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Dynamic reconstruction of deformable tissues in endoscopic video is a key technology for robot-assisted surgery. Recent reconstruction methods based on neural radiance fields (NeRFs) have achieved remarkable results in the reconstruction of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Weixing Xie , Junfeng Yao , Xianpeng Cao , Qiqin Lin , Zerui Tang , Xiao Dong , Xiaohu Guo

Reconstructing and predicting dynamic 3D scenes from multi-view videos is a foundational task for robotics, AR/VR, and digital twins. Recent physics-informed Gaussian Splatting methods achieve impressive future frame extrapolation but lack…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Denis Gridusov , Maxim Popov , Sergey Kolyubin

Maintaining consistent 3D scene representations over time is a significant challenge in computer vision. Updating 3D scenes from sparse-view observations is crucial for various real-world applications, including urban planning, disaster…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zeyuan An , Yanghang Xiao , Zhiying Leng , Frederick W. B. Li , Xiaohui Liang

This work focuses on modeling dynamic urban environments for autonomous driving simulation. Contemporary data-driven methods using neural radiance fields have achieved photorealistic driving scene modeling, but they suffer from low…

Computer Vision and Pattern Recognition · Computer Science 2026-02-16 Guile Wu , Dongfeng Bai , Bingbing Liu

Neural scene representations, such as 3D Gaussian Splatting (3DGS), have enabled high-quality neural rendering; however, their large storage and transmission costs hinder deployment in resource-constrained environments. Existing compression…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Jiaqi Chen , Xinhao Ji , Yuanyuan Gao , Hao Li , Yuning Gong , Yifei Liu , Dan Xu , Zhihang Zhong , Dingwen Zhang , Xiao Sun

3D Gaussian Splatting (3DGS) has gained significant attention in streamable dynamic novel view synthesis (DNVS) for its photorealistic rendering capability and computational efficiency. Despite much progress in improving rendering quality…

Computer Vision and Pattern Recognition · Computer Science 2025-05-21 Zhenyu Bao , Qing Li , Guibiao Liao , Zhongyuan Zhao , Kanglin Liu

Recent advances in 3D Gaussian Splatting have allowed for real-time, high-fidelity novel view synthesis. Nonetheless, these models have significant storage requirements for large and medium-sized scenes, hindering their deployment over…

Computer Vision and Pattern Recognition · Computer Science 2026-01-09 Diego Revilla , Pooja Suresh , Anand Bhojan , Ooi Wei Tsang

Recent advances in feed-forward 3D Gaussian Splatting have led to rapid improvements in efficient scene reconstruction from sparse views. However, most existing approaches construct Gaussian primitives directly aligned with the pixels in…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yiming Wang , Lucy Chai , Xuan Luo , Michael Niemeyer , Manuel Lagunas , Stephen Lombardi , Siyu Tang , Tiancheng Sun

Feed-forward 3D Gaussian Splatting (3DGS) enables efficient one-pass scene reconstruction, providing 3D representations for novel view synthesis without per-scene optimization. However, existing methods typically predict pixel-aligned…

Computer Vision and Pattern Recognition · Computer Science 2025-12-23 Jongmin Park , Minh-Quan Viet Bui , Juan Luis Gonzalez Bello , Jaeho Moon , Jihyong Oh , Munchurl Kim

This paper presents DENSER, an efficient and effective approach leveraging 3D Gaussian splatting (3DGS) for the reconstruction of dynamic urban environments. While several methods for photorealistic scene representations, both implicitly…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Mahmud A. Mohamad , Gamal Elghazaly , Arthur Hubert , Raphael Frank

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To…

Computer Vision and Pattern Recognition · Computer Science 2026-04-14 Kehua Chen , Tianlu Mao , Xinzhu Ma , Hao Jiang , Zehao Li , Zihan Liu , Shuqin Gao , Honglong Zhao , Feng Dai , Yucheng Zhang , Zhaoqi Wang

This paper tackles the challenge of recovering 4D dynamic scenes from videos captured by as few as four portable cameras. Learning to model scene dynamics for temporally consistent novel-view rendering is a foundational task in computer…

Computer Vision and Pattern Recognition · Computer Science 2026-04-07 Junsheng Zhou , Zhifan Yang , Liang Han , Wenyuan Zhang , Kanle Shi , Shenkun Xu , Yu-Shen Liu

3D Gaussian Splatting (GS) is one of the most promising novel 3D representations that has received great interest in computer graphics and computer vision. While various systems have introduced editing capabilities for 3D GS, such as those…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Tianhao Xie , Noam Aigerman , Eugene Belilovsky , Tiberiu Popa

Recently, Gaussian splatting has received more and more attention in the field of static scene rendering. Due to the low computational overhead and inherent flexibility of explicit representations, plane-based explicit methods are popular…

Computer Vision and Pattern Recognition · Computer Science 2024-12-30 Jiawei Xu , Zexin Fan , Jian Yang , Jin Xie

We present a fast and efficient volumetric capture and reconstruction system that processes either RGB-D or RGB-only input to generate 3D representations in the form of point clouds and Gaussian splats. For Gaussian splat reconstructions,…

Graphics · Computer Science 2025-12-19 Athanasios Charisoudis , Simone Croci , Lam Kit Yung , Pascal Frossard , Aljosa Smolic

Reconstructing a dynamic target moving over a large area is challenging. Standard approaches for dynamic object reconstruction require dense coverage in both the viewing space and the temporal dimension, typically relying on multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Jun-Jee Chao , Volkan Isler

Dynamic 3D Gaussian splatting (3DGS) extends static 3DGS to render dynamic scenes, enabling AR/VR applications with moving objects. However, implementing dynamic 3DGS on edge devices faces challenges: (1) Loading all Gaussian parameters…

Most 3D Gaussian Splatting (3D-GS) based methods for urban scenes initialize 3D Gaussians directly with 3D LiDAR points, which not only underutilizes LiDAR data capabilities but also overlooks the potential advantages of fusing LiDAR with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Cheng Zhao , Su Sun , Ruoyu Wang , Yuliang Guo , Jun-Jun Wan , Zhou Huang , Xinyu Huang , Yingjie Victor Chen , Liu Ren

The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Ziyi Yang , Xinyu Gao , Yangtian Sun , Yihua Huang , Xiaoyang Lyu , Wen Zhou , Shaohui Jiao , Xiaojuan Qi , Xiaogang Jin

We present a framework that enables fast reconstruction and real-time rendering of urban-scale scenes while maintaining robustness against appearance variations across multi-view captures. Our approach begins with scene partitioning for…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Zhensheng Yuan , Haozhi Huang , Zhen Xiong , Di Wang , Guanghua Yang
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