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Recently, implicit neural representations have gained popularity for learning-based 3D reconstruction. While demonstrating promising results, most implicit approaches are limited to comparably simple geometry of single objects and do not…

Computer Vision and Pattern Recognition · Computer Science 2020-08-04 Songyou Peng , Michael Niemeyer , Lars Mescheder , Marc Pollefeys , Andreas Geiger

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to…

Robotics · Computer Science 2023-10-18 Qingtao Liu , Yu Cui , Qi Ye , Zhengnan Sun , Haoming Li , Gaofeng Li , Lin Shao , Jiming Chen

Neural Radiance Fields (NeRF) have constituted a remarkable breakthrough in image-based 3D reconstruction. However, their implicit volumetric representations differ significantly from the widely-adopted polygonal meshes and lack support…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Jiaxiang Tang , Hang Zhou , Xiaokang Chen , Tianshu Hu , Errui Ding , Jingdong Wang , Gang Zeng

Neural Radiance Fields (NeRF) is a cutting-edge neural network-based technique for novel view synthesis in 3D reconstruction. However, its significant computational demands pose challenges for deployment on mobile devices. While mesh-based…

Graphics · Computer Science 2025-04-07 Zhe Wang , Yifei Zhu

Recent advances have enabled 3d object reconstruction approaches using a single off-the-shelf RGB-D camera. Although these approaches are successful for a wide range of object classes, they rely on stable and distinctive geometric or…

Computer Vision and Pattern Recognition · Computer Science 2017-04-04 Dimitrios Tzionas , Juergen Gall

Existing methods for 3D tracking from monocular RGB videos predominantly consider articulated and rigid objects. Modelling dense non-rigid object deformations in this setting remained largely unaddressed so far, although such effects can…

Computer Vision and Pattern Recognition · Computer Science 2023-10-16 Soshi Shimada , Vladislav Golyanik , Patrick Pérez , Christian Theobalt

Tendon-based underactuated hands are intended to be simple, compliant and affordable. Often, they are 3D printed and do not include tactile sensors. Hence, performing in-hand object recognition with direct touch sensing is not feasible.…

Robotics · Computer Science 2024-01-31 Julius Arolovitch , Osher Azulay , Avishai Sintov

Emerging Metaverse applications demand reliable, accurate, and photorealistic reproductions of human hands to perform sophisticated operations as if in the physical world. While real human hand represents one of the most intricate…

Computer Vision and Pattern Recognition · Computer Science 2022-07-19 Yuwei Li , Longwen Zhang , Zesong Qiu , Yingwenqi Jiang , Nianyi Li , Yuexin Ma , Yuyao Zhang , Lan Xu , Jingyi Yu

In this technical report, we present our solution, named UniOCC, for the Vision-Centric 3D occupancy prediction track in the nuScenes Open Dataset Challenge at CVPR 2023. Existing methods for occupancy prediction primarily focus on…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Mingjie Pan , Li Liu , Jiaming Liu , Peixiang Huang , Longlong Wang , Shanghang Zhang , Shaoqing Xu , Zhiyi Lai , Kuiyuan Yang

Reconstructing 3D hand meshes from monocular RGB images has attracted increasing amount of attention due to its enormous potential applications in the field of AR/VR. Most state-of-the-art methods attempt to tackle this task in an anonymous…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Deying Kong , Linguang Zhang , Liangjian Chen , Haoyu Ma , Xiangyi Yan , Shanlin Sun , Xingwei Liu , Kun Han , Xiaohui Xie

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-25 Zhe Wang , Yifei Zhu

The advancement of autonomous driving is increasingly reliant on high-quality annotated datasets, especially in the task of 3D occupancy prediction, where the occupancy labels require dense 3D annotation with significant human effort. In…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Leheng Li , Weichao Qiu , Yingjie Cai , Xu Yan , Qing Lian , Bingbing Liu , Ying-Cong Chen

3D occupancy prediction enables the robots to obtain spatial fine-grained geometry and semantics of the surrounding scene, and has become an essential task for embodied perception. Existing methods based on 3D Gaussians instead of dense…

Robotics · Computer Science 2025-04-22 Zhang Zhang , Qiang Zhang , Wei Cui , Shuai Shi , Yijie Guo , Gang Han , Wen Zhao , Hengle Ren , Renjing Xu , Jian Tang

We present iNeRF, a framework that performs mesh-free pose estimation by "inverting" a Neural RadianceField (NeRF). NeRFs have been shown to be remarkably effective for the task of view synthesis - synthesizing photorealistic novel views of…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Lin Yen-Chen , Pete Florence , Jonathan T. Barron , Alberto Rodriguez , Phillip Isola , Tsung-Yi Lin

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability. We present a novel representation that enables…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Safa C. Medin , Gengyan Li , Ruofei Du , Stephan Garbin , Philip Davidson , Gregory W. Wornell , Thabo Beeler , Abhimitra Meka

Recent advances in neural radiance fields have enabled the high-fidelity 3D reconstruction of complex scenes for novel view synthesis. However, it remains underexplored how the appearance of such representations can be efficiently edited…

Computer Vision and Pattern Recognition · Computer Science 2023-01-25 Zhengfei Kuang , Fujun Luan , Sai Bi , Zhixin Shu , Gordon Wetzstein , Kalyan Sunkavalli

Obtaining high-quality 3D reconstructions of room-scale scenes is of paramount importance for upcoming applications in AR or VR. These range from mixed reality applications for teleconferencing, virtual measuring, virtual room planing, to…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Dejan Azinović , Ricardo Martin-Brualla , Dan B Goldman , Matthias Nießner , Justus Thies

We present DenseRaC, a novel end-to-end framework for jointly estimating 3D human pose and body shape from a monocular RGB image. Our two-step framework takes the body pixel-to-surface correspondence map (i.e., IUV map) as proxy…

Computer Vision and Pattern Recognition · Computer Science 2019-10-10 Yuanlu Xu , Song-Chun Zhu , Tony Tung

This work addresses hand mesh recovery from a single RGB image. In contrast to most of the existing approaches where the parametric hand models are employed as the prior, we show that the hand mesh can be learned directly from the input…

Computer Vision and Pattern Recognition · Computer Science 2021-01-28 Akila Pemasiri , Kien Nguyen Thanh , Sridha Sridharan , Clinton Fookes

The progressive prevalence of robots in human-suited environments has given rise to a myriad of object manipulation techniques, in which dexterity plays a paramount role. It is well-established that humans exhibit extraordinary dexterity…

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