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We study computational aspects of a well-known single-winner voting rule called the Schulze method [Schulze, 2003] which is used broadly in practice. In this method the voters give (weak) ordinal preference ballots which are used to define…

Data Structures and Algorithms · Computer Science 2021-06-25 Krzysztof Sornat , Virginia Vassilevska Williams , Yinzhan Xu

The Schulze voting method aggregates voter preference data using maxmin-weight graph paths, achieving the Condorcet property that a candidate who would win every head-to-head contest will also win the overall election. Once the voter…

Data Structures and Algorithms · Computer Science 2024-12-02 Arushi Arora , David Eppstein , Randy Le Huynh

Schulze and ranked-pairs elections have received much attention recently, and the former has quickly become a quite widely used election system. For many cases these systems have been proven resistant to bribery, control, or manipulation,…

Computer Science and Game Theory · Computer Science 2014-06-24 Lane A. Hemaspaandra , Rahman Lavaee , Curtis Menton

Schulze voting is a recently introduced voting system enjoying unusual popularity and a high degree of real-world use, with users including the Wikimedia foundation, several branches of the Pirate Party, and MTV. It is a Condorcet voting…

Computer Science and Game Theory · Computer Science 2013-05-27 Curtis Menton , Preetjot Singh

A method is given for quantitatively rating the social acceptance of different options which are the matter of a complete preferential vote. Completeness means that every voter expresses a comparison (a preference or a tie) about each pair…

Optimization and Control · Mathematics 2012-03-09 Rosa Camps , Xavier Mora , Laia Saumell

We propose a new single-winner election method ("Schulze method") and prove that it satisfies many academic criteria (e.g. monotonicity, reversal symmetry, resolvability, independence of clones, Condorcet criterion, k-consistency,…

Computer Science and Game Theory · Computer Science 2025-10-28 Markus Schulze

A method is given for quantitatively rating the social acceptance of different options which are the matter of a preferential vote. The proposed method is proved to satisfy certain desirable conditions, among which there is a majority…

Optimization and Control · Mathematics 2009-12-12 Rosa Camps , Xavier Mora , Laia Saumell

The Dantzig selector is a widely used and effective method for variable selection in ultra-high-dimensional data. Feature splitting is an efficient processing technique that involves dividing these ultra-high-dimensional variable datasets…

Computation · Statistics 2025-04-04 Xiaofei Wu , Yue Chao , Rongmei Liang , Shi Tang , Zhiming Zhang

We study the Possible President problem and the Necessary President problem for Schulze voting, a rule that, due to its many desirable axiomatic properties, is popular in practice. In both problems, we are given an election with the…

Computer Science and Game Theory · Computer Science 2026-04-15 Katarína Cechlárová , Jörg Rothe , Šimon Schierreich , Ildikó Schlotter

Schulze's rule is used in the elections of a large number of organizations including Wikimedia and Debian. Part of the reason for its popularity is the large number of axiomatic properties, like monotonicity and Condorcet consistency, which…

Artificial Intelligence · Computer Science 2013-04-04 Serge Gaspers , Thomas Kalinowski , Nina Narodytska , Toby Walsh

We prove that the constructive weighted coalitional manipulation problem for the Schulze voting rule can be solved in polynomial time for an unbounded number of candidates and an unbounded number of manipulators.

Computer Science and Game Theory · Computer Science 2020-07-31 Julian Müller , Sven Kosub

Linear algebra algorithms are used widely in a variety of domains, e.g machine learning, numerical physics and video games graphics. For all these applications, loop-level parallelism is required to achieve high performance. However,…

Machine Learning · Computer Science 2020-01-24 G. Laberge , S. Shirzad , P. Diehl , H. Kaiser , S. Prudhomme , A. Lemoine

Both Schulze and ranked pairs are voting rules that satisfy many natural, desirable axioms. Many standard types of electoral control (with a chair seeking to change the outcome of an election by interfering with the election structure) have…

Computer Science and Game Theory · Computer Science 2024-05-16 Cynthia Maushagen , David Niclaus , Paul Nüsken , Jörg Rothe , Tessa Seeger

We investigate the practical aspects of computing the necessary and possible winners in elections over incomplete voter preferences. In the case of the necessary winners, we show how to implement and accelerate the polynomial-time algorithm…

Computer Science and Game Theory · Computer Science 2020-05-15 Vishal Chakraborty , Theo Delemazure , Benny Kimelfeld , Phokion G. Kolaitis , Kunal Relia , Julia Stoyanovich

We propose a scalable Bayesian preference learning method for jointly predicting the preferences of individuals as well as the consensus of a crowd from pairwise labels. Peoples' opinions often differ greatly, making it difficult to predict…

Machine Learning · Computer Science 2019-12-13 Edwin Simpson , Iryna Gurevych

A performance prediction method for massively parallel computation is proposed. The method is based on performance modeling and Bayesian inference to predict elapsed time T as a function of the number of used nodes P (T=T(P)). The focus is…

Numerical Analysis · Mathematics 2022-03-17 Hisashi Kohashi , Harumichi Iwamoto , Takeshi Fukaya , Yusaku Yamamoto , Takeo Hoshi

We present a polynomial-time algorithm for computing an optimal committee of size $k$ under any given Thiele voting rule for elections on the Voter Interval domain (i.e., when voters can be ordered so that each candidate is approved by a…

Computer Science and Game Theory · Computer Science 2026-04-08 Pasin Manurangsi , Krzysztof Sornat

Inspired by the success of Google's Pregel, many systems have been developed recently for iterative computation over big graphs. These systems provide a user-friendly vertex-centric programming interface, where a programmer only needs to…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-01-22 Da Yan , Yuzhen Huang , James Cheng , Huanhuan Wu

We propose a fast, parallel maximum clique algorithm for large sparse graphs that is designed to exploit characteristics of social and information networks. The method exhibits a roughly linear runtime scaling over real-world networks…

Social and Information Networks · Computer Science 2013-12-30 Ryan A. Rossi , David F. Gleich , Assefaw H. Gebremedhin , Md. Mostofa Ali Patwary

Most work on manipulation assumes that all preferences are known to the manipulators. However, in many settings elections are open and sequential, and manipulators may know the already cast votes but may not know the future votes. We…

Computer Science and Game Theory · Computer Science 2013-10-28 Edith Hemaspaandra , Lane A. Hemaspaandra , Joerg Rothe
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