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Related papers: Gameplay Highlights Generation

200 papers

Procedural content generation uses algorithmic techniques to create large amounts of new content for games at much lower production costs. In newer approaches, procedural content generation utilizes machine learning. However, these methods…

Artificial Intelligence · Computer Science 2024-07-01 Davor Hafnar , Jure Demšar

Esports has gained global popularity in recent years and several companies have started offering live streaming videos of esports games and events. This creates opportunities to develop large scale video understanding systems for new…

Computer Vision and Pattern Recognition · Computer Science 2016-11-29 Yale Song

Recommender systems in multi-behavior domains, such as advertising and e-commerce, aim to guide users toward high-value but inherently sparse conversions. Leveraging auxiliary behaviors (e.g., clicks, likes, shares) is therefore essential.…

Information Retrieval · Computer Science 2025-11-06 Zhefan Wang , Guokai Yan , Jinbei Yu , Siyu Gu , Jingyan Chen , Peng Jiang , Zhiqiang Guo , Min Zhang

Real-time rendering for video games has become increasingly challenging due to the need for higher resolutions, framerates and photorealism. Supersampling has emerged as an effective solution to address this challenge. Our work introduces a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-04 Antoine Mercier , Ruan Erasmus , Yashesh Savani , Manik Dhingra , Fatih Porikli , Guillaume Berger

The research and data science community has been fascinated with the development of automatic systems for the detection of key events in a video. Special attention in this field is given to sports video analytics which could help in…

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Jiaqi Li , Junshu Tang , Zhiyong Xu , Longhuang Wu , Yuan Zhou , Shuai Shao , Tianbao Yu , Zhiguo Cao , Qinglin Lu

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Detecting customized moments and highlights from videos given natural language (NL) user queries is an important but under-studied topic. One of the challenges in pursuing this direction is the lack of annotated data. To address this issue,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Jie Lei , Tamara L. Berg , Mohit Bansal

Recently, there is an increasing interest in highlight detection research where the goal is to create a short duration video from a longer video by extracting its interesting moments. However, most existing methods ignore the fact that the…

Computer Vision and Pattern Recognition · Computer Science 2020-07-21 Mrigank Rochan , Mahesh Kumar Krishna Reddy , Linwei Ye , Yang Wang

Multimodal and large language models (LLMs) have revolutionized the utilization of open-world knowledge, unlocking novel potentials across various tasks and applications. Among these domains, the video domain has notably benefited from…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Donghoon Han , Seunghyeon Seo , Eunhwan Park , Seong-Uk Nam , Nojun Kwak

We present a domain- and user-preference-agnostic approach to detect highlightable excerpts from human-centric videos. Our method works on the graph-based representation of multiple observable human-centric modalities in the videos, such as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Uttaran Bhattacharya , Gang Wu , Stefano Petrangeli , Viswanathan Swaminathan , Dinesh Manocha

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

With the emergence of Transformers and Vision-Language Models (VLMs) such as CLIP, fine-tuning large pre-trained models has recently become a prevalent strategy in Continual Learning. This has led to the development of numerous prompting…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Emanuele Frascaroli , Aniello Panariello , Pietro Buzzega , Lorenzo Bonicelli , Angelo Porrello , Simone Calderara

Highlight detection has the potential to significantly ease video browsing, but existing methods often suffer from expensive supervision requirements, where human viewers must manually identify highlights in training videos. We propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-03-05 Bo Xiong , Yannis Kalantidis , Deepti Ghadiyaram , Kristen Grauman

The ability to extract the sequence of game events for a given player's play-through has traditionally required access to the game's engine or source code. This serves as a barrier to researchers, developers, and hobbyists who might…

Computer Vision and Pattern Recognition · Computer Science 2018-09-18 Zijin Luo , Matthew Guzdial , Nicholas Liao , Mark Riedl

Soccer has a considerable market share of the global sports industry, and the interest in viewing videos from soccer games continues to grow. In this respect, it is important to provide game summaries and highlights of the main game events.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-03 Cise Midoglu , Steven A. Hicks , Vajira Thambawita , Tomas Kupka , Pål Halvorsen

The massive growth of sports videos has resulted in a need for automatic generation of sports highlights that are comparable in quality to the hand-edited highlights produced by broadcasters such as ESPN. Unlike previous works that mostly…

Multimedia · Computer Science 2016-06-30 Vinay Bettadapura , Caroline Pantofaru , Irfan Essa

Esports has rapidly emerged as a global phenomenon with an ever-expanding audience via platforms, like YouTube. Due to the inherent complexity nature of the game, it is challenging for newcomers to comprehend what the event entails. The…

Computation and Language · Computer Science 2024-06-14 Thye Shan Ng , Feiqi Cao , Soyeon Caren Han

Sports channel video portals offer an exciting domain for research on multimodal, multilingual analysis. We present methods addressing the problem of automatic video highlight prediction based on joint visual features and textual analysis…

Computation and Language · Computer Science 2017-07-27 Cheng-Yang Fu , Joon Lee , Mohit Bansal , Alexander C. Berg

Current motion-conditioned video generation methods suffer from prohibitive latency (minutes per video) and non-causal processing that prevents real-time interaction. We present MotionStream, enabling sub-second latency with up to 29 FPS…

Computer Vision and Pattern Recognition · Computer Science 2026-03-06 Joonghyuk Shin , Zhengqi Li , Richard Zhang , Jun-Yan Zhu , Jaesik Park , Eli Shechtman , Xun Huang