Related papers: Object-Shot Enhanced Grounding Network for Egocent…
Visual affordance grounding aims to segment all possible interaction regions between people and objects from an image/video, which is beneficial for many applications, such as robot grasping and action recognition. However, existing methods…
We pose keystep recognition as a node classification task, and propose a flexible graph-learning framework for fine-grained keystep recognition that is able to effectively leverage long-term dependencies in egocentric videos. Our approach,…
Shots are key narrative elements of various videos, e.g. movies, TV series, and user-generated videos that are thriving over the Internet. The types of shots greatly influence how the underlying ideas, emotions, and messages are expressed.…
Egocentric cameras are becoming increasingly popular and provide us with large amounts of videos, captured from the first person perspective. At the same time, surveillance cameras and drones offer an abundance of visual information, often…
Existing approaches to video understanding, mainly designed for short videos from a third-person perspective, are limited in their applicability in certain fields, such as robotics. In this paper, we delve into open-ended question-answering…
Occlusion is still a severe problem in the video-based Re-IDentification (Re-ID) task, which has a great impact on the success rate. The attention mechanism has been proved to be helpful in solving the occlusion problem by a large number of…
We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and…
Egocentric vision consists in acquiring images along the day from a first person point-of-view using wearable cameras. The automatic analysis of this information allows to discover daily patterns for improving the quality of life of the…
Perceiving the world from both egocentric (first-person) and exocentric (third-person) perspectives is fundamental to human cognition, enabling rich and complementary understanding of dynamic environments. In recent years, allowing the…
Video object segmentation aims at accurately segmenting the target object regions across consecutive frames. It is technically challenging for coping with complicated factors (e.g., shape deformations, occlusion and out of the lens). Recent…
We introduce a novel task of reconstructing a time series of second-person 3D human body meshes from monocular egocentric videos. The unique viewpoint and rapid embodied camera motion of egocentric videos raise additional technical barriers…
Learning to infer labels in an open world, i.e., in an environment where the target ``labels'' are unknown, is an important characteristic for achieving autonomy. Foundation models, pre-trained on enormous amounts of data, have shown…
We focus on first-person action recognition from egocentric videos. Unlike third person domain, researchers have divided first-person actions into two categories: involving hand-object interactions and the ones without, and developed…
Different video understanding tasks are typically treated in isolation, and even with distinct types of curated data (e.g., classifying sports in one dataset, tracking animals in another). However, in wearable cameras, the immersive…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…
Egocentric video provides a unique view into human perception and interaction, with growing relevance for augmented reality, robotics, and assistive technologies. However, rapid camera motion and complex scene dynamics pose major challenges…
This paper addresses key challenges in object-centric representation learning of video. While existing approaches struggle with complex scenes, we propose a novel weakly-supervised framework that emphasises geometric understanding and…
Video diffusion models have recently achieved remarkable progress in realism and controllability. However, achieving seamless video translation across different perspectives, such as first-person (egocentric) and third-person (exocentric),…
Most existing video moment retrieval methods rely on temporal sequences of frame- or clip-level features that primarily encode global visual and semantic information. However, such representations often fail to capture fine-grained object…
Egocentric perception has grown rapidly with the advent of immersive computing devices. Human gaze prediction is an important problem in analyzing egocentric videos and has primarily been tackled through either saliency-based modeling or…