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The gathering over meeting nodes problem asks the robots to gather at one of the pre-defined meeting nodes. The robots are deployed on the nodes of an anonymous two-dimensional infinite grid which has a subset of nodes marked as meeting…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-22 Subhash Bhagat , Abhinav Chakraborty , Bibhuti Das , Krishnendu Mukhopadhyaya

We consider a new type of asymmetric rendezvous search problem in which Agent II needs to give Agent I a `gift' which can be in the form of information or material. The gift can either be transfered upon meeting, as in traditional…

Computer Science and Game Theory · Computer Science 2016-11-17 Pierre Leone , Steve Alpern

In this paper, we have considered two fully synchronous $\mathcal{OBLOT}$ robots having no agreement on coordinates entering a finite unoriented grid through a door vertex at a corner, one by one. There is a resource that can move around…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-05-15 Pritam Goswami , Avisek Sharma , Satakshi Ghosh , Buddhadeb Sau

In distributed network computing, a variant of the LOCAL model has been recently introduced, referred to as the SLEEPING model. In this model, nodes have the ability to decide on which round they are awake, and on which round they are…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-05-17 Fabien Dufoulon , Pierre Fraigniaud , Mikaël Rabie , Hening Zheng

Decentralized online convex optimization (D-OCO), where multiple agents within a network collaboratively learn optimal decisions in real-time, arises naturally in applications such as federated learning, sensor networks, and multi-agent…

Machine Learning · Statistics 2026-01-14 Hao Qiu , Mengxiao Zhang , Juliette Achddou

Rendezvous aims at gathering all robots at a specific location, which is an important collaborative behavior for multi-robot systems. However, in an unknown environment, it is challenging to achieve rendezvous. Previous researches mainly…

Robotics · Computer Science 2024-12-04 Kun Song , Gaoming Chen , Wenhang Liu , Zhenhua Xiong

The classical multi-agent rendezvous problem asks for a deterministic algorithm by which $n$ points scattered in a plane can move about at constant speed and merge at a single point, assuming each point can use only the locations of the…

Multiagent Systems · Computer Science 2013-06-24 Peter Hegarty , Anders Martinsson , Dmitry Zhelezov

Given a connected region in two-dimensional space where events of a certain kind occur according to a certain time-varying density, we consider the problem of setting up a network of autonomous mobile agents to detect the occurrence of…

Multiagent Systems · Computer Science 2016-07-05 Rodrigo R. Esch , Fábio Protti , Valmir C. Barbosa

In this paper we introduce a Linear Program (LP) based formulation of a Rendezvous game with markers on the infinite line and solve it. In this game one player moves at unit speed while the second player moves at a speed bounded by vmax…

Computer Science and Game Theory · Computer Science 2021-09-09 Pierre Leone , Nathan Cohen

In the symmetric rendezvous problem two players follow the same (randomized) strategy to visit one of $n$ locations in each time step $t=0,1,2,\dots$. Their goal is to minimize the expected time until they visit the same location and thus…

Optimization and Control · Mathematics 2026-04-03 Javier Cembrano , Felix Fischer , Max Klimm

We provide the first deterministic distributed synchronizer with near-optimal time complexity and message complexity overheads. Concretely, given any distributed algorithm $\mathcal{A}$ that has time complexity $T$ and message complexity…

Data Structures and Algorithms · Computer Science 2023-05-12 Mohsen Ghaffari , Anton Trygub

In this paper, we consider the partial gathering problem of mobile agents in asynchronous unidirectional rings equipped with whiteboards on nodes. The partial gathering problem is a new generalization of the total gathering problem. The…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-09-11 Masahiro Shibata , Shinji Kawai , Fukuhito Ooshita , Hirotsugu Kakugawa , Toshimitsu Masuzawa

We consider search by mobile agents for a hidden, idle target, placed on the infinite line. Feasible solutions are agent trajectories in which all agents reach the target sooner or later. A special feature of our problem is that the agents…

Data Structures and Algorithms · Computer Science 2023-03-29 Konstantinos Georgiou , Nikos Giachoudis , Evangelos Kranakis

In rendezvous, two agents traverse network edges in synchronous rounds and have to meet at some node. In treasure hunt, a single agent has to find a stationary target situated at an unknown node of the network. We study tradeoffs between…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-06-29 Avery Miller , Andrzej Pelc

Generalized from the concept of consensus, this paper considers a group of edge agreements, i.e. constraints defined for neighboring agents, in which each pair of neighboring agents is required to satisfy one edge agreement constraint. Edge…

Optimization and Control · Mathematics 2023-12-04 Zehui Lu , Shaoshuai Mou

The demand for stringent interactive quality-of-service has intensified in both mobile edge computing (MEC) and cloud systems, driven by the imperative to improve user experiences. As a result, the processing of computation-intensive tasks…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-07-28 Ngoc Hung Nguyen , Van-Dinh Nguyen , Anh Tuan Nguyen , Nguyen Van Thieu , Hoang Nam Nguyen , Symeon Chatzinotas

The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares…

Distributed, Parallel, and Cluster Computing · Computer Science 2017-04-12 Giuseppe Antonio Di Luna , Paola Flocchini , Linda Pagli , Giuseppe Prencipe , Nicola Santoro , Giovanni Viglietta

We study the problem of matching agents who arrive at a marketplace over time and leave after d time periods. Agents can only be matched while they are present in the marketplace. Each pair of agents can yield a different match value, and…

Data Structures and Algorithms · Computer Science 2018-03-06 Itai Ashlagi , Maximilien Burq , Patrick Jaillet , Amin Saberi

Fast shipping and efficient routing are key problems of modern logistics. Building on previous studies that address package delivery from a source node to a destination within a graph using multiple agents (such as vehicles, drones, and…

Computational Complexity · Computer Science 2025-02-25 Simon Bartlmae , Andreas Hene , Kelin Luo

We study decentralized stochastic linear bandits, where a network of $N$ agents acts cooperatively to efficiently solve a linear bandit-optimization problem over a $d$-dimensional space. For this problem, we propose DLUCB: a fully…

Machine Learning · Computer Science 2020-12-02 Sanae Amani , Christos Thrampoulidis