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In this paper, we present a novel method that facilitates the creation of vivid 3D Gaussian avatars from monocular video inputs (GVA). Our innovation lies in addressing the intricate challenges of delivering high-fidelity human body…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Xinqi Liu , Chenming Wu , Jialun Liu , Xing Liu , Jinbo Wu , Chen Zhao , Haocheng Feng , Errui Ding , Jingdong Wang

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Jiapeng Tang , Davide Davoli , Tobias Kirschstein , Liam Schoneveld , Matthias Niessner

We present PEGASUS, a method for constructing a personalized generative 3D face avatar from monocular video sources. Our generative 3D avatar enables disentangled controls to selectively alter the facial attributes (e.g., hair or nose)…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Hyunsoo Cha , Byungjun Kim , Hanbyul Joo

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Recently, text-guided 3D generative methods have made remarkable advancements in producing high-quality textures and geometry, capitalizing on the proliferation of large vision-language and image diffusion models. However, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-30 Xiao Han , Yukang Cao , Kai Han , Xiatian Zhu , Jiankang Deng , Yi-Zhe Song , Tao Xiang , Kwan-Yee K. Wong

Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches.…

Computer Vision and Pattern Recognition · Computer Science 2024-11-07 Peizhi Yan , Rabab Ward , Qiang Tang , Shan Du

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Tong Shi , Melonie de Almeida , Daniela Ivanova , Nicolas Pugeault , Paul Henderson

State-of-the-art novel view synthesis methods achieve impressive results for multi-view captures of static 3D scenes. However, the reconstructed scenes still lack "liveliness," a key component for creating engaging 3D experiences. Recently,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Thomas Wimmer , Michael Oechsle , Michael Niemeyer , Federico Tombari

Recent diffusion methods have made significant progress in generating videos from single images due to their powerful visual generation capabilities. However, challenges persist in image-to-video synthesis, particularly in human video…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Tiantian Wang , Chun-Han Yao , Tao Hu , Mallikarjun Byrasandra Ramalinga Reddy , Ming-Hsuan Yang , Varun Jampani

This paper tackles the problem of generalizable 3D-aware generation from monocular datasets, e.g., ImageNet. The key challenge of this task is learning a robust 3D-aware representation without multi-view or dynamic data, while ensuring…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Yuxin Wang , Qianyi Wu , Dan Xu

Existing feedforward image-to-3D methods mainly rely on 2D multi-view diffusion models that cannot guarantee 3D consistency. These methods easily collapse when changing the prompt view direction and mainly handle object-centric cases. In…

Computer Vision and Pattern Recognition · Computer Science 2025-10-14 Yuanhao Cai , He Zhang , Kai Zhang , Yixun Liang , Mengwei Ren , Fujun Luan , Qing Liu , Soo Ye Kim , Jianming Zhang , Zhifei Zhang , Yuqian Zhou , Yulun Zhang , Xiaokang Yang , Zhe Lin , Alan Yuille

We present a novel framework for generating photorealistic 3D human head and subsequently manipulating and reposing them with remarkable flexibility. The proposed approach leverages an implicit function representation of 3D human heads,…

Computer Vision and Pattern Recognition · Computer Science 2023-12-22 Yushi Lan , Feitong Tan , Di Qiu , Qiangeng Xu , Kyle Genova , Zeng Huang , Sean Fanello , Rohit Pandey , Thomas Funkhouser , Chen Change Loy , Yinda Zhang

We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be animated and rendered with traditional graphics pipelines.…

Artificial Intelligence · Computer Science 2023-08-22 Tingting Liao , Hongwei Yi , Yuliang Xiu , Jiaxaing Tang , Yangyi Huang , Justus Thies , Michael J. Black

In this paper, we propose a novel learning approach for feed-forward one-shot 4D head avatar synthesis. Different from existing methods that often learn from reconstructing monocular videos guided by 3DMM, we employ pseudo multi-view videos…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yu Deng , Duomin Wang , Baoyuan Wang

SmartAvatar is a vision-language-agent-driven framework for generating fully rigged, animation-ready 3D human avatars from a single photo or textual prompt. While diffusion-based methods have made progress in general 3D object generation,…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Alexander Huang-Menders , Xinhang Liu , Andy Xu , Yuyao Zhang , Chi-Keung Tang , Yu-Wing Tai

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jinlong Fan , Shanshan Zhao , Liang Zheng , Jing Zhang , Yuxiang Yang , Mingming Gong

Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…

Computer Vision and Pattern Recognition · Computer Science 2022-11-29 Jianfeng Zhang , Zihang Jiang , Dingdong Yang , Hongyi Xu , Yichun Shi , Guoxian Song , Zhongcong Xu , Xinchao Wang , Jiashi Feng

The creation of high-quality 3D assets is paramount for applications in digital heritage preservation, entertainment, and robotics. Traditionally, this process necessitates skilled professionals and specialized software for the modeling,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Shen Chen , Jiale Zhou , Zhongyu Jiang , Tianfang Zhang , Zongkai Wu , Jenq-Neng Hwang , Lei Li

There has been significant progress in generating an animatable 3D human avatar from a single image. However, recovering texture for the 3D human avatar from a single image has been relatively less addressed. Because the generated 3D human…

Computer Vision and Pattern Recognition · Computer Science 2023-05-02 Sihun Cha , Kwanggyoon Seo , Amirsaman Ashtari , Junyong Noh
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