Related papers: Neural Video Compression using 2D Gaussian Splatti…
In recent years, resolution adaptation based on deep neural networks has enabled significant performance gains for conventional (2D) video codecs. This paper investigates the effectiveness of spatial resolution resampling in the context of…
Content-adaptive compression is crucial for enhancing the adaptability of the pre-trained neural codec for various contents. Although these methods have been very practical in neural image compression (NIC), their application in neural…
3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…
Dynamic urban scene modeling is a rapidly evolving area with broad applications. While current approaches leveraging neural radiance fields or Gaussian Splatting have achieved fine-grained reconstruction and high-fidelity novel view…
Recovering 3D information from scenes via multi-view stereo reconstruction (MVS) and novel view synthesis (NVS) is inherently challenging, particularly in scenarios involving sparse-view setups. The advent of 3D Gaussian Splatting (3DGS)…
Video compression is indispensable to most video analysis systems. Despite saving transportation bandwidth, it also deteriorates downstream video understanding tasks, especially at low-bitrate settings. To systematically investigate this…
The emergence of 3D Gaussian Splatting (3DGS) has greatly accelerated the rendering speed of novel view synthesis. Unlike neural implicit representations like Neural Radiance Fields (NeRF) that represent a 3D scene with position and…
Text-to-3D, known for its efficient generation methods and expansive creative potential, has garnered significant attention in the AIGC domain. However, the pixel-wise rendering of NeRF and its ray marching light sampling constrain the…
Video-based point cloud compression (V-PCC) has been an emerging compression technology that projects the 3D point cloud into a 2D plane and uses high efficiency video coding (HEVC) to encode the projected 2D videos (geometry video and…
3D Gaussian Splatting (3DGS) has garnered significant attention due to its superior scene representation fidelity and real-time rendering performance, especially for dynamic 3D scene reconstruction (\textit{i.e.}, 4D reconstruction).…
3D Gaussian Splatting (3DGS) has emerged as a mainstream solution for novel view synthesis and 3D reconstruction. By explicitly encoding a 3D scene using a collection of Gaussian kernels, 3DGS achieves high-quality rendering with superior…
We present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenarios, existing methods are primarily designed for videos…
The past decade has witnessed great success of deep learning technology in many disciplines, especially in computer vision and image processing. However, deep learning-based video coding remains in its infancy. This paper reviews the…
The proliferation of deep learning-based machine vision applications has given rise to a new type of compression, so called video coding for machine (VCM). VCM differs from traditional video coding in that it is optimized for machine vision…
Recently, 3D Gaussian Spatting (3DGS) has gained widespread attention in Novel View Synthesis (NVS) due to the remarkable real-time rendering performance. However, the substantial cost of storage and transmission of vanilla 3DGS hinders its…
Over the past year, 3D Gaussian Splatting (3DGS) has received significant attention for its ability to represent 3D scenes in a perceptually accurate manner. However, it can require a substantial amount of storage since each splat's…
Gaussian Splatting (GS) has recently emerged as a state-of-the-art representation for radiance fields, combining real-time rendering with high visual fidelity. However, GS models require storing millions of parameters, leading to large file…
Video compression aims to reconstruct seamless frames by encoding the motion and residual information from existing frames. Previous neural video compression methods necessitate distinct codecs for three types of frames (I-frame, P-frame…
In the rapidly evolving field of 3D reconstruction, 3D Gaussian Splatting (3DGS) and 2D Gaussian Splatting (2DGS) represent significant advancements. Although 2DGS compresses 3D Gaussian primitives into 2D Gaussian surfels to effectively…
We present a new algorithm for video coding, learned end-to-end for the low-latency mode. In this setting, our approach outperforms all existing video codecs across nearly the entire bitrate range. To our knowledge, this is the first…