Related papers: Isomorphism Theorems for Impartial Combinatorial G…
In this paper, we construct the fundamental theorem of UP-homomorphisms in UP-algebras. We also give an application of the theorem to the first, second, third and fourth UP-isomorphism theorems in UP-algebras.
Sets of desirable gambles constitute a quite general type of uncertainty model with an interesting geometrical interpretation. We give a general discussion of such models and their rationality criteria. We study exchangeability assessments…
We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…
We consider a setting in which a principal gets to choose which game from some given set is played by a group of agents. The principal would like to choose a game that favors one of the players, the social preferences of the players, or the…
Cooperative interval games are a generalized model of cooperative games in which the worth of every coalition corresponds to a closed interval representing the possible outcomes of its cooperation. Selections are all possible outcomes of…
We present the notion of separable game with respect to a forward directed hypergraph (FDH-graph), which refines and generalizes that of graphical game. First, we show that there exists a minimal FDH-graph with respect to which a game is…
Using semi-tensor product of matrices, the structures of several kinds of symmetric games are investigated via the linear representation of symmetric group in the structure vector of games as its representation space. First of all, the…
We study a class of complex polynomial equations on a finite graph with a view to understanding how holistic phenomena emerge from combinatorial structure. Particular solutions arise from orthogonal projections of regular polytopes,…
This short note establishes positionality of mean-payoff games over infinite game graphs by constructing a well-founded monotone universal graph.
The recently introduced problem of extending partial interval representations asks, for an interval graph with some intervals pre-drawn by the input, whether the partial representation can be extended to a representation of the entire…
This paper is a contribution to the study of parity games and the recent constructions of three quasipolynomial time algorithms for solving them. We revisit a result of Czerwi\'nski, Daviaud, Fijalkow, Jurdzi\'nski, Lazi\'c, and Parys…
Let $L$ be a separable quadratic extension of either $\mathbb{Q}$ or $\mathbb{F}_q(t)$. We propose efficient algorithms for finding isomorphisms between quaternion algebras over $L$. Our techniques are based on computing maximal one-sided…
We propose a class of cooperative games, called d Partitioned Compbinatorial Optimization Games (PCOGs). The input of PCOG consists of a set of agents and a combinatorial structure (typically a graph) with a fixed optimization goal on this…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
In this paper we will prove that there exists a covariant functor from the category of schemes to the category of graphs. This functor provides a combination between algebraic varieties and combinatorial graphs so that the invariants…
We introduce concurrent quantum non-local games, quantum output mirror games and concurrent classical-to-quantum non-local games, as quantum versions of synchronous non-local games, and provide tracial characterisations of their perfect…
We explore a version of the minimax theorem for two-person win-lose games with infinitely many pure strategies. In the countable case, we give a combinatorial condition on the game which implies the minimax property. In the general case, we…
We provide some examples showing how game-theoretic arguments can be used in computability theory and algorithmic information theory: unique numbering theorem (Friedberg), the gap between conditional complexity and total conditional…
We examine short combinatorial games for three or more players under a new play convention in which a player who cannot move on their turn is the unique loser. We show that many theorems of impartial and partizan two-player games under…
In this paper we will discuss scoring play games. We will give the basic definitions for scoring play games, and show that they form a well defined set, with clear and distinct outcome classes under these definitions. We will also show that…