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Interfacial rheology is important for understanding properties such as Pickering emulsion or foam stability. Currently, the response is measured using a probe directly attached to the interface. This can both disturb the interface and is…

Soft Condensed Matter · Physics 2022-11-09 Iain Muntz , James A. Richards , Sam Brown , Andrew B. Schofield , Marcel Rey , Job H. J. Thijssen

Many algorithms for surface registration risk producing significant errors if surfaces are significantly nonisometric. Manifold learning has been shown to be effective at improving registration quality, using information from an entire…

Graphics · Computer Science 2021-01-13 Robert J. Ravier

We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Marvin Eisenberger , Zorah Lähner , Daniel Cremers

The computational modeling of many engineering problems using the Finite Element method involves the modeling of two or more bodies that meet through an interface. The interface can be physical, as in multi-physics and contact problems, or…

Numerical Analysis · Computer Science 2009-09-30 G. Haikal

Interpolation methodologies have been widely used within the domain of indoor positioning systems. However, existing indoor positioning interpolation algorithms exhibit several inherent limitations, including reliance on complex…

Machine Learning · Computer Science 2023-11-28 Suorong Yang , Geng Zhang , Jian Zhao , Furao Shen

Marching surfaces is a method for isosurface extraction and approximation based on a $G^1$ multi-sided patch interpolation scheme. Given a 3D grid of scalar values, an underlying curve network is formed using second order information and…

Graphics · Computer Science 2015-02-10 Gustavo Chávez , Alyn Rockwood

The immersed interface method (IIM) for models of fluid flow and fluid-structure interaction imposes jump conditions that capture stress discontinuities generated by forces that are concentrated along immersed boundaries. Most prior work…

Numerical Analysis · Mathematics 2025-06-04 Michael J. Facci , Ebrahim M. Kolahdouz , Boyce E. Griffith

In this paper we develop a conservative sharp-interface method dedicated to simulating multiple compressible fluids. Numerical treatments for a cut cell shared by more than two materials are proposed. First, we simplify the interface…

Computational Physics · Physics 2019-05-30 Shucheng Pan , Luhui Han , Xiangyu Hu , Nikolaus. A. Adams

Direct numerical simulations of interfacial flows with surfactant-induced complexities involving surface viscous stresses are performed within the framework of the Level Contour Reconstruction Method (LCRM); this hybrid…

This paper introduces a sharp-interface approach to simulating fluid-structure interaction involving flexible bodies described by general nonlinear material models and across a broad range of mass density ratios. This new flexible-body…

Boundary representation (B-rep) model editing plays an essential role in computer-aided design and motivates the very recent direct modeling paradigm, which features intuitive push-pull manipulation of the model geometry. In mechanical…

Computational Geometry · Computer Science 2020-04-02 Qiang Zou , Hsi-Yung Feng

Although 3D shape matching and interpolation are highly interrelated, they are often studied separately and applied sequentially to relate different 3D shapes, thus resulting in sub-optimal performance. In this work we present a unified…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Dongliang Cao , Marvin Eisenberger , Nafie El Amrani , Daniel Cremers , Florian Bernard

We propose novel smooth approximations to the classical rounding function, suitable for differentiable optimization and machine learning applications. Our constructions are based on two approaches: (1) localized sigmoid window functions…

Machine Learning · Computer Science 2025-04-29 Stanislav Semenov

3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…

Computational Geometry · Computer Science 2024-05-28 Christian Amend , Tom Goertzen

Reconstruction of object or scene surfaces has tremendous applications in computer vision, computer graphics, and robotics. In this paper, we study a fundamental problem in this context about recovering a surface mesh from an implicit field…

Computer Vision and Pattern Recognition · Computer Science 2021-06-21 Jiabao Lei , Kui Jia , Yi Ma

This work aims to provide a deep-learning solution for the motion interpolation task. Previous studies solve it with geometric weight functions. Some other works propose neural networks for different problem settings with consecutive pose…

Computer Vision and Pattern Recognition · Computer Science 2023-06-13 Shuo Huang , Jia Jia , Zongxin Yang , Wei Wang , Haozhe Wu , Yi Yang , Junliang Xing

The sparse representation of signals defined on Euclidean domains has been successfully applied in signal processing. Bringing the power of sparse representations to non-regular domains is still a challenge, but promising approaches have…

Computational Geometry · Computer Science 2020-11-26 Lizeth J. Fuentes Perez , Luciano A. Romero Calla , Anselmo A. Montenegro , Claudio Mura , Renato Pajarola

In CAGD the design of a surface that interpolates an arbitrary quadrilateral mesh is definitely a challenging task. The basic requirement is to satisfy both criteria concerning the regularity of the surface and aesthetic concepts. With…

Numerical Analysis · Mathematics 2016-01-08 Michele Antonelli , Carolina Vittoria Beccari , Giulio Casciola

Animation line inbetweening is a crucial step in animation production aimed at enhancing animation fluidity by predicting intermediate line arts between two key frames. However, existing methods face challenges in effectively addressing…

Computer Vision and Pattern Recognition · Computer Science 2024-08-20 Tianyi Zhu , Wei Shang , Dongwei Ren , Wangmeng Zuo

Human texture perception is a weighted average of multi-sensory inputs: visual and tactile. While the visual sensing mechanism extracts global features, the tactile mechanism complements it by extracting local features. The lack of coupled…

Computer Vision and Pattern Recognition · Computer Science 2022-09-20 Prasanna Kumar Routray , Aditya Sanjiv Kanade , Jay Bhanushali , Manivannan Muniyandi