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RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

An immersive audio-visual experience in games and virtual reality requires fast calculation of diffraction-based acoustic effects. To maintain plausibility, the effects must retain spatial smoothness on source and listener motion within…

Sound · Computer Science 2021-07-28 Nikunj Raghuvanshi

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Redirected walking utilizes gain adjustments within perceptual thresholds to allow natural navigation in large scale virtual environments within confined physical environments. Previous research has found that when users are distracted by…

Human-Computer Interaction · Computer Science 2025-10-31 Ling-Long Zou , Qiang Tong , Er-Xia Luo , Sen-Zhe Xu , Song-Hai Zhang , Fang-Lue Zhang

In order to serve better VR experiences to users, existing predictive methods of Redirected Walking (RDW) exploit future information to reduce the number of reset occurrences. However, such methods often impose a precondition during…

Human-Computer Interaction · Computer Science 2023-04-10 Sang-Bin Jeon , Jaeho Jung , Jinhyung Park , In-Kwon Lee

Extended Reality (XR) technologies, including Augmented Reality (AR), have attracted significant attention over the past few years and have been utilized in several fields, including education, healthcare, and manufacturing. In this paper,…

Human-Computer Interaction · Computer Science 2023-11-14 Pubudu Wijesooriya , Aaron Likens , Nick Stergiou , Spyridon Mastorakis

In Redirected Walking (RDW), resets are an overt method that explicitly interrupts users, and they should be avoided to provide a quality user experience. The number of resets depends on the configuration of the physical environment; thus,…

Human-Computer Interaction · Computer Science 2024-12-24 Sulim Chun , Ho Jung Lee , In-Kwon Lee

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

Augmented reality enables the illusion of contents such as objects and humans in the virtual world co-existing with users in the real world. However, non-users who are not aware of the presence of the virtual world and dynamically move…

Human-Computer Interaction · Computer Science 2019-07-01 Chao Shi

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as…

Human-Computer Interaction · Computer Science 2020-10-16 Benjamin Newman , Kevin Carlberg , Ruta Desai

Rapidly developing technologies are realizing a 3D telepresence, in which geographically separated users can interact with each other through their virtual avatars. In this paper, we present novel methods to determine the avatar's position…

Human-Computer Interaction · Computer Science 2020-12-23 Leonard Yoon , Dongseok Yang , Jaehyun Kim , Choongho Chung , Sung-Hee Lee

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting accessibility and freeing users from reliance on handheld…

Human-Computer Interaction · Computer Science 2026-01-13 Süleyman Özdel , Kadir Burak Buldu , Enkelejda Kasneci , Efe Bozkir

This study addresses the problem of occluded grasping, where primary grasp configurations of an object are not available due to occlusion with environment. Simple parallel grippers often struggle with such tasks due to limited dexterity and…

Robotics · Computer Science 2025-07-22 Keita Kobashi , Masayoshi Tomizuka

Mobile telepresence robots (MTRs) have become increasingly popular in the expanding world of remote work, providing new avenues for people to actively participate in activities at a distance. However, humans operating MTRs often have…

Robotics · Computer Science 2022-10-19 Kenechukwu C. Mbanisi , Michael A. Gennert

One key challenge in Augmented Reality is the placement of virtual content in natural locations. Most existing automated techniques can only work with a closed-vocabulary, fixed set of objects. In this paper, we introduce and evaluate…

Computer Vision and Pattern Recognition · Computer Science 2024-01-18 Aditya Sharma , Luke Yoffe , Tobias Höllerer

Occluded person re-identification (Re-ID) aims to address the potential occlusion problem when matching occluded or holistic pedestrians from different camera views. Many methods use the background as artificial occlusion and rely on…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Jiaer Xia , Lei Tan , Pingyang Dai , Mingbo Zhao , Yongjian Wu , Liujuan Cao

Mixed Reality enables hybrid workspaces where physical and virtual monitors are adaptively created and moved to suit the current environment and needs. However, in shared settings, individual users' workspaces are rarely aligned and can…

Human-Computer Interaction · Computer Science 2025-08-14 Ludwig Sidenmark , Tianyu Zhang , Leen Al Lababidi , Jiannan Li , Tovi Grossman

Autonomous navigation in crowded spaces poses a challenge for mobile robots due to the highly dynamic, partially observable environment. Occlusions are highly prevalent in such settings due to a limited sensor field of view and obstructing…

Robotics · Computer Science 2023-05-02 Ye-Ji Mun , Masha Itkina , Shuijing Liu , Katherine Driggs-Campbell