiaohan Li , Songlin Tang , Jiwen Liu , Borui Liao , Hejia Chen , Xiaoqiang Liu , Pengfei Wan

This study aims to improve the generation of 3D gestures by utilizing multimodal information from human speech. Previous studies have focused on incorporating additional modalities to enhance the quality of generated gestures. However,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Zunnan Xu , Yachao Zhang , Sicheng Yang , Ronghui Li , Xiu Li

Existing text-driven motion generation methods often treat synthesis as a bidirectional mapping between language and motion, but remain limited in capturing the causal logic of action execution and the human intentions that drive behavior.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junyu Shi , Yong Sun , Zhiyuan Zhang , Lijiang Liu , Zhengjie Zhang , Yuxin He , Qiang Nie

Egocentric Interactive hand-object segmentation (EgoIHOS) requires the segmentation of hands and interacting objects in egocentric images, which is crucial for understanding human behavior in assistive systems. Previous methods typically…

Computer Vision and Pattern Recognition · Computer Science 2025-05-06 Yuejiao Su , Yi Wang , Lap-Pui Chau

Generating realistic 3D hand-object interactions (HOI) is a fundamental challenge in computer vision and robotics, requiring both temporal coherence and high-fidelity physical plausibility. Existing methods remain limited in their ability…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Zerui Chen , Rolandos Alexandros Potamias , Shizhe Chen , Jiankang Deng , Cordelia Schmid , Stefanos Zafeiriou

Humans can rearrange objects in cluttered environments using egocentric perception, navigating occlusions without global coordinates. Inspired by this capability, we study long-horizon multi-object non-prehensile rearrangement for mobile…

Robotics · Computer Science 2026-02-23 Boyuan An , Zhexiong Wang , Yipeng Wang , Jiaqi Li , Sihang Li , Jing Zhang , Chen Feng

Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…

Robotics · Computer Science 2025-09-29 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

Learning to use tools or objects in common scenes, particularly handling them in various ways as instructed, is a key challenge for developing interactive robots. Training models to generate such manipulation trajectories requires a large…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tomoya Yoshida , Shuhei Kurita , Taichi Nishimura , Shinsuke Mori

The increasing availability of wearable XR devices opens new perspectives for Egocentric Action Recognition (EAR) systems, which can provide deeper human understanding and situation awareness. However, deploying real-time algorithms on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Marco Calzavara , Ard Kastrati , Matteo Macchini , Dushan Vasilevski , Roger Wattenhofer

The egocentric and exocentric viewpoints of a human activity look dramatically different, yet invariant representations to link them are essential for many potential applications in robotics and augmented reality. Prior work is limited to…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Zihui Xue , Kristen Grauman

Humanoid control systems have made significant progress in recent years, yet modeling fluent interaction-rich behavior between a robot, its surrounding environment, and task-relevant objects remains a fundamental challenge. This difficulty…

Robotics · Computer Science 2026-05-01 Yanghao Zhou , Jingyu Ma , Yibo Peng , Zhenguo Sun , Yu Bai , Börje F. Karlsson

The body movements accompanying speech aid speakers in expressing their ideas. Co-speech motion generation is one of the important approaches for synthesizing realistic avatars. Due to the intricate correspondence between speech and motion,…

Multimedia · Computer Science 2024-08-28 Sen Wang , Jiangning Zhang , Xin Tan , Zhifeng Xie , Chengjie Wang , Lizhuang Ma

Mobile virtual reality (VR) head mounted displays (HMD) have become popular among consumers in recent years. In this work, we demonstrate real-time egocentric hand gesture detection and localization on mobile HMDs. Our main contributions…

Computer Vision and Pattern Recognition · Computer Science 2017-12-15 Rohit Pandey , Marie White , Pavel Pidlypenskyi , Xue Wang , Christine Kaeser-Chen

Recovering world space 4D motion of two interacting hands from egocentric video is a fundamental capability for supervising robot policy learning, where wrist trajectories track the end-effector and finger articulations specify the grasp…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Huajian Zeng , Chaohua Yao , Yuantai Zhang , Jiaqi Yang , Rolandos Alexandros Potamias , Xingxing Zuo

We address the challenging task of anticipating human-object interaction in first person videos. Most existing methods ignore how the camera wearer interacts with the objects, or simply consider body motion as a separate modality. In…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Miao Liu , Siyu Tang , Yin Li , James Rehg

In this paper, we investigate the problem of anticipating future dynamics, particularly the future location of other vehicles and pedestrians, in the view of a moving vehicle. We approach two fundamental challenges: (1) the partial…

Computer Vision and Pattern Recognition · Computer Science 2020-06-09 Osama Makansi , Özgün Cicek , Kevin Buchicchio , Thomas Brox
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