Related papers: FlexiAct: Towards Flexible Action Control in Heter…
Fetal ultrasound (US) examinations require the acquisition of multiple planes, each providing unique diagnostic information to evaluate fetal development and screening for congenital anomalies. However, obtaining a comprehensive,…
Gait recognition, which can realize long-distance and contactless identification, is an important biometric technology. Recent gait recognition methods focus on learning the pattern of human movement or appearance during walking, and…
Training on diverse, internet-scale data is a key factor in the success of recent large foundation models. Yet, using the same recipe for building embodied agents has faced noticeable difficulties. Despite the availability of many…
Recently, transformers have demonstrated great potential for modeling long-term dependencies from skeleton sequences and thereby gained ever-increasing attention in skeleton action recognition. However, the existing transformer-based…
Motion transfer aims to transfer the motion of a driving video to a source image. When there are considerable differences between object in the driving video and that in the source image, traditional single domain motion transfer approaches…
Personalized text-to-image generation aims to seamlessly integrate specific identities into textual descriptions. However, existing training-free methods often rely on rigid visual feature injection, creating a conflict between identity…
Often, the storage and computational constraints of embeddeddevices demand that a single on-device ASR model serve multiple use-cases / domains. In this paper, we propose aFlexibleTransducer(FlexiT) for on-device automatic speech…
Automatic crack segmentation is a cornerstone technology for intelligent visual perception modules in road safety maintenance and structural integrity systems. Existing deep learning models and ``pre-training + fine-tuning'' paradigms often…
Despite impressive advancements in diffusion-based video editing models in altering video attributes, there has been limited exploration into modifying motion information while preserving the original protagonist's appearance and…
Independent components within low-dimensional representations are essential inputs in several downstream tasks, and provide explanations over the observed data. Video-based disentangled factors of variation provide low-dimensional…
Neural networks commonly execute on hardware accelerators such as NPUs and GPUs for their size and computation overhead. These accelerators are costly and it is hard to scale their resources to handle real-time workload fluctuations. We…
Recent advances in generative motion synthesis have enabled the production of realistic human motions from diverse input modalities. However, synthesizing compound actions from texts, which integrate multiple concurrent actions into…
Fashion video generation aims to synthesize temporally consistent videos from reference images of a designated character. Despite significant progress, existing diffusion-based methods only support a single reference image as input,…
In this paper, we introduce PoseCrafter, a one-shot method for personalized video generation following the control of flexible poses. Built upon Stable Diffusion and ControlNet, we carefully design an inference process to produce…
Existing temporal action localization (TAL) works rely on a large number of training videos with exhaustive segment-level annotation, preventing them from scaling to new classes. As a solution to this problem, few-shot TAL (FS-TAL) aims to…
Quantization is pivotal for mitigating the significant memory and computational overhead of Large Language Models (LLMs). While emerging transformation-based methods have successfully enhanced quantization by projecting feature spaces onto…
We introduce FactorPortrait, a video diffusion method for controllable portrait animation that enables lifelike synthesis from disentangled control signals of facial expressions, head movement, and camera viewpoints. Given a single portrait…
We propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic…
Existing multimodal-based human action recognition approaches are computationally intensive, limiting their deployment in real-time applications. In this work, we present a novel and efficient pose-driven attention-guided multimodal network…
Existing deep learning methods for action recognition in videos require a large number of labeled videos for training, which is labor-intensive and time-consuming. For the same action, the knowledge learned from different media types, e.g.,…