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Related papers: GRACE: Estimating Geometry-level 3D Human-Scene Co…

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Grounding 3D scene affordance aims to locate interactive regions in 3D environments, which is crucial for embodied agents to interact intelligently with their surroundings. Most existing approaches achieve this by mapping semantics to 3D…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Cuiyu Liu , Wei Zhai , Yuhang Yang , Hongchen Luo , Sen Liang , Yang Cao , Zheng-Jun Zha

In this paper, we focus on the problem of category-level object pose estimation, which is challenging due to the large intra-category shape variation. 3D graph convolution (3D-GC) based methods have been widely used to extract local…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Linfang Zheng , Chen Wang , Yinghan Sun , Esha Dasgupta , Hua Chen , Ales Leonardis , Wei Zhang , Hyung Jin Chang

In this paper, we present a comprehensive review of 3D human pose estimation and human mesh recovery from in-the-wild LiDAR point clouds. We compare existing approaches across several key dimensions, and propose a structured taxonomy to…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Salma Galaaoui , Eduardo Valle , David Picard , Nermin Samet

This paper presents a novel method for generating diverse 3D human poses in scenes with semantic control. Existing methods heavily rely on the human-scene interaction dataset, resulting in a limited diversity of the generated human poses.…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Bowen Dang , Xi Zhao

Geometry and color information provided by the point clouds are both crucial for 3D scene understanding. Two pieces of information characterize the different aspects of point clouds, but existing methods lack an elaborate design for the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-02 Guofan Fan , Zekun Qi , Wenkai Shi , Kaisheng Ma

Well-designed indoor scenes should prioritize how people can act within a space rather than merely what objects to place. However, existing 3D scene generation methods emphasize visual and semantic plausibility, while insufficiently…

Human-Computer Interaction · Computer Science 2026-03-04 Semin Jin , Donghyuk Kim , Jeongmin Ryu , Kyung Hoon Hyun

Point cloud registration aims at estimating the geometric transformation between two point cloud scans, in which point-wise correspondence estimation is the key to its success. In addition to previous methods that seek correspondences by…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Ziming Wang , Xiaoliang Huo , Zhenghao Chen , Jing Zhang , Lu Sheng , Dong Xu

Applications based on image retrieval require editing and associating in intermediate spaces that are representative of the high-level concepts like objects and their relationships rather than dense, pixel-level representations like RGB…

Computer Vision and Pattern Recognition · Computer Science 2022-07-11 Rishi Agarwal , Tirupati Saketh Chandra , Vaidehi Patil , Aniruddha Mahapatra , Kuldeep Kulkarni , Vishwa Vinay

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

Existing reasoning data curation pipelines score whole samples, treating every intermediate step as equally valuable. In reality, steps within a trace contribute very unevenly, and selecting reasoning data well requires assessing them…

Artificial Intelligence · Computer Science 2026-05-14 Junjie Li , Ziao Wang , NingXuan Ma , Jianghong Ma , Xiaofeng Zhang

Scene graph aims to faithfully reveal humans' perception of image content. When humans analyze a scene, they usually prefer to describe image gist first, namely major objects and key relations in a scene graph. This humans' inherent…

Computer Vision and Pattern Recognition · Computer Science 2020-07-20 Wenbin Wang , Ruiping Wang , Shiguang Shan , Xilin Chen

Scene graphs are a compact and explicit representation successfully used in a variety of 2D scene understanding tasks. This work proposes a method to incrementally build up semantic scene graphs from a 3D environment given a sequence of…

Computer Vision and Pattern Recognition · Computer Science 2021-04-01 Shun-Cheng Wu , Johanna Wald , Keisuke Tateno , Nassir Navab , Federico Tombari

Recent 2D-to-3D human pose estimation works tend to utilize the graph structure formed by the topology of the human skeleton. However, we argue that this skeletal topology is too sparse to reflect the body structure and suffer from serious…

Computer Vision and Pattern Recognition · Computer Science 2023-04-05 Han Li , Bowen Shi , Wenrui Dai , Yabo Chen , Botao Wang , Yu Sun , Min Guo , Chenlin Li , Junni Zou , Hongkai Xiong

This paper looks into the problem of grasping unknown objects in a cluttered environment using 3D point cloud data obtained from a range or an RGBD sensor. The objective is to identify graspable regions and detect suitable grasp poses from…

Robotics · Computer Science 2018-07-30 Olyvia Kundu , Swagat Kumar

3D pose estimation from sparse multi-views is a critical task for numerous applications, including action recognition, sports analysis, and human-robot interaction. Optimization-based methods typically follow a two-stage pipeline, first…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Tony Danjun Wang , Tolga Birdal , Nassir Navab , Lennart Bastian

Current point cloud registration methods are mainly based on local geometric information and usually ignore the semantic information contained in the scenes. In this paper, we treat the point cloud registration problem as a semantic…

Computer Vision and Pattern Recognition · Computer Science 2023-10-19 Shaocong Liu , Tao Wang , Yan Zhang , Ruqin Zhou , Li Li , Chenguang Dai , Yongsheng Zhang , Longguang Wang , Hanyun Wang

The 3D world limits the human body pose and the human body pose conveys information about the surrounding objects. Indeed, from a single image of a person placed in an indoor scene, we as humans are adept at resolving ambiguities of the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-19 Zhenzhen Weng , Serena Yeung

In this work we present a novel approach to joint semantic localisation and scene understanding. Our work is motivated by the need for localisation algorithms which not only predict 6-DoF camera pose but also simultaneously recognise…

Computer Vision and Pattern Recognition · Computer Science 2019-09-24 Ignas Budvytis , Marvin Teichmann , Tomas Vojir , Roberto Cipolla

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth…

Computer Vision and Pattern Recognition · Computer Science 2025-04-08 Sai Kumar Dwivedi , Dimitrije Antić , Shashank Tripathi , Omid Taheri , Cordelia Schmid , Michael J. Black , Dimitrios Tzionas

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping…

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