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Graph vertex embeddings based on random walks have become increasingly influential in recent years, showing good performance in several tasks as they efficiently transform a graph into a more computationally digestible format while…

Machine Learning · Statistics 2021-07-22 Dominik Kloepfer , Angelica I. Aviles-Rivero , Daniel Heydecker

Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and…

Human-Computer Interaction · Computer Science 2022-03-04 Ville Paananen , Mohammad Sina Kiarostami , Lik-Hang Lee , Tristan Braud , Simo Hosio

The main essence of this paper is to investigate the performance of RetinaNet based object detectors on pedestrian detection. Pedestrian detection is an important research topic as it provides a baseline for general object detection and has…

Computer Vision and Pattern Recognition · Computer Science 2019-02-05 Md Ashraful Alam Milton

As virtual reality (VR) becomes widespread, head and hand motion data captured by consumer systems has become substantially more common. However, the extent of what can be inferred from such motion remains unclear. This paper investigates…

Human-Computer Interaction · Computer Science 2026-05-06 Kaiang Wen , Mark Roman Miller

Quadrupedal robots resemble the physical ability of legged animals to walk through unstructured terrains. However, designing a controller for quadrupedal robots poses a significant challenge due to their functional complexity and requires…

Robotics · Computer Science 2023-03-06 I Made Aswin Nahrendra , Byeongho Yu , Hyun Myung

Robots hold promise in many scenarios involving outdoor use, such as search-and-rescue, wildlife management, and collecting data to improve environment, climate, and weather forecasting. However, autonomous navigation of outdoor trails…

Machine Learning · Computer Science 2019-01-27 Michael L. Iuzzolino , Michael E. Walker , Daniel Szafir

Random walks provide a simple conventional model to describe various transport processes, for example propagation of heat or diffusion of matter through a medium. However, in many practical cases the medium is highly irregular due to…

Probability · Mathematics 2019-06-10 L. V. Bogachev

In this paper, we give a double twist to the problem of planning under uncertainty. State-of-the-art planners seek to minimize the localization uncertainty by only considering the geometric structure of the scene. In this paper, we argue…

Robotics · Computer Science 2017-02-13 Gabriele Costante , Christian Forster , Jeffrey Delmerico , Paolo Valigi , Davide Scaramuzza

Whole-body humanoid locomotion is challenging due to high-dimensional control, morphological instability, and the need for real-time adaptation to various terrains using onboard perception. Directly applying reinforcement learning (RL) with…

As both legged robots and embedded compute have become more capable, researchers have started to focus on field deployment of these robots. Robust autonomy in unstructured environments requires perception of the world around the robot in…

Robotics · Computer Science 2022-09-22 Hersh Sanghvi

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

Transportation systems often rely on understanding the flow of vehicles or pedestrian. From traffic monitoring at the city scale, to commuters in train terminals, recent progress in sensing technology make it possible to use cameras to…

Computer Vision and Pattern Recognition · Computer Science 2020-09-11 George Adaimi , Sven Kreiss , Alexandre Alahi

"Virtual-Physical Perceptual Manipulations" (VPPMs) such as redirected walking and haptics expand the user's capacity to interact with Virtual Reality (VR) beyond what would ordinarily physically be possible. VPPMs leverage knowledge of the…

Human-Computer Interaction · Computer Science 2022-03-01 Wen-Jie Tseng , Elise Bonnail , Mark McGill , Mohamed Khamis , Eric Lecolinet , Samuel Huron , Jan Gugenheimer

Eye tracking is routinely being incorporated into virtual reality (VR) systems. Prior research has shown that eye tracking data, if exposed, can be used for re-identification attacks. The state of our knowledge about currently existing…

Human-Computer Interaction · Computer Science 2024-02-22 Ethan Wilson , Azim Ibragimov , Michael J. Proulx , Sai Deep Tetali , Kevin Butler , Eakta Jain

Within the expansive domain of virtual reality (VR), 360{\deg} VR videos immerse viewers in a spherical environment, allowing them to explore and interact with the virtual world from all angles. While this video representation offers…

Robotics Reinforcement Learning (RL) often relies on carefully engineered auxiliary rewards to supplement sparse primary learning objectives to compensate for the lack of large-scale, real-world, trial-and-error data. While these auxiliary…

Robotics · Computer Science 2025-03-21 Linji Wang , Tong Xu , Yuanjie Lu , Xuesu Xiao

The challenge of traversability estimation is a crucial aspect of autonomous navigation in unstructured outdoor environments such as forests. It involves determining whether certain areas are passable or risky for robots, taking into…

Robotics · Computer Science 2025-01-14 Fetullah Atas , Grzegorz Cielniak , Lars Grimstad

Augmented reality (AR) has the potential to fundamentally change how people engage with increasingly interactive urban environments. However, many challenges exist in designing and evaluating these new urban AR experiences, such as…

Human-Computer Interaction · Computer Science 2024-03-19 Tram Thi Minh Tran , Callum Parker , Marius Hoggenmüller , Luke Hespanhol , Martin Tomitsch

Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety…

Human-Computer Interaction · Computer Science 2025-05-14 Nico Feld , Pauline Bimberg , Michael Feldmann , Matthias Wölwer , Eike Langbehn , Benjamin Weyers , Daniel Zielasko

The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…

Human-Computer Interaction · Computer Science 2025-04-22 Zheng Wei , Junxiang Liao , Lik-Hang Lee , Huamin Qu , Xian Xu