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Tracking the pose of an object while it is being held and manipulated by a robot hand is difficult for vision-based methods due to significant occlusions. Prior works have explored using contact feedback and particle filters to localize…

Robotics · Computer Science 2020-11-09 Jacky Liang , Ankur Handa , Karl Van Wyk , Viktor Makoviychuk , Oliver Kroemer , Dieter Fox

The collaborative robot market is flourishing as there is a trend towards simplification, modularity, and increased flexibility on the production line. But when humans and robots are collaborating in a shared environment, the safety of…

We present HOIGaze - a novel learning-based approach for gaze estimation during hand-object interactions (HOI) in extended reality (XR). HOIGaze addresses the challenging HOI setting by building on one key insight: The eye, hand, and head…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Zhiming Hu , Daniel Haeufle , Syn Schmitt , Andreas Bulling

Robotic guidance systems have shown promise in supporting blind and visually impaired (BVI) individuals with wayfinding and obstacle avoidance. However, most existing systems assume a clear path and do not support a critical aspect of…

Robotics · Computer Science 2026-03-17 Shaojun Cai , Nuwan Janaka , Ashwin Ram , Janidu Shehan , Yingjia Wan , Kotaro Hara , David Hsu

Robot-assisted minimally invasive surgery has shown to improve patient outcomes, as well as reduce complications and recovery time for several clinical applications. While increasingly configurable robotic arms can maximize reach and avoid…

In recent years we have witnessed an increasing number of interactive systems on handheld mobile devices which utilise gaze as a single or complementary interaction modality. This trend is driven by the enhanced computational power of these…

Human-Computer Interaction · Computer Science 2023-07-04 Yaxiong Lei , Shijing He , Mohamed Khamis , Juan Ye

To address this gap, we conduct a Virtual Reality experiment in which pedestrians interact with automated shuttles under varying approach angles (45{\deg}, 90{\deg}, 135{\deg}) and continuous-traffic conditions (single shuttle, two shuttles…

Machine Learning · Computer Science 2026-05-25 Danya Li , Yan Feng , Rico Krueger

Synergies have been adopted in prosthetic limb applications to reduce complexity of design, but typically involve a single synergy setting for a population and ignore individual preference or adaptation capacity. However, personalization of…

Robotics · Computer Science 2020-02-20 Ricardo Garcia-Rosas , Ying Tan , Denny Oetomo , Chris Manzie , Peter Choong

Quadruped robots are showing impressive abilities to navigate the real world. If they are to become more integrated into society, social trust in interactions with humans will become increasingly important. Additionally, robots will need to…

Robotics · Computer Science 2024-07-01 Alessandra Chappuis , Guillaume Bellegarda , Auke Ijspeert

Human intention detection with hand motion prediction is critical to drive the upper-extremity assistive robots in neurorehabilitation applications. However, the traditional methods relying on physiological signal measurement are…

Computer Vision and Pattern Recognition · Computer Science 2025-04-03 Yufei He , Xucong Zhang , Arno H. A. Stienen

This paper considers the problem of designating navigation goal locations for interactive mobile robots. We propose a point-and-click interface, implemented with an Augmented Reality (AR) headset. The cameras on the AR headset are used to…

Robotics · Computer Science 2022-10-25 Morris Gu , Elizabeth Croft , Akansel Cosgun

Building assistive interfaces for controlling robots through arbitrary, high-dimensional, noisy inputs (e.g., webcam images of eye gaze) can be challenging, especially when it involves inferring the user's desired action in the absence of a…

Robotics · Computer Science 2022-02-08 Sean Chen , Jensen Gao , Siddharth Reddy , Glen Berseth , Anca D. Dragan , Sergey Levine

Human eye gaze plays a significant role in many virtual and augmented reality (VR/AR) applications, such as gaze-contingent rendering, gaze-based interaction, or eye-based activity recognition. However, prior works on gaze analysis and…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Zhiming Hu , Jiahui Xu , Syn Schmitt , Andreas Bulling

Despite advances in Vision-Language-Action (VLA) models, robotic manipulation struggles with fine-grained tasks because current models lack mechanisms for active visual attention allocation. Human gaze naturally encodes intent, planning,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Anupam Pani , Yanchao Yang

Robots are becoming increasingly popular in a wide range of environments due to their exceptional work capacity, precision, efficiency, and scalability. This development has been further encouraged by advances in Artificial Intelligence,…

Human-Computer Interaction · Computer Science 2023-12-14 Daniel Weber

This paper describes a novel approach in human robot interaction driven by ergonomics. With a clear focus on optimising ergonomics, the approach proposed here continuously observes a human user's posture and by invoking appropriate…

Humans excel in grasping and manipulating objects because of their life-long experience and knowledge about the 3D shape and weight distribution of objects. However, the lack of such intuition in robots makes robotic grasping an…

Computer Vision and Pattern Recognition · Computer Science 2018-11-05 Ghazal Ghazaei , Iro Laina , Christian Rupprecht , Federico Tombari , Nassir Navab , Kianoush Nazarpour

In this paper, the problem of making a safe compliant contact between a human and an assistive robot is considered. Users with disabilities have a need to utilize their assistive robots for physical human-robot interaction (PHRI) during…

Robotics · Computer Science 2022-02-08 Z. Ding , M. Baghbahari , A. Behal

Immersive Virtual Reality typically requires a head-mounted display (HMD) to visualize the environment and hand-held controllers to interact with the virtual objects. Recently, many applications display full-body avatars to represent the…

Human-Computer Interaction · Computer Science 2024-07-12 Jose Luis Ponton , Reza Keshavarz , Alejandro Beacco , Nuria Pelechano

We present a user study analyzing head-gaze-based robot control and foveated visual augmentation in a simulated search-and-rescue task. Results show that foveated augmentation significantly improves task performance, reduces cognitive load…

Robotics · Computer Science 2025-08-12 Ayesha Jena , Stefan Reitmann , Elin Anna Topp
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