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Traditional dynamic models of continuum robots are in general computationally expensive and not suitable for real-time control. Recent approaches using learning-based methods to approximate the dynamic model of continuum robots for control…

Robotics · Computer Science 2022-05-16 Xinran Wang , Nicolas Rojas

Recent advances in robotic foundation models have enabled the development of generalist policies that can adapt to diverse tasks. While these models show impressive flexibility, their performance heavily depends on the quality of their…

Robotics · Computer Science 2024-12-16 Charles Xu , Qiyang Li , Jianlan Luo , Sergey Levine

Generalizable object manipulation skills are critical for intelligent and multi-functional robots to work in real-world complex scenes. Despite the recent progress in reinforcement learning, it is still very challenging to learn a…

Robotics · Computer Science 2022-09-14 Hao Shen , Weikang Wan , He Wang

We present Multi-Garment Network (MGN), a method to predict body shape and clothing, layered on top of the SMPL model from a few frames (1-8) of a video. Several experiments demonstrate that this representation allows higher level of…

Computer Vision and Pattern Recognition · Computer Science 2019-08-21 Bharat Lal Bhatnagar , Garvita Tiwari , Christian Theobalt , Gerard Pons-Moll

High-velocity dynamic actions (e.g., fling or throw) play a crucial role in our everyday interaction with deformable objects by improving our efficiency and effectively expanding our physical reach range. Yet, most prior works have tackled…

Robotics · Computer Science 2021-10-20 Huy Ha , Shuran Song

Behavior cloning has shown promise for robot manipulation, but real-world demonstrations are costly to acquire at scale. While simulated data offers a scalable alternative, particularly with advances in automated demonstration generation,…

Robotics · Computer Science 2026-01-19 Shuo Cheng , Liqian Ma , Zhenyang Chen , Ajay Mandlekar , Caelan Garrett , Danfei Xu

Virtual try-on is a promising application of computer graphics and human computer interaction that can have a profound real-world impact especially during this pandemic. Existing image-based works try to synthesize a try-on image from a…

Graphics · Computer Science 2021-09-13 Toby Chong , I-Chao Shen , Nobuyuki Umetani , Takeo Igarashi

6-DoF object-agnostic grasping in unstructured environments is a critical yet challenging task in robotics. Most current works use non-optimized approaches to sample grasp locations and learn spatial features without concerning the grasping…

Robotics · Computer Science 2023-12-07 Haowen Wang , Wanhao Niu , Chungang Zhuang

We present a novel reinforcement learning method to train the quadruped robot in a simulated environment. The idea of controlling quadruped robots in a dynamic environment is quite challenging and my method presents the optimum policy and…

Robotics · Computer Science 2025-02-25 Nabeel Ahmad Khan Jadoon , Mongkol Ekpanyapong

The aim of image-based virtual try-on is to generate realistic images of individuals wearing target garments, ensuring that the pose, body shape and characteristics of the target garment are accurately preserved. Existing methods often fail…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Maliheh Toozandehjani , Ali Mousavi , Reza Taheri

Inspired by the principle of deliberate practice in human learning, we propose Deliberate Practice for Synthetic Data Generation (DP), a novel framework that improves sample efficiency through dynamic synthetic data generation. Prior work…

Realizing generalizable dynamic object manipulation on conveyor systems is important for enhancing manufacturing efficiency, as it eliminates specialized engineering for different scenarios. To this end, imitation learning emerges as a…

Robotics · Computer Science 2026-02-10 Zhuoling Li , Jinrong Yang , Yong Zhao , Liangliang Ren , Xiaoyang Wu , Zhenhua Xu , Hengshuang Zhao

We propose a hybrid approach aimed at improving the sample efficiency in goal-directed reinforcement learning. We do this via a two-step mechanism where firstly, we approximate a model from Model-Free reinforcement learning. Then, we…

Machine Learning · Computer Science 2019-01-09 Shoubhik Debnath , Gaurav Sukhatme , Lantao Liu

Synthetic data generation to improve classification performance (data augmentation) is a well-studied problem. Recently, generative adversarial networks (GAN) have shown superior image data augmentation performance, but their suitability in…

Computer Vision and Pattern Recognition · Computer Science 2020-11-19 Mehran Maghoumi , Eugene M. Taranta , Joseph J. LaViola

This paper introduces a novel pipeline for generating large-scale, highly realistic, and automatically labeled datasets for computer vision tasks in robotic environments. Our approach addresses the critical challenges of the domain gap…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Patryk Niżeniec , Marcin Iwanowski

Reconstruction of human clothing is an important task and often relies on intrinsic image decomposition. With a lack of domain-specific data and coarse evaluation metrics, existing models failed to produce satisfying results for graphics…

Computer Vision and Pattern Recognition · Computer Science 2021-11-17 Kuo Jiang , Zian Wang , Xiaodong Yang

In this work, we present a reconfigurable data glove design to capture different modes of human hand-object interactions, which are critical in training embodied artificial intelligence (AI) agents for fine manipulation tasks. To achieve…

Robotics · Computer Science 2023-02-03 Hangxin Liu , Zeyu Zhang , Ziyuan Jiao , Zhenliang Zhang , Minchen Li , Chenfanfu Jiang , Yixin Zhu , Song-Chun Zhu

The fields of SocialVR, performance capture, and virtual try-on are often faced with a need to faithfully reproduce real garments in the virtual world. One critical task is the disentanglement of the intrinsic garment shape from…

Computer Vision and Pattern Recognition · Computer Science 2022-06-29 Maria Korosteleva , Sung-Hee Lee

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In…

Designing real and virtual garments is becoming extremely demanding with rapidly changing fashion trends and increasing need for synthesizing realistic dressed digital humans for various applications. This necessitates creating simple and…

Graphics · Computer Science 2018-07-17 Tuanfeng Y. Wang , Duygu Ceylan , Jovan Popovic , Niloy J. Mitra