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Related papers: FlyHaptics: Flying Multi-contact Haptic Interface

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Haptic feedback enhances collision avoidance by providing directional obstacle information to operators during unmanned aerial vehicle (UAV) teleoperation. However, such feedback is often rendered via haptic joysticks, which are unfamiliar…

Drone teleoperation is usually accomplished using remote radio controllers, devices that can be hard to master for inexperienced users. Moreover, the limited amount of information fed back to the user about the robot's state, often limited…

Robotics · Computer Science 2021-01-25 Matteo Macchini , Thomas Havy , Antoine Weber , Fabrizio Schiano , Dario Floreano

Distributed tactile sensing for multi-force detection is crucial for various aerial robot interaction tasks. However, current contact sensing solutions on drones only exploit single end-effector sensors and cannot provide distributed…

Robotics · Computer Science 2024-10-28 Emanuele Aucone , Carmelo Sferrazza , Manuel Gregor , Raffaello D'Andrea , Stefano Mintchev

Complex tasks require human collaboration since robots do not have enough dexterity. However, robots are still used as instruments and not as collaborative systems. We are introducing a framework to ensure safety in a human-robot…

Humans naturally integrate vision and haptics for robust object perception during manipulation. The loss of either modality significantly degrades performance. Inspired by this multisensory integration, prior object pose estimation research…

Robotics · Computer Science 2025-09-12 Hongyu Li , Mingxi Jia , Tuluhan Akbulut , Yu Xiang , George Konidaris , Srinath Sridhar

We present VLH, a novel Visual-Language-Haptic Foundation Model that unifies perception, language, and tactile feedback in aerial robotics and virtual reality. Unlike prior work that treats haptics as a secondary, reactive channel, VLH…

We present an intuitive human-drone interaction system that utilizes a gesture-based motion controller to enhance the drone operation experience in real and simulated environments. The handheld motion controller enables natural control of…

Robotics · Computer Science 2025-04-15 Daria Trinitatova , Sofia Shevelo , Dzmitry Tsetserukou

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…

Human-Computer Interaction · Computer Science 2016-04-29 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Most human-robot interfaces, such as joysticks and keyboards, require training and constant cognitive effort and provide a limited degree of awareness of the robots state and its environment. Embodied interactions, instead of interfaces,…

Robotics · Computer Science 2017-07-07 Alexandre Cherpillod , Stefano Mintchev , Dario Floreano

The collaborative robot market is flourishing as there is a trend towards simplification, modularity, and increased flexibility on the production line. But when humans and robots are collaborating in a shared environment, the safety of…

While autonomous Uncrewed Aerial Vehicles (UAVs) have grown rapidly, most applications only focus on passive visual tasks. Aerial interaction aims to execute tasks involving physical interactions, which offers a way to assist humans in…

Robotics · Computer Science 2023-10-03 Xiaofeng Guo , Guanqi He , Mohammadreza Mousaei , Junyi Geng , Guanya Shi , Sebastian Scherer

For the human operator, it is often easier and faster to catch a small size quadrotor right in the midair instead of landing it on a surface. However, interaction strategies for such cases have not yet been considered properly, especially…

Wearable fingertip haptic devices are critical for realistic interaction in virtual reality, augmented reality, and teleoperation, yet existing approaches struggle to simultaneously achieve adequate tactile output, low mass, simple…

Robotics · Computer Science 2026-04-03 Rui Chen , Daniele Leonardis , Antonio Frisoli

Aiming at automatic, convenient and non-instrusive motion capture, this paper presents a new generation markerless motion capture technique, the FlyCap system, to capture surface motions of moving characters using multiple autonomous flying…

Computer Vision and Pattern Recognition · Computer Science 2016-11-30 Lan Xu , Lu Fang , Wei Cheng , Kaiwen Guo , Guyue Zhou , Qionghai Dai , Yebin Liu

Haptic sciences and technologies benefit greatly from comprehensive datasets that capture tactile stimuli under controlled, systematic conditions. However, existing haptic datasets collect data through uncontrolled exploration, which…

Human-Computer Interaction · Computer Science 2025-11-07 Michikuni Eguchi , Tomohiro Hayase , Yuichi Hiroi , Takefumi Hiraki

The development of automatic perception systems and techniques for bio-inspired flapping-wing robots is severely hampered by the high technical complexity of these platforms and the installation of onboard sensors and electronics. Besides,…

The swift advancement of unmanned aerial vehicle (UAV) technologies necessitates new standards for developing human-drone interaction (HDI) interfaces. Most interfaces for HDI, especially first-person view (FPV) goggles, limit the…

Contrary to the stunning feats observed in birds of prey, aerial manipulation and grasping with flying robots still lack versatility and agility. Conventional approaches using rigid manipulators require precise positioning and are subject…

Robotics · Computer Science 2023-08-15 Samuel Ubellacker , Aaron Ray , James Bern , Jared Strader , Luca Carlone

We propose a concept of a novel interaction strategy for providing rich haptic feedback in Virtual Reality (VR), when each user's finger is connected to micro-quadrotor with a wire. Described technology represents the first flying wearable…

Robotics · Computer Science 2019-11-13 Evgeny Tsykunov , Dzmitry Tsetserukou

This paper outlines the development of a wearable game controller incorporating vibrotacticle haptic feedback that provides a low cost, versatile and intuitive interface for controlling digital games. The device differs from many…

Human-Computer Interaction · Computer Science 2016-04-20 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor
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