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The Constrained Markov Decision Process (CMDP) formulation allows to solve safety-critical decision making tasks that are subject to constraints. While CMDPs have been extensively studied in the Reinforcement Learning literature, little…

Machine Learning · Computer Science 2024-10-29 Dinesh Parthasarathy , Georgios Kontes , Axel Plinge , Christopher Mutschler

Monte Carlo Tree Search (MCTS) has shown its strength for a lot of deterministic and stochastic examples, but literature lacks reports of applications to real world industrial processes. Common reasons for this are that there is no…

Artificial Intelligence · Computer Science 2021-08-05 Dorina Weichert , Felix Horchler , Alexander Kister , Marcus Trost , Johannes Hartung , Stefan Risse

Policy gradient (PG) is a reinforcement learning (RL) approach that optimizes a parameterized policy model for an expected return using gradient ascent. While PG can work well even in non-Markovian environments, it may encounter plateaus or…

Machine Learning · Computer Science 2024-07-08 Tetsuro Morimura , Kazuhiro Ota , Kenshi Abe , Peinan Zhang

Robots performing manipulation tasks must operate under uncertainty about both their pose and the dynamics of the system. In order to remain robust to modeling error and shifts in payload dynamics, agents must simultaneously perform…

Systems and Control · Computer Science 2017-07-31 Patrick Slade , Preston Culbertson , Zachary Sunberg , Mykel Kochenderfer

Recent advances in reasoning with large language models (LLMs) have shown the effectiveness of Monte Carlo Tree Search (MCTS) for generating high quality intermediate trajectories, particularly in math and symbolic domains. Inspired by…

Artificial Intelligence · Computer Science 2025-12-23 Bingning Huang , Tu Nguyen , Matthieu Zimmer

Continuous-time Conflict Based-Search (CCBS) has long been viewed as the standard optimal baseline for multi-agent path finding in continuous time (MAPFR), yet recent critiques show that the theoretically described CCBS can fail to…

Multiagent Systems · Computer Science 2025-09-25 Alvin Combrink , Sabino Francesco Roselli , Martin Fabian

While Monte Carlo Tree Search (MCTS) shows promise in Large Language Model (LLM) based Automatic Heuristic Design (AHD), it suffers from a critical over-exploitation tendency under the limited computational budgets required for heuristic…

Machine Learning · Computer Science 2026-02-03 Kezhao Lai , Yutao Lai , Hai-Lin Liu

The problem of Multi-Agent Path Finding (MAPF) calls for finding a set of conflict-free paths for a fleet of agents operating in a given environment. Arguably, the state-of-the-art approach to computing optimal solutions is Conflict-Based…

Multiagent Systems · Computer Science 2021-04-20 Ofir Gordon , Yuval Filmus , Oren Salzman

The Monte Carlo simulation (MCS) is a statistical methodology used in a large number of applications. It uses repeated random sampling to solve problems with a probability interpretation to obtain high-quality numerical results. The MCS is…

Discrete Mathematics · Computer Science 2022-01-19 Wei-Chang Yeh

Selecting high-quality candidates from large-scale datasets is critically important in resource-constrained applications such as drug discovery, precision medicine, and the alignment of large language models. While conformal selection…

Artificial Intelligence · Computer Science 2025-10-14 Qingyang Hao , Wenbo Liao , Bingyi Jing , Hongxin Wei

Active noise control (ANC) is an effective approach to noise suppression, and the filtered-reference least mean square (FxLMS) algorithm is a widely adopted method in ANC systems, owing to its computational efficiency and stable…

Signal Processing · Electrical Eng. & Systems 2026-03-10 Luyuan Li , Jisheng Bai , Xiruo Su , Xiaoyi Shen , Dongyuan Shi , Woon-seng Gan

In Reinforcement Learning (RL), an agent acts in an unknown environment to maximize the expected cumulative discounted sum of an external reward signal, i.e., the expected return. In practice, in many tasks of interest, such as policy…

Machine Learning · Computer Science 2023-05-09 Riccardo Poiani , Alberto Maria Metelli , Marcello Restelli

RoboCup soccer competitions are considered among the most challenging multi-robot adversarial environments, due to their high dynamism and the partial observability of the environment. In this paper we introduce a method based on a…

Robotics · Computer Science 2016-06-02 Francesco Riccio , Roberto Capobianco , Daniele Nardi

Deep reinforcement learning has achieved great successes in recent years, however, one main challenge is the sample inefficiency. In this paper, we focus on how to use action guidance by means of a non-expert demonstrator to improve sample…

Machine Learning · Computer Science 2019-07-30 Bilal Kartal , Pablo Hernandez-Leal , Matthew E. Taylor

Policy-guided Monte Carlo is an adaptive method to simulate classical interacting systems. It adjusts the proposal distribution of the Metropolis-Hastings algorithm to maximize the sampling efficiency, using a formalism inspired by…

Soft Condensed Matter · Physics 2024-08-23 Leonardo Galliano , Riccardo Rende , Daniele Coslovich

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

Artificial Intelligence · Computer Science 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

Multi-Agent Path Finding (MAPF), i.e., finding collision-free paths for multiple robots, is important for many applications where small runtimes are necessary, including the kind of automated warehouses operated by Amazon. CBS is a leading…

Artificial Intelligence · Computer Science 2021-03-16 Jiaoyang Li , Wheeler Ruml , Sven Koenig

This paper proposes a new game-search algorithm, PN-MCTS, which combines Monte-Carlo Tree Search (MCTS) and Proof-Number Search (PNS). These two algorithms have been successfully applied for decision making in a range of domains. We define…

Artificial Intelligence · Computer Science 2024-05-30 Jakub Kowalski , Elliot Doe , Mark H. M. Winands , Daniel Górski , Dennis J. N. J. Soemers

Monte Carlo Tree Search (MCTS) is a best-first sampling method employed in the search for optimal decisions. The effectiveness of MCTS relies on the construction of its statistical tree, with the selection policy playing a crucial role. A…

Neural and Evolutionary Computing · Computer Science 2023-11-27 Edgar Galvan , Fred Valdez Ameneyro

The iterative and stochastic nature of diffusion models enables test-time scaling, whereby spending additional compute during denoising generates higher-fidelity samples. Increasing the number of denoising steps is the primary scaling axis,…

Machine Learning · Computer Science 2025-09-09 Vignav Ramesh , Morteza Mardani