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Amodal completion, generating invisible parts of occluded objects, is vital for applications like image editing and AR. Prior methods face challenges with data needs, generalization, or error accumulation in progressive pipelines. We…

Computer Vision and Pattern Recognition · Computer Science 2025-09-23 Hongxing Fan , Lipeng Wang , Haohua Chen , Zehuan Huang , Jiangtao Wu , Lu Sheng

Articulated objects pose a unique challenge for robotic perception and manipulation. Their increased number of degrees-of-freedom makes tasks such as localization computationally difficult, while also making the process of real-world…

Robotics · Computer Science 2022-10-05 Stanley Lewis , Jana Pavlasek , Odest Chadwicke Jenkins

Articulation modeling enables robots to learn joint parameters of articulated objects for effective manipulation which can then be used downstream for skill learning or planning. Existing approaches often rely on prior knowledge about the…

Robotics · Computer Science 2026-02-04 Anmol Gupta , Weiwei Gu , Omkar Patil , Jun Ki Lee , Nakul Gopalan

The ability to generate diverse 3D articulated head avatars is vital to a plethora of applications, including augmented reality, cinematography, and education. Recent work on text-guided 3D object generation has shown great promise in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-12 Alexander W. Bergman , Wang Yifan , Gordon Wetzstein

Acting is an important decisional function for autonomous robots. Acting relies on skills to implement and to model the activities it oversees: refinement, local recovery, temporal dispatching, external asynchronous events, and commands…

Robotics · Computer Science 2025-02-24 Félix Ingrand

Manipulating unseen articulated objects through visual feedback is a critical but challenging task for real robots. Existing learning-based solutions mainly focus on visual affordance learning or other pre-trained visual models to guide…

Robotics · Computer Science 2024-04-29 Pengwei Xie , Rui Chen , Siang Chen , Yuzhe Qin , Fanbo Xiang , Tianyu Sun , Jing Xu , Guijin Wang , Hao Su

Garment manipulation using robotic systems is a challenging task due to the diverse shapes and deformable nature of fabric. In this paper, we propose a novel method for robotic garment smoothing and alignment that significantly improves the…

Robotics · Computer Science 2026-03-03 Hu Cheng , Fuyuki Tokuda , Kazuhiro Kosuge

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

The objective of this work is to augment the basic abilities of a robot by learning to use sensorimotor primitives to solve complex long-horizon manipulation problems. This requires flexible generative planning that can combine primitive…

Robotics · Computer Science 2021-05-06 Zi Wang , Caelan Reed Garrett , Leslie Pack Kaelbling , Tomás Lozano-Pérez

We present a novel process for generating synthetic datasets tailored to assess asset allocation methods and construct portfolios within the fixed income universe. Our approach begins by enhancing the CorrGAN model to generate synthetic…

Statistical Finance · Quantitative Finance 2023-11-28 Szymon Kubiak , Tillman Weyde , Oleksandr Galkin , Dan Philps , Ram Gopal

Light-based advanced manufacturing increasingly requires programmable, closed-loop tools that translate human design intent into executable operations at small length scales. Yet a key bottleneck persists across robotic and manufacturing…

Robotics · Computer Science 2026-05-28 Ivan Saraev , Elena Erben , Weida Liao , Fan Nan , Gerhard Neumann , Eric Lauga , Moritz Kreysing

With the recent progress of simulations by 3D modeling software and game engines, many researchers have focused on Embodied AI tasks in the virtual environment. However, the research community lacks a platform that can easily serve both…

Computational Geometry · Computer Science 2022-06-24 Yizhou Zhao , Steven Gong , Xiaofeng Gao , Wensi Ai , Song-Chun Zhu

Thanks to the latest advances in learning and robotics, domestic robots are beginning to enter homes, aiming to execute household chores autonomously. However, robots still struggle to perform autonomous manipulation tasks in open-ended…

Robotics · Computer Science 2026-04-27 Mathilde Kappel , Mahdi Khoramshahi , Louis Annabi , Faiz Ben Amar , Stéphane Doncieux

In this project we present a framework for building generalizable manipulation controller policies that map from raw input point clouds and segmentation masks to joint velocities. We took a traditional robotics approach, using point cloud…

Robotics · Computer Science 2022-02-25 Zhutian Yang , Aidan Curtis

This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the…

Artificial Intelligence · Computer Science 2018-04-26 Shabnam Sadeghi Esfahlani , Tommy Thompson

We present RigNet, an end-to-end automated method for producing animation rigs from input character models. Given an input 3D model representing an articulated character, RigNet predicts a skeleton that matches the animator expectations in…

Graphics · Computer Science 2020-07-07 Zhan Xu , Yang Zhou , Evangelos Kalogerakis , Chris Landreth , Karan Singh

The ability to automatically generate large-scale, interactive, and physically realistic 3D environments is crucial for advancing robotic learning and embodied intelligence. However, existing generative approaches often fail to capture the…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 ChunTeng Chen , YiChen Hsu , YiWen Liu , WeiFang Sun , TsaiChing Ni , ChunYi Lee , Min Sun , YuanFu Yang

We introduce Procgen Benchmark, a suite of 16 procedurally generated game-like environments designed to benchmark both sample efficiency and generalization in reinforcement learning. We believe that the community will benefit from increased…

Machine Learning · Computer Science 2020-07-28 Karl Cobbe , Christopher Hesse , Jacob Hilton , John Schulman

Constructing accurate digital twins of articulated objects is essential for robotic simulation training and embodied AI world model building, yet historically requires painstaking manual modeling or multi-stage pipelines. In this work, we…

Robotics · Computer Science 2025-11-04 Zhe Li , Xiang Bai , Jieyu Zhang , Zhuangzhe Wu , Che Xu , Ying Li , Chengkai Hou , Shanghang Zhang

Manipulation policies deployed in uncontrolled real-world scenarios are faced with great in-category geometric diversity of everyday objects. In order to function robustly under such variations, policies need to work in a category-level…

Robotics · Computer Science 2026-04-20 Yirui Wang , Xiuwei Xu , Angyuan Ma , Bingyao Yu , Jie Zhou , Jiwen Lu