Related papers: Computing in a Faulty Congested Clique
The importance of classifying connections in large graphs has been the motivation for a rich line of work on distributed subgraph finding that has led to exciting recent breakthroughs. A crucial aspect that remained open was whether…
We introduce a framework for proving lower bounds on computational problems over distributions against algorithms that can be implemented using access to a statistical query oracle. For such algorithms, access to the input distribution is…
We study the planted clique problem in which a clique of size k is planted in an Erd\H{o}s-R\'enyi graph G(n, 1/2), and one is interested in either detecting or recovering this planted clique. This problem is interesting because it is…
We present improved distributed algorithms for triangle detection and its variants in the CONGEST model. We show that Triangle Detection, Counting, and Enumeration can be solved in $\tilde{O}(n^{1/2})$ rounds. In contrast, the previous…
Clique tree conversion solves large-scale semidefinite programs by splitting an $n\times n$ matrix variable into up to $n$ smaller matrix variables, each representing a principal submatrix of up to $\omega\times\omega$. Its fundamental…
Consensus is one of the most thoroughly studied problems in distributed computing, yet there are still complexity gaps that have not been bridged for decades. In particular, in the classical message-passing setting with processes' crashes,…
We study a planted clique model introduced by Feige where a complete graph of size $c\cdot n$ is planted uniformly at random in an arbitrary $n$-vertex graph. We give a simple deterministic algorithm that, in almost linear time, recovers a…
We consider the multiplicative complexity of Boolean functions with multiple bits of output, studying how large a multiplicative complexity is necessary and sufficient to provide a desired nonlinearity. For so-called $\Sigma\Pi\Sigma$…
In the semi-streaming model for processing massive graphs, an algorithm makes multiple passes over the edges of a given $n$-vertex graph and is tasked with computing the solution to a problem using $O(n \cdot \text{polylog}(n))$ space.…
We present $O(\log\log n)$-round algorithms in the Massively Parallel Computation (MPC) model, with $\tilde{O}(n)$ memory per machine, that compute a maximal independent set, a $1+\epsilon$ approximation of maximum matching, and a…
We show that the $(degree+1)$-list coloring problem can be solved deterministically in $O(D \cdot \log n \cdot\log^2\Delta)$ rounds in the \CONGEST model, where $D$ is the diameter of the graph, $n$ the number of nodes, and $\Delta$ the…
For the degree corrected stochastic block model in the presence of arbitrary or even adversarial outliers, we develop a convex-optimization-based clustering algorithm that includes a penalization term depending on the positive deviation of…
Consider an Erd\"os-Renyi random graph in which each edge is present independently with probability 1/2, except for a subset $\sC_N$ of the vertices that form a clique (a completely connected subgraph). We consider the problem of…
In this paper we present a deterministic $O(\log\log n)$-round algorithm for the 2-ruling set problem in the Massively Parallel Computation model with $\tilde{O}(n)$ memory; this algorithm also runs in $O(\log\log n)$ rounds in the…
Motivated by the need for robust and fast distributed computation in highly dynamic Peer-to-Peer (P2P) networks, we study algorithms for the fundamental distributed agreement problem. P2P networks are highly dynamic networks that experience…
Network reconstruction consists in determining the unobserved pairwise couplings between $N$ nodes given only observational data on the resulting behavior that is conditioned on those couplings -- typically a time-series or independent…
We study tensor networks as a model of arithmetic computation for evaluating multilinear maps. These capture any algorithm based on low border rank tensor decompositions, such as $O(n^{\omega+\epsilon})$ time matrix multiplication, and in…
We design new polynomial-time algorithms for recovering planted cliques in the semi-random graph model introduced by Feige and Kilian 2001. The previous best algorithms for this model succeed if the planted clique has size at least…
Characterizing the performance of no-regret dynamics in multi-player games is a foundational problem at the interface of online learning and game theory. Recent results have revealed that when all players adopt specific learning algorithms,…
Motivated by applications in crowdsourced entity resolution in database, signed edge prediction in social networks and correlation clustering, Mazumdar and Saha [NIPS 2017] proposed an elegant theoretical model for studying clustering with…