Related papers: Spatial public goods games with queueing and reput…
Reputation and punishment are significant guidelines for regulating individual behavior in human society, and those with a good reputation are more likely to be imitated by others. In addition, society imposes varying degrees of punishment…
Most of previous studies concerning the Public Goods Game assume either participation is unconditional or the number of actual participants in a competitive group changes over time. How the fixed group size, prescribed by social…
This paper investigates the evolution of strategic play where players drawn from a finite well-mixed population are offered the opportunity to play in a public goods game. All players accept the offer. However, due to the possibility of…
In this work we aim to analyze the role of noise in the spatial Public Goods Game, one of the most famous games in Evolutionary Game Theory. The dynamics of this game is affected by a number of parameters and processes, namely the topology…
The evolution of cooperation is a central enigma in evolutionary game theory. Traditionally, the combination of pairwise networks and repeated Public Goods Games with a single state fails to adequately describe realistic group interaction…
Over the past few decades, many works have studied the evolutionary dynamics of continuous games. However, previous works have primarily focused on two-player games with pairwise interactions. Indeed, group interactions rather than pairwise…
We model a dynamic public good contribution game, where players are (naturally) formed into groups. The groups are exogenously placed in a sequence, with limited information available to players about their groups' position in the sequence.…
In a static environment, optional participation and a local agglomeration of cooperators are found to be beneficial for the occurrence and maintenance of cooperation. In the optional public goods game, the rock-scissors-paper cycles of…
We study the strategic purchasing of priorities in a time-dependent accumulating priority M/G/$1$ queue. We formulate a non-cooperative game in which customers purchase priority coefficients with the goal of reducing waiting costs in…
The public goods game is a broadly used paradigm for studying the evolution of cooperation in structured populations. According to the basic assumption, the interaction graph determines the connections of a player where the focal actor…
Gallice and Monz\'on (2019) present a natural environment that sustains full co-operation in one-shot social dilemmas among a finite number of self-interested agents. They demonstrate that in a sequential public goods game, where agents…
We study the evolution of cooperation in public goods games on the square lattice, focusing on the effects that are brought about by different sizes of groups where individuals collect their payoffs and search for potential strategy donors.…
The single server queue with multiple customer types and semi-Markovian service times, sometimes referred to as the $M/SM/1$ queue, has been well-studied since its introduction by Neuts in 1966. In this paper, we apply an extension of this…
The evolutionary dynamics of the Public Goods game addresses the emergence of cooperation within groups of individuals. However, the Public Goods game on large populations of interconnected individuals has been usually modeled without any…
According to evolutionary game theory, cooperation in public goods games is eliminated by free-riders, yet in nature, cooperation is ubiquitous. Artificial models resolve this contradiction via the mechanism of network reciprocity. However,…
This work deals with the time evolution of the Hamming distance density for the public goods game. We consider distinct possibilities for this game, which are exactly described by a function called $q$-exponential, that represents a…
In previous studies of spatial public goods game, each player is able to establish a group. However, in real life, some players cannot successfully organize groups for various reasons. In this paper, we propose a mechanism of…
In this Brief Report we study the evolutionary dynamics of the Public Goods Game in a population of mobile agents embedded in a 2-dimensional space. In this framework, the backbone of interactions between agents changes in time, allowing us…
We study the accumulation of resources within a target due to the interplay between continual delivery, driven by 1D stochastic search processes, and sequential consumption. The assumption of sequential consumption is key because it changes…
We study the evolution of cooperation in public goods games on different regular graphs as a function of the noise level underlying strategy adoptions. We focus on the effects that are brought about by different group sizes of public goods…