English
Related papers

Related papers: PLAICraft: Large-Scale Time-Aligned Vision-Speech-…

200 papers

Proactive and real-time interactive experiences are essential for human-like AI companions, yet face three key challenges: (1) achieving low-latency inference under continuous streaming inputs, (2) autonomously deciding when to respond, and…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Weicai Yan , Yuhong Dai , Qi Ran , Haodong Li , Wang Lin , Tao Jin , Xing Xie , Hao Liao , Jianxun Lian

When performing complex tasks, humans naturally reason at multiple temporal and spatial resolutions simultaneously. We contend that for an artificially intelligent agent to effectively model human teammates, i.e., demonstrate computational…

Machine Learning · Computer Science 2022-11-15 Liang Zhang , Justin Lieffers , Adarsh Pyarelal

Spatio-temporal action detection is an important and challenging problem in video understanding. The existing action detection benchmarks are limited in aspects of small numbers of instances in a trimmed video or low-level atomic actions.…

Computer Vision and Pattern Recognition · Computer Science 2021-08-19 Yixuan Li , Lei Chen , Runyu He , Zhenzhi Wang , Gangshan Wu , Limin Wang

Embodied Artificial Intelligence (Embodied AI) is crucial for achieving Artificial General Intelligence (AGI) and serves as a foundation for various applications (e.g., intelligent mechatronics systems, smart manufacturing) that bridge…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Yang Liu , Weixing Chen , Yongjie Bai , Xiaodan Liang , Guanbin Li , Wen Gao , Liang Lin

Despite extensive efforts on egocentric video datasets and benchmarks, understanding users' internal states, which is crucial for enabling seamless AI assistant experiences, remains largely overlooked. In this work, we introduce…

We provide a dataset that enables the creation of learning agents that can build knowledge graph-based world models of interactive narratives. Interactive narratives -- or text-adventure games -- are partially observable environments…

Computation and Language · Computer Science 2021-06-18 Prithviraj Ammanabrolu , Mark O. Riedl

Advancements in the capabilities of Large Language Models (LLMs) have created a promising foundation for developing autonomous agents. With the right tools, these agents could learn to solve tasks in new environments by accumulating and…

Artificial Intelligence · Computer Science 2025-05-16 Petr Anokhin , Nikita Semenov , Artyom Sorokin , Dmitry Evseev , Andrey Kravchenko , Mikhail Burtsev , Evgeny Burnaev

The rapid development of large-scale models has catalyzed significant breakthroughs in the digital human domain. These advanced methodologies offer high-fidelity solutions for avatar driving and rendering, leading academia to focus on the…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Youliang Zhang , Zhaoyang Li , Duomin Wang , Jiahe Zhang , Deyu Zhou , Zixin Yin , Xili Dai , Gang Yu , Xiu Li

There has been a significant recent progress in the field of Embodied AI with researchers developing models and algorithms enabling embodied agents to navigate and interact within completely unseen environments. In this paper, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-03-31 Luca Weihs , Matt Deitke , Aniruddha Kembhavi , Roozbeh Mottaghi

The emergence of multimodal large language models (MLLMs) has driven breakthroughs in egocentric vision applications. These applications necessitate persistent, context-aware understanding of objects, as users interact with tools in dynamic…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Yuqian Yuan , Ronghao Dang , Long Li , Wentong Li , Dian Jiao , Xin Li , Deli Zhao , Fan Wang , Wenqiao Zhang , Jun Xiao , Yueting Zhuang

Intelligent embodied agents need to quickly adapt to new scenarios by integrating long histories of experience into decision-making. For instance, a robot in an unfamiliar house initially wouldn't know the locations of objects needed for…

Machine Learning · Computer Science 2024-10-04 Ahmad Elawady , Gunjan Chhablani , Ram Ramrakhya , Karmesh Yadav , Dhruv Batra , Zsolt Kira , Andrew Szot

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have largely progressed along two directions: improving the…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Heming Zhu , Guoxing Sun , Marc Habermann

AI systems must adapt to evolving visual environments, especially in domains where object appearances change over time. We introduce Car Models in Time (CaMiT), a fine-grained dataset capturing the temporal evolution of car models, a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Frédéric LIN , Biruk Abere Ambaw , Adrian Popescu , Hejer Ammar , Romaric Audigier , Hervé Le Borgne

Pre-training Reinforcement Learning agents in a task-agnostic manner has shown promising results. However, previous works still struggle in learning and discovering meaningful skills in high-dimensional state-spaces, such as pixel-spaces.…

Artificial Intelligence · Computer Science 2021-07-20 Juan José Nieto , Roger Creus , Xavier Giro-i-Nieto

MineObserver 2.0 is an AI framework that uses Computer Vision and Natural Language Processing for assessing the accuracy of learner-generated descriptions of Minecraft images that include some scientifically relevant content. The system…

Artificial Intelligence · Computer Science 2023-12-20 Jay Mahajan , Samuel Hum , Jack Henhapl , Diya Yunus , Matthew Gadbury , Emi Brown , Jeff Ginger , H. Chad Lane

Action-conditioned video models offer a promising path to building general-purpose robot simulators that can improve directly from data. Yet, despite training on large-scale robot datasets, current state-of-the-art video models still…

The degree of concentration, enthusiasm, optimism, and passion displayed by individual(s) while interacting with a machine is referred to as `user engagement'. Engagement comprises of behavioral, cognitive, and affect related cues. To…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Monisha Singh , Ximi Hoque , Donghuo Zeng , Yanan Wang , Kazushi Ikeda , Abhinav Dhall

Video diffusion models are moving beyond short, plausible clips toward world simulators that must remain consistent under camera motion, revisits, and intervention. Yet spatial memory remains a key bottleneck: explicit 3D structures can…

Computer Vision and Pattern Recognition · Computer Science 2026-03-19 Wei Yu , Runjia Qian , Yumeng Li , Liquan Wang , Songheng Yin , Sri Siddarth Chakaravarthy P , Dennis Anthony , Yang Ye , Yidi Li , Weiwei Wan , Animesh Garg

This paper introduces an open-source simulator, BeliefNest, designed to enable embodied agents to perform collaborative tasks by leveraging Theory of Mind. BeliefNest dynamically and hierarchically constructs simulators within a Minecraft…

Artificial Intelligence · Computer Science 2025-05-20 Rikunari Sagara , Koichiro Terao , Naoto Iwahashi

We present STAgent, an agentic large language model tailored for spatio-temporal understanding, designed to solve complex tasks such as constrained point-of-interest discovery and itinerary planning. STAgent is a specialized model capable…