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Image Virtual try-on aims at replacing the cloth on a personal image with a garment image (in-shop clothes), which has attracted increasing attention from the multimedia and computer vision communities. Prior methods successfully preserve…

Computer Vision and Pattern Recognition · Computer Science 2023-01-04 Zhijing Yang , Junyang Chen , Yukai Shi , Hao Li , Tianshui Chen , Liang Lin

Accurately and reliably positioning pedestrians in satellite-denied conditions remains a significant challenge. Pedestrian dead reckoning (PDR) is commonly employed to estimate pedestrian location using low-cost inertial sensor. However,…

Robotics · Computer Science 2023-09-06 Zongyang Chen , Xianfei Pan , Changhao Chen

Understanding how people explore immersive virtual environments is crucial for many applications, such as designing virtual reality (VR) content, developing new compression algorithms, or learning computational models of saliency or visual…

Computer Vision and Pattern Recognition · Computer Science 2017-09-21 Vincent Sitzmann , Ana Serrano , Amy Pavel , Maneesh Agrawala , Diego Gutierrez , Belen Masia , Gordon Wetzstein

We propose and implement a novel relative positioning system, WalkieLokie, to enable more kinds of Augmented Reality applications, e.g., virtual shopping guide, virtual business card sharing. WalkieLokie calculates the distance and…

Computers and Society · Computer Science 2015-08-25 Wenchao Huang , Yan Xiong , Xiang-Yang Li , Yiqing Hu , Xufei Mao , Panlong Yang

Planning the motion path for a tightly coupled dual-arm space manipulator under closed-chain constraints is a fundamental yet challenging problem in on-orbit assembly of large-scale space structures. The closed-chain constraints…

Robotics · Computer Science 2026-05-27 Jiawei Zhang , Xinhao Miao , Jifeng Guo , Qinghua Li , Chengchao Bai

Quadrupedal robots hold promising potential for applications in navigating cluttered environments with resilience akin to their animal counterparts. However, their floating base configuration makes them vulnerable to real-world…

Motion planning under uncertainty is one of the main challenges in developing autonomous driving vehicles. In this work, we focus on the uncertainty in sensing and perception, resulted from a limited field of view, occlusions, and sensing…

Robotics · Computer Science 2021-10-05 Kasra Rezaee , Peyman Yadmellat , Simon Chamorro

We present an augmented reality human-swarm interface that combines two modalities of interaction: environment-oriented and robot-oriented. The environment-oriented modality allows the user to modify the environment (either virtual or…

Robotics · Computer Science 2019-01-25 Jayam Patel , Yicong Xu , Carlo Pinciroli

Amodal recognition is the ability of the system to detect occluded objects. Most SOTA Visual Recognition systems lack the ability to perform amodal recognition. Few studies have achieved amodal recognition through passive prediction or…

Computer Vision and Pattern Recognition · Computer Science 2023-03-09 Venkatraman Narayanan , Bala Murali Manoghar , Rama Prashanth RV , Phu Pham , Aniket Bera

The augmented-reality head-mounted display (e.g., Microsoft HoloLens) is one of the most innovative technologies in multimedia and human-computer interaction in recent years. Despite the emerging research of its applications on engineering,…

Human-Computer Interaction · Computer Science 2019-06-04 Yunlong Wang , Harald Reiterer

Despite the progress in legged robotic locomotion, autonomous navigation in unknown environments remains an open problem. Ideally, the navigation system utilizes the full potential of the robots' locomotion capabilities while operating…

Robotics · Computer Science 2023-02-15 Jonas Frey , David Hoeller , Shehryar Khattak , Marco Hutter

We address the problem of visually guided rearrangement planning with many movable objects, i.e., finding a sequence of actions to move a set of objects from an initial arrangement to a desired one, while relying on visual inputs coming…

Deploying robots in open-ended unstructured environments such as homes has been a long-standing research problem. However, robots are often studied only in closed-off lab settings, and prior mobile manipulation work is restricted to…

Robotics · Computer Science 2024-01-30 Haoyu Xiong , Russell Mendonca , Kenneth Shaw , Deepak Pathak

Nowadays, cars offer many possibilities to explore the world around you by providing location-based information displayed on a 2D-Map. However, this information is often only available to front-seat passengers while being restricted to…

Human-Computer Interaction · Computer Science 2023-07-13 Robin Connor Schramm , Markus Sasalovici , Axel Hildebrand , Ulrich Schwanecke

Snake robots offer considerable potential for endoscopic interventions due to their ability to follow curvilinear paths. Telemanipulation is an open problem due to hyper-redundancy, as input devices only allow a specification of six degrees…

Robotics · Computer Science 2024-04-17 Tim-Lukas Habich , Melvin Hueter , Moritz Schappler , Svenja Spindeldreier

Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…

Using augmented reality in education is already a common concept, as it has the potential to turn learning into a motivational learning experience. However, current research only covers the students site of learning. Almost no research…

Human-Computer Interaction · Computer Science 2021-01-08 Nico Feld

When establishing a visual connection between a virtual reality user and an augmented reality user, it is important to consider whether the augmented reality user faces a surplus of information. Augmented reality, compared to virtual…

Human-Computer Interaction · Computer Science 2021-05-05 Robbe Cools , Jihae Han , Adalberto L. Simeone

A common operation performed in Virtual Reality (VR) environments is locomotion. Although real walking can represent a natural and intuitive way to manage displacements in such environments, its use is generally limited by the size of the…

Human-Computer Interaction · Computer Science 2020-10-21 Alberto Cannavò , Davide Calandra , F. Gabriele Pratticò , Valentina Gatteschi , Fabrizio Lamberti

Virtual Reality (VR) applications have revolutionized user experiences by immersing individuals in interactive 3D environments. These environments find applications in numerous fields, including healthcare, education, or architecture. A…

Computer Vision and Pattern Recognition · Computer Science 2024-04-30 Antoine Maiorca , Seyed Abolfazl Ghasemzadeh , Thierry Ravet , François Cresson , Thierry Dutoit , Christophe De Vleeschouwer