Related papers: Between burning and cooling: liminal burning on gr…
We propose an effective algorithm that enumerates (and actually finds) all 3-edge colorings and Hamiltonian cycles in a cubic graph. The idea is to make a preliminary run that separates the vertices into two types: ``rigid'' (such that the…
We consider a 1-machine scheduling problem where the temperature of a job rises during processing, and cools down when not being processed according to given linear heating and cooling rates. No job's temperature is allowed to rise above a…
Graph burning is a discrete-time process on graphs where vertices are sequentially activated and burning vertices cause their neighbours to burn over time. In this work, we focus on a dynamic setting in which the graph grows over time, and…
A unit cube in $k$ dimensional space (or \emph{$k$-cube} in short) is defined as the Cartesian product $R_1\times R_2\times...\times R_k$ where $R_i$(for $1\leq i\leq k$) is a closed interval of the form $[a_i,a_i+1]$ on the real line. A…
Let $\Lambda$ be an infinite connected graph, and let $v_0$ be a vertex of $\Lambda$. We consider the following positional game. Two players, Maker and Breaker, play in alternating turns. Initially all edges of $\Lambda$ are marked as…
We consider the problem of enumerating optimal solutions for two hypergraph $k$-partitioning problems -- namely, Hypergraph-$k$-Cut and Minmax-Hypergraph-$k$-Partition. The input in hypergraph $k$-partitioning problems is a hypergraph…
The Burning Number Conjecture claims that for every connected graph $G$ of order $n,$ its burning number satisfies $b(G) \le \lceil \sqrt{n} \rceil.$ While the conjecture remains open, we prove that it is asymptotically true when the order…
Graph burning is motivated by the spread of social influence, and the burning number measures the speed of the spread. Given that the smallest burning number among the spanning trees of a graph determines the burning number of a connected…
We consider planning problems for graphs, Markov decision processes (MDPs), and games on graphs. While graphs represent the most basic planning model, MDPs represent interaction with nature and games on graphs represent interaction with an…
We consider a simple game, the $k$-regular graph game, in which players take turns adding edges to an initially empty graph subject to the constraint that the degrees of vertices cannot exceed $k$. We show a sharp topological threshold for…
We propose an exact algorithm for the Graph Burning Problem ($\texttt{GBP}$), an NP-hard optimization problem that models the spread of influence on social networks. Given a graph $G$ with vertex set $V$, the objective is to find a sequence…
The applications of graph coloring are diverse and many so lots of new types of coloring are being proposed and explored. Here we define a safe k-coloring, motivated by the application of coloring to secret sharing. Secret sharing is a way…
Given a graph $G$ and a positive integer $k$, the 2-Load coloring problem is to check whether there is a $2$-coloring $f:V(G) \rightarrow \{r,b\}$ of $G$ such that for every $i \in \{r,b\}$, there are at least $k$ edges with both end…
The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…
In this paper, we present a new approach which qualifies or not a solution found by a heuristic as a potential optimal solution. Our approach is based on the following observation: for a minimization problem, the number of admissible…
In this paper we introduce and study the domination game on hypergraphs. This is played on a hypergraph $\mathcal{H}$ by two players, namely Dominator and Staller, who alternately select vertices such that each selected vertex enlarges the…
The burning number $b(G)$ of a graph $G$ is the smallest number of turns required to burn all vertices of a graph if at every turn a new fire is started and existing fires spread to all adjacent vertices. The Burning Number Conjecture of…
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
Let $H$ be a fixed undirected graph on $k$ vertices. The $H$-hitting set problem asks for deleting a minimum number of vertices from a given graph $G$ in such a way that the resulting graph has no copies of $H$ as a subgraph. This problem…
The semi-random graph process is a single-player game that begins with an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then adaptively selects a vertex…