Related papers: AfforDance: Personalized AR Dance Learning System …
Searching for and making decisions about information is becoming increasingly difficult as the amount of information and number of choices increases. Recommendation systems help users find items of interest of a particular type, such as…
Existing music-driven dance generation approaches have achieved strong realism and effective audio-motion alignment. However, they generally lack semantic controllability, making it difficult to guide specific movements through natural…
Dance teachers rely primarily on verbal instructions and visual demonstrations to convey key dance concepts and movement. These techniques, however, have limitations in supporting students who are blind or have low vision (BLV). This work…
Most Video Super-Resolution (VSR) methods enhance a video reference frame by aligning its neighboring frames and mining information on these frames. Recently, deformable alignment has drawn extensive attention in VSR community for its…
Table tennis stroke training is a critical aspect of player development. We designed a new augmented reality (AR) system, avaTTAR, for table tennis stroke training. The system provides both "on-body" (first-person view) and "detached"…
We present ASSIST, an object-wise neural radiance field as a panoptic representation for compositional and realistic simulation. Central to our approach is a novel scene node data structure that stores the information of each object in a…
The rising demand for creating lifelike avatars in the digital realm has led to an increased need for generating high-quality human videos guided by textual descriptions and poses. We propose Dancing Avatar, designed to fabricate human…
Recent advances in Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation. However, the visual representations of most VLA models are often dominated by global object appearance and struggle…
Operators want to maintain awareness of the structure being tested while observing sensor data. Normally the human's gaze shifts to a separate device or screen during the experiment for data information, missing the structure's physical…
Short-form video content has become increasingly popular and influential in recent years. Its concise yet engaging format aligns well with todays' fast-paced and on-the-go lifestyles, making it a dominating trend in the digital world. As…
This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement…
Learning to manipulate 3D objects in an interactive environment has been a challenging problem in Reinforcement Learning (RL). In particular, it is hard to train a policy that can generalize over objects with different semantic categories,…
This position paper addresses the fallacies associated with the improper use of affordances in the opportunistic design of augmented reality (AR) applications. While opportunistic design leverages existing physical affordances for content…
Existing fashion recommendation systems encounter difficulties in using visual data for accurate and personalized recommendations. This research describes an innovative end-to-end pipeline that uses artificial intelligence to provide…
Augmented Reality (AR) offers powerful visualization capabilities for industrial robot training, yet current interfaces remain predominantly static, failing to account for learners' diverse cognitive profiles. In this paper, we present an…
With the rise of online dance-video platforms and rapid advances in AI-generated content (AIGC), music-driven dance generation has emerged as a compelling research direction. Despite substantial progress in related domains such as…
The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation…
The article discusses the prospects for introducing into educational practice the designer of electronic training courses based on virtual and augmented reality technologies for LMS Moodle. The requirements for the functions, interface,…
Sensor-based human activity recognition (HAR) requires to predict the action of a person based on sensor-generated time series data. HAR has attracted major interest in the past few years, thanks to the large number of applications enabled…
Comparing a user video to a reference how-to video is a key requirement for AR/VR technology delivering personalized assistance tailored to the user's progress. However, current approaches for language-based assistance can only answer…