Related papers: Human causal perception in a cube-stacking task
This work deals with a practical everyday problem: stable object placement on flat surfaces starting from unknown initial poses. Common object-placing approaches require either complete scene specifications or extrinsic sensor measurements,…
Traditional cognitive science rests on a foundation of classical logic and probability theory. This foundation has been seriously challenged by several findings in experimental psychology on human decision making. Meanwhile, the formalism…
The three-box problem is a gedankenexperiment designed to elucidate some interesting features of quantum measurement and locality. A particle is prepared in a particular superposition of three boxes, and later found in a different (but…
The representations of the world around in physics built with help of causality are analyzed and seems incomplete. The observer's causal representations form a closed logical system, i.e. the compact group related to cause-effect chains.…
In this paper we address the question: where in configuration space is the entanglement between two particles located? We present a thought-experiment, equally applicable to discrete or continuous-variable systems, in which one or both…
Video-based human pose estimation has long been a fundamental yet challenging problem in computer vision. Previous studies focus on spatio-temporal modeling through the enhancement of architecture design and optimization strategies.…
A key challenge for robotic systems is to figure out the behavior of another agent. The capability to draw correct inferences is crucial to derive human behavior from examples. Processing correct inferences is especially challenging when…
Learning to solve a Rubik's Cube requires the learners to repeatedly practice a skill component, e.g., identifying a misplaced square and putting it back. However, for 3D physical tasks such as this, generating sufficient repeated practice…
In bipartite matching problems, agents on two sides of a graph want to be paired according to their preferences. The stability of a matching depends on these preferences, which in uncertain environments also reflect agents' beliefs about…
We propose a new class of space-filling designs called rotated sphere packing designs for computer experiments. The approach starts from the asymptotically optimal positioning of identical balls that covers the unit cube. Properly scaled,…
As the main problem, we consider covering of a $d$-dimensional cube by $n$ balls with reasonably large $d$ (10 or more) and reasonably small $n$, like $n=100$ or $n=1000$. We do not require the full coverage but only 90\% or 95\% coverage.…
The interaction that occurs between a light solid object and a horizontal soap film of a bamboo foam contained in a cylindrical tube is simulated in 3D. We vary the shape of the falling object from a sphere to a cube by changing a single…
Human agents happen to judge that a conjunction of two terms is more probable than one of the terms, in contradiction with the rules of classical probabilities---this is the conjunction fallacy. One of the most discussed accounts of this…
In this work, we consider a binary hypothesis testing problem involving a group of human decision-makers. Due to the nature of human behavior, each human decision-maker observes the phenomenon of interest sequentially up to a random length…
The foundation of this paper is an experiment of fifteen participants interacting directly with an autonomous robot. The task for the participants was to carry a table, in two different setups, together with a robot, which is intended to…
In dynamic settings each economic agent's choices can be revealing of her private information. This elicitation via the rationalization of observable behavior depends each agent's perception of which payoff-relevant contingencies other…
Motivated by data on coauthorships in scientific publications, we analyze a team formation process that generalizes matching models and network formation models, allowing for overlapping teams of heterogeneous size. We apply different…
In an earlier experiment, participants played a perfect information game against a computer, which was programmed to deviate often from its backward induction strategy right at the beginning of the game. Participants knew that in each game,…
Using Brownian dynamics computer simulations we show that a two-dimensional suspension of self-propelled ("active") colloidal particles crystallizes at sufficiently high densities. Compared to the equilibrium freezing of passive particles…
A stream of conscious experience is extremely contextual; it is impacted by sensory stimuli, drives and emotions, and the web of associations that link, directly or indirectly, the subject of experience to other elements of the individual's…