Related papers: Reinforcement Learning for Game-Theoretic Resource…
Reinforcement learning (RL) algorithms have been successfully applied to a range of challenging sequential decision making and control tasks. In this paper, we classify RL into direct and indirect RL according to how they seek the optimal…
Mean Field Control Games (MFCGs) provide a powerful theoretical framework for analyzing systems of infinitely many interacting agents, blending elements from Mean Field Games (MFGs) and Mean Field Control (MFC). However, solving the coupled…
We propose a reinforcement learning (RL) framework for multi-objective decision-making, where the agent seeks to optimize a vector of rewards rather than a single scalar value. The objective is to ensure that the time-averaged reward vector…
Reinforcement learning (RL), in conjunction with attack graphs and cyber terrain, are used to develop reward and state associated with determination of optimal paths for exfiltration of data in enterprise networks. This work builds on…
In this paper, the problem of seeking optimal distributed resource allocation (DRA) policies on cellular networks in the presence of an unknown malicious adding-edge attacker is investigated. This problem is described as the games of games…
Action-dependent individual policies, which incorporate both environmental states and the actions of other agents in decision-making, have emerged as a promising paradigm for achieving global optimality in multi-agent reinforcement learning…
Mean field games (MFGs) have emerged as a powerful framework for modeling interactions in large-scale multi-agent systems. Despite recent advancements in reinforcement learning (RL) for MFGs, existing methods are typically limited to finite…
Resource allocation is still a difficult issue to deal with in wireless networks. The unstable channel condition and traffic demand for Quality of Service (QoS) raise some barriers that interfere with the process. It is significant that an…
Combinatorial optimization problems (COPs) on the graph with real-life applications are canonical challenges in Computer Science. The difficulty of finding quality labels for problem instances holds back leveraging supervised learning…
To achieve general intelligence, agents must learn how to interact with others in a shared environment: this is the challenge of multiagent reinforcement learning (MARL). The simplest form is independent reinforcement learning (InRL), where…
This report investigates the application of deep reinforcement learning (DRL) algorithms for dynamic resource allocation in wireless communication systems. An environment that includes a base station, multiple antennas, and user equipment…
Deep RL approaches build much of their success on the ability of the deep neural network to generate useful internal representations. Nevertheless, they suffer from a high sample-complexity and starting with a good input representation can…
Coflow is a recently proposed networking abstraction to help improve the communication performance of data-parallel computing jobs. In multi-stage jobs, each job consists of multiple coflows and is represented by a Directed Acyclic Graph…
We study the problem of training a principal in a multi-agent general-sum game using reinforcement learning (RL). Learning a robust principal policy requires anticipating the worst possible strategic responses of other agents, which is…
Generalization in reinforcement learning (RL) is of importance for real deployment of RL algorithms. Various schemes are proposed to address the generalization issues, including transfer learning, multi-task learning and meta learning, as…
It is a long-standing question to discover causal relations among a set of variables in many empirical sciences. Recently, Reinforcement Learning (RL) has achieved promising results in causal discovery from observational data. However,…
We propose a novel approach to learn relational policies for classical planning based on learning to rank actions. We introduce a new graph representation that explicitly captures action information and propose a Graph Neural Network (GNN)…
In this paper, we consider reinforcement learning of Markov Decision Processes (MDP) with peak constraints, where an agent chooses a policy to optimize an objective and at the same time satisfy additional constraints. The agent has to take…
We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…
This paper considers the problem of resource allocation in stream processing, where continuous data flows must be processed in real time in a large distributed system. To maximize system throughput, the resource allocation strategy that…