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Articulated 3D objects are critical for embodied AI, robotics, and interactive scene understanding, yet creating simulation-ready assets remains labor-intensive and requires expert modeling of part hierarchies and motion structures. We…

Computer Vision and Pattern Recognition · Computer Science 2025-12-03 Yumeng He , Ying Jiang , Jiayin Lu , Yin Yang , Chenfanfu Jiang

Imitation learning from human demonstrations is an effective paradigm for robot manipulation, but acquiring large datasets is costly and resource-intensive, especially for long-horizon tasks. To address this issue, we propose SkillMimicGen…

Robotics · Computer Science 2024-10-25 Caelan Garrett , Ajay Mandlekar , Bowen Wen , Dieter Fox

Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural materials requires significant expertise and publicly…

Graphics · Computer Science 2022-08-16 Paul Guerrero , Miloš Hašan , Kalyan Sunkavalli , Radomír Měch , Tamy Boubekeur , Niloy J. Mitra

Generating robot demonstrations through simulation is widely recognized as an effective way to scale up robot data. Previous work often trained reinforcement learning agents to generate expert policies, but this approach lacks sample…

Robotics · Computer Science 2024-05-14 Yang Jin , Jun Lv , Shuqiang Jiang , Cewu Lu

The Abstraction and Reasoning Corpus remains one of the most compelling and challenging benchmarks for tracking progress toward achieving Artificial General Intelligence. In contrast to other evaluation datasets designed to assess an…

Artificial Intelligence · Computer Science 2025-11-05 Michael D. Moffitt

The digital industry demands high-quality, diverse modular 3D assets, especially for user-generated content~(UGC). In this work, we introduce AssetFormer, an autoregressive Transformer-based model designed to generate modular 3D assets from…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Lingting Zhu , Shengju Qian , Haidi Fan , Jiayu Dong , Zhenchao Jin , Siwei Zhou , Gen Dong , Xin Wang , Lequan Yu

Current video models fail as world model as they lack fine-graiend control. General-purpose household robots require real-time fine motor control to handle delicate tasks and urgent situations. In this work, we introduce fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2025-10-03 Yichen Li , Antonio Torralba

Traditional approaches for manipulation planning rely on an explicit geometric model of the environment to formulate a given task as an optimization problem. However, inferring an accurate model from raw sensor input is a hard problem in…

Robotics · Computer Science 2023-09-15 Phillip Grote , Joaquim Ortiz-Haro , Marc Toussaint , Ozgur S. Oguz

Articulated objects like cabinets and doors are widespread in daily life. However, directly manipulating 3D articulated objects is challenging because they have diverse geometrical shapes, semantic categories, and kinetic constraints. Prior…

Robotics · Computer Science 2024-03-04 Qiaojun Yu , Junbo Wang , Wenhai Liu , Ce Hao , Liu Liu , Lin Shao , Weiming Wang , Cewu Lu

Generalizable articulated object manipulation is essential for home-assistant robots. Recent efforts focus on imitation learning from demonstrations or reinforcement learning in simulation, however, due to the prohibitive costs of…

Robotics · Computer Science 2024-02-22 Wenke Xia , Dong Wang , Xincheng Pang , Zhigang Wang , Bin Zhao , Di Hu , Xuelong Li

3D scene graphs have empowered robots with semantic understanding for navigation and planning. However, current functional scene graphs primarily focus on static element detection, lacking the actionable kinematic information required for…

Interactive 3D simulations have enabled breakthroughs in robotics and computer vision, but simulating the broad diversity of environments needed for deep learning requires large corpora of photo-realistic 3D object models. To address this…

We propose active object languages as a development tool for formal system models of distributed systems. Additionally to a formalization based on a term rewriting system, we use established Software Engineering concepts, including software…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-08 Eduard Kamburjan , Reiner Hähnle

Modern interactive applications increasingly demand dynamic 3D content, yet the transformation of static 3D models into animated assets constitutes a significant bottleneck in content creation pipelines. While recent advances in generative…

Computer Vision and Pattern Recognition · Computer Science 2025-08-15 Chaoyue Song , Xiu Li , Fan Yang , Zhongcong Xu , Jiacheng Wei , Fayao Liu , Jiashi Feng , Guosheng Lin , Jianfeng Zhang

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

The creation of high-fidelity computer-generated (CG) characters used in film and gaming requires intensive manual labor and a comprehensive set of facial assets to be captured with complex hardware, resulting in high cost and long…

Graphics · Computer Science 2020-10-07 Jiaman Li , Zhengfei Kuang , Yajie Zhao , Mingming He , Karl Bladin , Hao Li

Generators of arithmetic circuits can automatically deliver various implementations of arithmetic circuits that show different tradeoffs between the key circuit parameters (delay, area, power consumption). However, existing…

Hardware Architecture · Computer Science 2022-08-29 Jan Klhufek , Vojtech Mrazek

Converting static 3D meshes into interactable articulated assets is crucial for embodied AI and robotic simulation. However, existing zero-shot pipelines struggle with complex assets due to a critical lack of physical grounding.…

Robotics · Computer Science 2026-03-16 WenBo Xu , Liu Liu , Li Zhang , Dan Guo , RuoNan Liu

Visual actionable affordance has emerged as a transformative approach in robotics, focusing on perceiving interaction areas prior to manipulation. Traditional methods rely on pixel sampling to identify successful interaction samples or…

Robotics · Computer Science 2025-10-10 Taewhan Kim , Hojin Bae , Zeming Li , Xiaoqi Li , Iaroslav Ponomarenko , Ruihai Wu , Hao Dong

Generative models trained on internet data have revolutionized how text, image, and video content can be created. Perhaps the next milestone for generative models is to simulate realistic experience in response to actions taken by humans,…

Artificial Intelligence · Computer Science 2024-09-27 Sherry Yang , Yilun Du , Kamyar Ghasemipour , Jonathan Tompson , Leslie Kaelbling , Dale Schuurmans , Pieter Abbeel
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