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For 6-DoF grasp detection, simulated data is expandable to train more powerful model, but it faces the challenge of the large gap between simulation and real world. Previous works bridge this gap with a sim-to-real way. However, this way…

Robotics · Computer Science 2024-10-10 Jia-Feng Cai , Zibo Chen , Xiao-Ming Wu , Jian-Jian Jiang , Yi-Lin Wei , Wei-Shi Zheng

Enabling multi-fingered robots to grasp and manipulate objects with human-like dexterity is especially challenging during the dynamic, continuous hand-object interactions. Closed-loop feedback control is essential for dexterous hands to…

Robotics · Computer Science 2024-12-24 Dongying Tian , Xiangbo Lin , Yi Sun

The verification of successful grasps is a crucial aspect of robot manipulation, particularly when handling deformable objects. Traditional methods relying on force and tactile sensors often struggle with deformable and non-rigid objects.…

Robotics · Computer Science 2025-05-07 Pau Amargant , Peter Hönig , Markus Vincze

Teaching a multi-fingered dexterous robot to grasp objects in the real world has been a challenging problem due to its high dimensional state and action space. We propose a robot-learning system that can take a small number of human…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Zoey Qiuyu Chen , Karl Van Wyk , Yu-Wei Chao , Wei Yang , Arsalan Mousavian , Abhishek Gupta , Dieter Fox

Multi-finger robotic hand manipulation and grasping are challenging due to the high-dimensional action space and the difficulty of acquiring large-scale training data. Existing approaches largely rely on human teleoperation with wearable…

Generating grasps for a dexterous hand often requires numerous grasping annotations. However, annotating high DoF dexterous hand poses is quite challenging. Especially for functional grasps, requiring the hand to grasp the object in a…

Robotics · Computer Science 2024-10-25 Rina Wu , Tianqiang Zhu , Xiangbo Lin , Yi Sun

Synthesizing 3D human avatars interacting realistically with a scene is an important problem with applications in AR/VR, video games and robotics. Towards this goal, we address the task of generating a virtual human -- hands and full body…

Robotics · Computer Science 2023-03-30 Purva Tendulkar , Dídac Surís , Carl Vondrick

Grasping with anthropomorphic robotic hands involves much more hand-object interactions compared to parallel-jaw grippers. Modeling hand-object interactions is essential to the study of multi-finger hand dextrous manipulation. This work…

Robotics · Computer Science 2022-11-22 Wei Wei , Daheng Li , Peng Wang , Yiming Li , Wanyi Li , Yongkang Luo , Jun Zhong

Task-oriented grasping of unfamiliar objects is a necessary skill for robots in dynamic in-home environments. Inspired by the human capability to grasp such objects through intuition about their shape and structure, we present a novel…

Robotics · Computer Science 2024-03-28 Samuel Li , Sarthak Bhagat , Joseph Campbell , Yaqi Xie , Woojun Kim , Katia Sycara , Simon Stepputtis

Humans frequently grasp, manipulate, and move objects. Interactive systems assist humans in these tasks, enabling applications in Embodied AI, human-robot interaction, and virtual reality. However, current methods in hand-object synthesis…

Robotics · Computer Science 2025-03-10 Sammy Christen

The ability to robustly grasp a variety of objects is essential for dexterous robots. In this paper, we present a framework for zero-shot dynamic dexterous grasping using single-view visual inputs, designed to be resilient to various…

Robotics · Computer Science 2025-08-15 Hui Zhang , Zijian Wu , Linyi Huang , Sammy Christen , Jie Song

Reinforcement learning (RL) has achieved great success in dexterous grasping, significantly improving grasp performance and generalization from simulation to the real world. However, fine-grained functional grasping, which is essential for…

Robotics · Computer Science 2025-12-16 Chuan Mao , Haoqi Yuan , Ziye Huang , Chaoyi Xu , Kai Ma , Zongqing Lu

Humans excel at grasping objects and manipulating them. Capturing human grasps is important for understanding grasping behavior and reconstructing it realistically in Virtual Reality (VR). However, grasp capture - capturing the pose of a…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Samarth Brahmbhatt , Charles C. Kemp , James Hays

Multi-finger grasping relies on high quality training data, which is hard to obtain: human data is hard to transfer and synthetic data relies on simplifying assumptions that reduce grasp quality. By making grasp simulation differentiable,…

Precise robotic grasping of several novel objects is a huge challenge in manufacturing, automation, and logistics. Most of the current methods for model-free grasping are disadvantaged by the sparse data in grasping datasets and by errors…

Robotics · Computer Science 2023-01-31 Lei Zhang , Kaixin Bai , Zhaopeng Chen , Yunlei Shi , Jianwei Zhang

Functional grasping with dexterous robotic hands is a key capability for enabling tool use and complex manipulation, yet progress has been constrained by two persistent bottlenecks: the scarcity of large-scale datasets and the absence of…

Robotics · Computer Science 2026-01-09 Xingyi He , Adhitya Polavaram , Yunhao Cao , Om Deshmukh , Tianrui Wang , Xiaowei Zhou , Kuan Fang

Grasping deformable objects is not well researched due to the complexity in modelling and simulating the dynamic behavior of such objects. However, with the rapid development of physics-based simulators that support soft bodies, the…

Robotics · Computer Science 2021-07-20 Tran Nguyen Le , Jens Lundell , Fares J. Abu-Dakka , Ville Kyrki

Training computers to understand, model, and synthesize human grasping requires a rich dataset containing complex 3D object shapes, detailed contact information, hand pose and shape, and the 3D body motion over time. While "grasping" is…

Computer Vision and Pattern Recognition · Computer Science 2020-08-26 Omid Taheri , Nima Ghorbani , Michael J. Black , Dimitrios Tzionas

A challenge in robot grasping is to achieve task-grasping which is to select a grasp that is advantageous to the success of tasks before and after grasps. One of the frameworks to address this difficulty is Learning-from-Observation (LfO),…

Robotics · Computer Science 2022-03-03 Daichi Saito , Kazuhiro Sasabuchi , Naoki Wake , Jun Takamatsu , Hideki Koike , Katsushi Ikeuchi

Existing datasets for 3D hand-object interaction are limited either in the data cardinality, data variations in interaction scenarios, or the quality of annotations. In this work, we present a comprehensive new training dataset for…

Computer Vision and Pattern Recognition · Computer Science 2024-09-09 Woojin Cho , Jihyun Lee , Minjae Yi , Minje Kim , Taeyun Woo , Donghwan Kim , Taewook Ha , Hyokeun Lee , Je-Hwan Ryu , Woontack Woo , Tae-Kyun Kim