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Recent progress in neural rendering has brought forth pioneering methods, such as NeRF and Gaussian Splatting, which revolutionize view rendering across various domains like AR/VR, gaming, and content creation. While these methods excel at…

In this paper, we propose a novel semantic splatting approach based on Gaussian Splatting to achieve efficient and low-latency. Our method projects the RGB attributes and semantic features of point clouds onto the image plane,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-13 Zipeng Qi , Hao Chen , Haotian Zhang , Zhengxia Zou , Zhenwei Shi

3D Gaussian Splatting (3DGS) excels at producing highly detailed 3D reconstructions, but these scenes often require specialised renderers for effective visualisation. In contrast, point clouds are a widely used 3D representation and are…

Graphics · Computer Science 2025-01-14 Lewis A G Stuart , Michael P Pound

We introduce Contrastive Gaussian Clustering, a novel approach capable of provide segmentation masks from any viewpoint and of enabling 3D segmentation of the scene. Recent works in novel-view synthesis have shown how to model the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-22 Myrna C. Silva , Mahtab Dahaghin , Matteo Toso , Alessio Del Bue

Normal estimation on 3D point clouds is a fundamental problem in 3D vision and graphics. Current methods often show limited accuracy in predicting normals at sharp features (e.g., edges and corners) and less robustness to noise. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Weijia Wang , Xuequan Lu , Dasith de Silva Edirimuni , Xiao Liu , Antonio Robles-Kelly

In recent years, parametric representations of point clouds have been widely applied in tasks such as memory-efficient mapping and multi-robot collaboration. Highly adaptive models, like spline surfaces or quadrics, are computationally…

Computer Vision and Pattern Recognition · Computer Science 2025-09-19 Yuan Gao , Wei Dong

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of the initial point cloud, resulting in blurring and…

Computer Vision and Pattern Recognition · Computer Science 2024-03-26 Zheng Zhang , Wenbo Hu , Yixing Lao , Tong He , Hengshuang Zhao

High quality upsampling of sparse 3D point clouds is critically useful for a wide range of geometric operations such as reconstruction, rendering, meshing, and analysis. In this paper, we propose a data-driven algorithm that enables an…

Computer Vision and Pattern Recognition · Computer Science 2019-06-24 Wentai Zhang , Haoliang Jiang , Zhangsihao Yang , Soji Yamakawa , Kenji Shimada , Levent Burak Kara

Text-to-3D, known for its efficient generation methods and expansive creative potential, has garnered significant attention in the AIGC domain. However, the pixel-wise rendering of NeRF and its ray marching light sampling constrain the…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Xinhai Li , Huaibin Wang , Kuo-Kun Tseng

Scanning real-life scenes with modern registration devices typically gives incomplete point cloud representations, primarily due to the limitations of partial scanning, 3D occlusions, and dynamic light conditions. Recent works on processing…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Haipeng Wang

Training neural networks for tasks such as 3D point cloud semantic segmentation demands extensive datasets, yet obtaining and annotating real-world point clouds is costly and labor-intensive. This work aims to introduce a novel pipeline for…

Point clouds upsampling is a challenging issue to generate dense and uniform point clouds from the given sparse input. Most existing methods either take the end-to-end supervised learning based manner, where large amounts of pairs of sparse…

Computer Vision and Pattern Recognition · Computer Science 2022-04-19 Wenbo Zhao , Xianming Liu , Zhiwei Zhong , Junjun Jiang , Wei Gao , Ge Li , Xiangyang Ji

Learning and analyzing 3D point clouds with deep networks is challenging due to the sparseness and irregularity of the data. In this paper, we present a data-driven point cloud upsampling technique. The key idea is to learn multi-level…

Computer Vision and Pattern Recognition · Computer Science 2018-03-28 Lequan Yu , Xianzhi Li , Chi-Wing Fu , Daniel Cohen-Or , Pheng-Ann Heng

Large-scale 3D point clouds can consist of hundreds of millions of points. Even after downsampling, these point clouds are too large for modern 3D neural networks. In order to develop a semantic understanding of the scene, the point clouds…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Maximilian Kellner , Dominik Merkle , Michael Brunklaus , Alexander Reiterer

Point cloud filtering and normal estimation are two fundamental research problems in the 3D field. Existing methods usually perform normal estimation and filtering separately and often show sensitivity to noise and/or inability to preserve…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Dasith de Silva Edirimuni , Xuequan Lu , Gang Li , Antonio Robles-Kelly

3D Gaussian Splatting (3DGS) has emerged as a promising approach for CT reconstruction. However, existing methods rely on the average gradient magnitude of points within the view, often leading to severe needle-like artifacts under…

Image and Video Processing · Electrical Eng. & Systems 2025-08-07 Yikuang Yuluo , Yue Ma , Kuan Shen , Tongtong Jin , Wang Liao , Yangpu Ma , Fuquan Wang

We present a new point-based approach for modeling the appearance of real scenes. The approach uses a raw point cloud as the geometric representation of a scene, and augments each point with a learnable neural descriptor that encodes local…

Computer Vision and Pattern Recognition · Computer Science 2020-04-07 Kara-Ali Aliev , Artem Sevastopolsky , Maria Kolos , Dmitry Ulyanov , Victor Lempitsky

3D Gaussian Splatting can exploit frustum culling and level-of-detail strategies to accelerate rendering of scenes containing a large number of primitives. However, the semi-transparent nature of Gaussians prevents the application of…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Brent Zoomers , Florian Hahlbohm , Joni Vanherck , Lode Jorissen , Marcus Magnor , Nick Michiels

Semantic segmentation on point clouds is critical for 3D scene understanding. However, sparse and irregular point distributions provide limited appearance evidence, making geometry-only features insufficient to distinguish objects with…

Computer Vision and Pattern Recognition · Computer Science 2026-02-10 Hojun Song , Chae-yeong Song , Jeong-hun Hong , Chaewon Moon , Dong-hwi Kim , Gahyeon Kim , Soo Ye Kim , Yiyi Liao , Jaehyup Lee , Sang-hyo Park

In recent years, we have witnessed the presence of point cloud data in many aspects of our life, from immersive media, autonomous driving to healthcare, although at the cost of a tremendous amount of data. In this paper, we present an…

Image and Video Processing · Electrical Eng. & Systems 2024-03-21 Dat Thanh Nguyen , Andre Kaup