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Related papers: On some improvements to Unbounded Minimax

200 papers

The CFR+ algorithm for solving imperfect information games is a variant of the popular CFR algorithm, with faster empirical performance on a range of problems. It was introduced with a theoretical upper bound on solution error, but…

Computer Science and Game Theory · Computer Science 2019-02-21 Neil Burch , Matej Moravcik , Martin Schmid

We consider the \emph{Budgeted} version of the classical \emph{Connected Dominating Set} problem (BCDS). Given a graph $G$ and a budget $k$, we seek a connected subset of at most $k$ vertices maximizing the number of dominated vertices in…

Data Structures and Algorithms · Computer Science 2020-03-26 Ioannis Lamprou , Ioannis Sigalas , Vassilis Zissimopoulos

In this paper, three new dynamic multicast routing algorithms based on the greedy tree technique are proposed; Source Optimised Tree, Topology Based Tree and Minimum Diameter Tree. A simulation analysis is presented showing various…

Networking and Internet Architecture · Computer Science 2016-11-17 Jaihyung Cho , James Breen

Tree Search (TS) is crucial to some of the most influential successes in reinforcement learning. Here, we tackle two major challenges with TS that limit its usability: \textit{distribution shift} and \textit{scalability}. We first discover…

Artificial Intelligence · Computer Science 2023-02-07 Assaf Hallak , Gal Dalal , Steven Dalton , Iuri Frosio , Shie Mannor , Gal Chechik

We present a method of backward induction for computing approximate subgame perfect Nash equilibria of infinitely repeated games with discounted payoffs. This uses the selection monad transformer, combined with the searchable set monad…

Computer Science and Game Theory · Computer Science 2018-07-12 Jules Hedges

In the first part of this dissertation research, we develop a modular framework that can serve as a recipe for constructing and analyzing iterative algorithms for convex optimization. Specifically, our work casts optimization as iteratively…

Optimization and Control · Mathematics 2021-06-25 Jun-Kun Wang

Monte Carlo Tree Search (MCTS), most famously used in game-play artificial intelligence (e.g., the game of Go), is a well-known strategy for constructing approximate solutions to sequential decision problems. Its primary innovation is the…

Optimization and Control · Mathematics 2017-04-21 Daniel R. Jiang , Lina Al-Kanj , Warren B. Powell

Conflict-Based Search is one of the most popular methods for multi-agent path finding. Though it is complete and optimal, it does not scale well. Recent works have been proposed to accelerate it by introducing various heuristics. However,…

Artificial Intelligence · Computer Science 2023-01-23 Chenning Yu , Qingbiao Li , Sicun Gao , Amanda Prorok

The concept of a minimax classifier is well-established in statistical decision theory, but its implementation via neural networks remains challenging, particularly in scenarios with imbalanced training data having a limited number of…

Machine Learning · Computer Science 2026-01-07 Hansung Choi , Daewon Seo

In recent years, significant progress has been made on algorithms for learning optimal decision trees, primarily in the context of binary features. Extending these methods to continuous features remains substantially more challenging due to…

Machine Learning · Computer Science 2026-01-22 Harold Kiossou , Pierre Schaus , Siegfried Nijssen

A multi-variable adaptive controller is derived as the explicit solution to a minimax dynamic game. The minimizing player selects the control action as a function of past state measurements and inputs. The maximizing player selects…

Optimization and Control · Mathematics 2025-12-01 Anders Rantzer

In this paper, we delve into the utilization of the negative momentum technique in constrained minimax games. From an intuitive mechanical standpoint, we introduce a novel framework for momentum buffer updating, which extends the findings…

Machine Learning · Computer Science 2025-01-03 Zijian Fang , Zongkai Liu , Chao Yu , Chaohao Hu

Considering uncertainties and disturbances is an important, yet challenging, step in successful decision making. The problem becomes more challenging in safety-constrained environments. In this paper, we propose a robust and safe trajectory…

Systems and Control · Electrical Eng. & Systems 2022-03-29 Hassan Almubarak , Evangelos A. Theodorou , Nader Sadegh

Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

In this paper, we investigate adaptive nonlinear regression and introduce tree based piecewise linear regression algorithms that are highly efficient and provide significantly improved performance with guaranteed upper bounds in an…

Machine Learning · Computer Science 2013-12-30 N. Denizcan Vanli , Suleyman S. Kozat

Learning the minimum/maximum mean among a finite set of distributions is a fundamental sub-task in planning, game tree search and reinforcement learning. We formalize this learning task as the problem of sequentially testing how the minimum…

Machine Learning · Statistics 2018-06-05 Emilie Kaufmann , Wouter Koolen , Aurelien Garivier

In many settings, a decision-maker wishes to learn a rule, or policy, that maps from observable characteristics of an individual to an action. Examples include selecting offers, prices, advertisements, or emails to send to consumers, as…

Machine Learning · Statistics 2018-11-20 Zhengyuan Zhou , Susan Athey , Stefan Wager

We study the problem of maintaining a breadth-first spanning tree (BFS tree) in partially dynamic distributed networks modeling a sequence of either failures or additions of communication links (but not both). We present deterministic…

Data Structures and Algorithms · Computer Science 2018-03-02 Monika Henzinger , Sebastian Krinninger , Danupon Nanongkai

Decoding strategies play a pivotal role in text generation for modern language models, yet a puzzling gap divides theory and practice. Surprisingly, strategies that should intuitively be optimal, such as Maximum a Posteriori (MAP), often…

Machine Learning · Computer Science 2025-05-20 Sijin Chen , Omar Hagrass , Jason M. Klusowski

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas