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While previous approaches to 3D human motion generation have achieved notable success, they often rely on extensive training and are limited to specific tasks. To address these challenges, we introduce Motion-Agent, an efficient…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Qi Wu , Yubo Zhao , Yifan Wang , Xinhang Liu , Yu-Wing Tai , Chi-Keung Tang

Nuanced expressiveness, particularly through fine-grained hand and facial expressions, is pivotal for enhancing the realism and vitality of digital human representations. In this work, we focus on investigating the expressiveness of human…

Computer Vision and Pattern Recognition · Computer Science 2024-07-04 Hezhen Hu , Zhiwen Fan , Tianhao Wu , Yihan Xi , Seoyoung Lee , Georgios Pavlakos , Zhangyang Wang

This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…

Human-Computer Interaction · Computer Science 2022-08-23 Youngwoo Yoon , Pieter Wolfert , Taras Kucherenko , Carla Viegas , Teodor Nikolov , Mihail Tsakov , Gustav Eje Henter

In this paper, we introduce a novel Multiscale Video Transformer Network (MVTN) for dynamic hand gesture recognition, since multiscale features can extract features with variable size, pose, and shape of hand which is a challenge in hand…

Computer Vision and Pattern Recognition · Computer Science 2024-12-24 Mallika Garg , Debashis Ghosh , Pyari Mohan Pradhan

We present a GAN-based Transformer for general action-conditioned 3D human motion generation, including not only single-person actions but also multi-person interactive actions. Our approach consists of a powerful Action-conditioned motion…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Liang Xu , Ziyang Song , Dongliang Wang , Jing Su , Zhicheng Fang , Chenjing Ding , Weihao Gan , Yichao Yan , Xin Jin , Xiaokang Yang , Wenjun Zeng , Wei Wu

Generating controllable and editable human motion sequences is a key challenge in 3D Avatar generation. It has been labor-intensive to generate and animate human motion for a long time until learning-based approaches have been developed and…

Computer Vision and Pattern Recognition · Computer Science 2022-11-30 Zixiang Zhou , Baoyuan Wang

In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…

Graphics · Computer Science 2024-10-23 Haozhou Pang , Tianwei Ding , Lanshan He , Ming Tao , Lu Zhang , Qi Gan

Creating high-fidelity 3D human head avatars is crucial for applications in VR/AR, digital human, and film production. Recent advances have leveraged morphable face models to generate animated head avatars from easily accessible data,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Yuelang Xu , Zhaoqi Su , Qingyao Wu , Yebin Liu

Speech-driven facial video generation has been a complex problem due to its multi-modal aspects namely audio and video domain. The audio comprises lots of underlying features such as expression, pitch, loudness, prosody(speaking style) and…

Computer Vision and Pattern Recognition · Computer Science 2020-12-15 Neeraj Kumar , Srishti Goel , Ankur Narang , Brejesh Lall

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

We present I2V3D, a novel framework for animating static images into dynamic videos with precise 3D control, leveraging the strengths of both 3D geometry guidance and advanced generative models. Our approach combines the precision of a…

Computer Vision and Pattern Recognition · Computer Science 2025-03-14 Zhiyuan Zhang , Dongdong Chen , Jing Liao

We propose a novel learned deep prior of body motion for 3D hand shape synthesis and estimation in the domain of conversational gestures. Our model builds upon the insight that body motion and hand gestures are strongly correlated in…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Evonne Ng , Shiry Ginosar , Trevor Darrell , Hanbyul Joo

We propose a novel task for generating 3D dance movements that simultaneously incorporate both text and music modalities. Unlike existing works that generate dance movements using a single modality such as music, our goal is to produce…

Computer Vision and Pattern Recognition · Computer Science 2023-10-03 Kehong Gong , Dongze Lian , Heng Chang , Chuan Guo , Zihang Jiang , Xinxin Zuo , Michael Bi Mi , Xinchao Wang

This paper proposes an interactive system for mobile devices controlled by hand gestures aimed at helping people with visual impairments. This system allows the user to interact with the device by making simple static and dynamic hand…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Samer Alashhab , Antonio Javier Gallego , Miguel Ángel Lozano

Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible motion-sound relations remains challenging. Existing methods often produce object motions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Junchao Liao , Zhenghao Zhang , Xiangyu Meng , Litao Li , Ziying Zhang , Siyu Zhu , Long Qin , Weizhi Wang

Mapping music to dance is a challenging problem that requires spatial and temporal coherence along with a continual synchronization with the music's progression. Taking inspiration from large language models, we introduce a 2-step approach…

Graphics · Computer Science 2023-09-06 Sohan Anisetty , Amit Raj , James Hays

The introduction of 3D Gaussian blendshapes has enabled the real-time reconstruction of animatable head avatars from monocular video. Toonify, a StyleGAN-based method, has become widely used for facial image stylization. To extend Toonify…

Computer Vision and Pattern Recognition · Computer Science 2026-01-26 Rui-Yang Ju , Sheng-Yen Huang , Yi-Ping Hung

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…

Computer Vision and Pattern Recognition · Computer Science 2024-12-02 Shivangi Aneja , Artem Sevastopolsky , Tobias Kirschstein , Justus Thies , Angela Dai , Matthias Nießner

We propose novel dynamic multiscale graph neural networks (DMGNN) to predict 3D skeleton-based human motions. The core idea of DMGNN is to use a multiscale graph to comprehensively model the internal relations of a human body for motion…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Maosen Li , Siheng Chen , Yangheng Zhao , Ya Zhang , Yanfeng Wang , Qi Tian

This report presents a comprehensive framework for generating high-quality 3D shapes and textures from diverse input prompts, including single images, multi-view images, and text descriptions. The framework consists of 3D shape generation…