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This work addresses the problem of recovering complete, simulatable object geometry from reconstructed real-world scenes, enabling physics-based interaction with objects embedded in the scene. While modern multi-view reconstruction methods…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Xin Dong , Weijian Deng , Lihan Zhang , Tianru Dai , Wenfeng Deng , Yansong Tang

Programming environments such as Snap, Scratch, and Processing engage learners by allowing them to create programming artifacts such as apps and games, with visual and interactive output. Learning programming with such a media-focused…

Software Engineering · Computer Science 2021-04-27 Wengran Wang , Chenhao Zhang , Andreas Stahlbauer , Gordon Fraser , Thomas Price

We present Real2Code, a novel approach to reconstructing articulated objects via code generation. Given visual observations of an object, we first reconstruct its part geometry using an image segmentation model and a shape completion model.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Zhao Mandi , Yijia Weng , Dominik Bauer , Shuran Song

Creating realistic virtual assets is a time-consuming process: it usually involves an artist designing the object, then spending a lot of effort on tweaking its appearance. Intricate details and certain effects, such as subsurface…

Computer Vision and Pattern Recognition · Computer Science 2022-12-13 Aljaž Božič , Denis Gladkov , Luke Doukakis , Christoph Lassner

The concept of 3D scene graphs is increasingly recognized as a powerful semantic and hierarchical representation of the environment. Current approaches often address this at a coarse, object-level resolution. In contrast, our goal is to…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Dennis Rotondi , Fabio Scaparro , Hermann Blum , Kai O. Arras

The last two decades have seen the emergence and steady development of tangible user interfaces. While most of these interfaces are applied for input - with output still on traditional computer screens - the goal of programmable matter and…

Human-Computer Interaction · Computer Science 2017-03-27 Beat Signer , Timothy J. Curtin

Structured scene representations are a core component of embodied agents, helping to consolidate raw sensory streams into readable, modular, and searchable formats. Due to their high computational overhead, many approaches build such…

Artificial Intelligence · Computer Science 2025-06-03 Muhammad Qasim Ali , Saeejith Nair , Alexander Wong , Yuchen Cui , Yuhao Chen

Generative AI agents are reshaping human-computer interaction, shifting users from direct task execution to supervising machine-driven actions, especially the rise of "vibe coding" in programming. Yet little is known about how screen reader…

Human-Computer Interaction · Computer Science 2025-12-12 Nan Chen , Luna K. Qiu , Arran Zeyu Wang , Zilong Wang , Yuqing Yang

Interactive visualization can support fluid exploration but is often limited to predetermined tasks. Scripting can support a vast range of queries but may be more cumbersome for free-form exploration. Embedding interactive visualization in…

Recent advancements in deep learning, computer vision, and embodied AI have given rise to synthetic causal reasoning video datasets. These datasets facilitate the development of AI algorithms that can reason about physical interactions…

Artificial Intelligence · Computer Science 2021-08-16 Jiafei Duan , Samson Yu Bai Jian , Cheston Tan

We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Liang Pan , Jingbo Wang , Buzhen Huang , Junyu Zhang , Haofan Wang , Xu Tang , Yangang Wang

Simultaneous Localization and Mapping (SLAM) plays an important role in many robotics fields, including social robots. Many of the available visual SLAM methods are based on the assumption of a static world and struggle in dynamic…

Robotics · Computer Science 2025-10-06 Mobin Habibpour , Alireza Nemati , Ali Meghdari , Alireza Taheri , Shima Nazari

The practice of programming is undergoing a revolution with the introduction of AI assisted development (copilots) and the creation of new programming languages that are designed explicitly for tooling, analysis, and automation. Integrated…

Software Engineering · Computer Science 2024-06-17 Mark Marron

Augmented data storytelling enhances narrative delivery by integrating visualizations with physical environments and presenter actions. Existing systems predominantly rely on body gestures or speech to control visualizations, leaving…

Human-Computer Interaction · Computer Science 2025-08-08 Kentaro Takahira , Yue Yu , Takanori Fujiwara , Ryo Suzuki , Huamin Qu

To autonomously navigate and plan interactions in real-world environments, robots require the ability to robustly perceive and map complex, unstructured surrounding scenes. Besides building an internal representation of the observed scene…

The assumption of scene rigidity is common in visual SLAM algorithms. However, it limits their applicability in populated real-world environments. Furthermore, most scenarios including autonomous driving, multi-robot collaboration and…

Robotics · Computer Science 2020-10-16 Berta Bescos , Carlos Campos , Juan D. Tardós , José Neira

Spatial reasoning focuses on locating target objects based on spatial relations in 3D scenes, which plays a crucial role in developing intelligent embodied agents. Due to the limited availability of 3D scene-language paired data, it is…

Computer Vision and Pattern Recognition · Computer Science 2026-03-27 Shengli Zhou , Minghang Zheng , Feng Zheng , Yang Liu

The current software development tools show the same form of interaction as when they started back, in the mid 70's. However, since the appearance of visual languages and due to their own nature, they can be handled by tools which have…

Human-Computer Interaction · Computer Science 2012-05-04 Carlos Alberto Fernandez-y-Fernandez , Jose Angel Quintanar

We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and…

Human-Computer Interaction · Computer Science 2024-03-21 Can Liu , Yu Zhang , Cong Wu , Chen Li , Xiaoru Yuan

In this paper we present a system that detects and tracks objects and agents, computes spatial relations, and communicates those relations to the user using speech. Our system is able to detect multiple objects and agents at 30 frames per…

Robotics · Computer Science 2019-09-16 E. Akin Sisbot , Jonathan H. Connell