Related papers: Guarding Terrains with Guards on a Line
Given $n$ intervals on a line $\ell$, we consider the problem of moving these intervals on $\ell$ such that no two intervals overlap and the maximum moving distance of the intervals is minimized. The difficulty for solving the problem lies…
We study the problem of finding monotone subsequences in an array from the viewpoint of sublinear algorithms. For fixed $k \in \mathbb{N}$ and $\varepsilon > 0$, we show that the non-adaptive query complexity of finding a length-$k$…
We study the problem of guarding orthogonal art galleries with horizontal mobile guards (alternatively, vertical) and point guards, using "rectangular vision". We prove a sharp bound on the minimum number of point guards required to cover…
$\newcommand{\Arr}{\mathcal{A}} \newcommand{\numS}{k} \newcommand{\ArrX}[1]{\Arr(#1)} \newcommand{\eps}{\varepsilon} \newcommand{\opt}{\mathsf{o}}$ For point sets $P_1, \ldots, P_\numS$, a set of lines $L$ is halving if any face of the…
Given a simple polygon $\cal P$, in the Art Gallery problem the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross the…
We show that, for any graph optimization problem in which the feasible solutions can be expressed by a formula in monadic second-order logic describing sets of vertices or edges and in which the goal is to minimize the sum of the weights in…
We consider the approximate pattern matching problem under edit distance. In this problem we are given a pattern $P$ of length $w$ and a text $T$ of length $n$ over some alphabet $\Sigma$, and a positive integer $k$. The goal is to find all…
In the eternal domination game, an attacker attacks a vertex at each turn and a team of guards must move a guard to the attacked vertex to defend it. The guards may only move to adjacent vertices and no more than one guard may occupy a…
Given a point $s$ and a set of $h$ pairwise disjoint polygonal obstacles of totally $n$ vertices in the plane, we present a new algorithm for building an $L_1$ shortest path map of size O(n) in $O(T)$ time and O(n) space such that for any…
Placing a minimum number of guards on a given watchman route in a polygonal domain is called the {\em minimum vision points problem}. We prove that finding the minimum number of vision points on a shortest watchman route in a simple polygon…
Given a set of $n$ point robots inside a simple polygon $P$, the task is to move the robots from their starting positions to their target positions along their shortest paths, while the mutual visibility of these robots is preserved.…
We revisit a standard polygon containment problem: given a convex $k$-gon $P$ and a convex $n$-gon $Q$ in the plane, find a placement of $P$ inside $Q$ under translation and rotation (if it exists), or more generally, find the largest copy…
We study the k nearest neighbors problem in the plane for general, convex, pairwise disjoint sites of constant description complexity such as line segments, disks, and quadrilaterals and with respect to a general family of distance…
The recently introduced longest common substring with $k$-mismatches ($k$-LCF) problem is to find, given two sequences $S_1$ and $S_2$ of length $n$ each, a longest substring $A_1$ of $S_1$ and $A_2$ of $S_2$ such that the Hamming distance…
Given a set of $n$ weighted points on the $x$-$y$ plane, we want to find a step function consisting of $k$ horizontal steps such that the maximum vertical weighted distance from any point to a step is minimized. We solve this problem in…
Let $\mathcal{P}$ be a set of $h$ pairwise-disjoint polygonal obstacles with a total of $n$ vertices in the plane. We consider the problem of building a data structure that can quickly compute an $L_1$ shortest obstacle-avoiding path…
It is $\mathsf{NP}$-hard to determine the minimum number of branching vertices needed in a single-source distance-preserving subgraph of an undirected graph. We show that this problem can be solved in polynomial time if the input graph is…
We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…
A 1.5D imprecise terrain is an $x$-monotone polyline with fixed $x$-coordinates, the $y$-coordinate of each vertex is not fixed but is constrained to be in a given vertical interval. A 2.5D imprecise terrain is a triangulation with fixed…
We investigate adaptive sublinear algorithms for detecting monotone patterns in an array. Given fixed $2 \leq k \in \mathbb{N}$ and $\varepsilon > 0$, consider the problem of finding a length-$k$ increasing subsequence in an array $f \colon…