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Conditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation…
Evaluating code generation models for 3D spatial reasoning requires executing generated code in realistic environments and assessing outputs beyond surface-level correctness. We introduce a platform VoxelCode, for analyzing code generation…
3D image processing is an important problem in computer vision and pattern recognition fields. Compared with 2D image processing, its computation difficulty and cost are much higher due to the extra dimension. To fundamentally address this…
The field of autonomous driving is experiencing a surge of interest in world models, which aim to predict potential future scenarios based on historical observations. In this paper, we introduce DFIT-OccWorld, an efficient 3D occupancy…
Vector graphics includes both filled and stroked paths as the main primitives. While there are many techniques for rendering filled paths on GPU, stroked paths have proved more elusive. This paper presents a technique for performing stroke…
We present Voxel Transformer (VoTr), a novel and effective voxel-based Transformer backbone for 3D object detection from point clouds. Conventional 3D convolutional backbones in voxel-based 3D detectors cannot efficiently capture large…
Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance.…
Due to the surge in the volume of data generated and rapid advancement in Artificial Intelligence (AI) techniques like machine learning and deep learning, the existing traditional computing models have become inadequate to process an…
Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…
Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically…
In modern visual SLAM systems, it is a standard practice to retrieve potential candidate map points from overlapping keyframes for further feature matching or direct tracking. In this work, we argue that keyframes are not the optimal choice…
Object-oriented embodied navigation aims to locate specific objects, defined by category or depicted in images. Existing methods often struggle to generalize to open vocabulary goals without extensive training data. While recent advances in…
Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the…
3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on…
Three-dimensional urban environment simulation is a powerful tool for informed urban planning. However, the intensive manual effort required to prepare input 3D city models has hindered its widespread adoption. To address this challenge, we…
In the last few years, the memory requirements to train state-of-the-art neural networks have far exceeded the DRAM capacities of modern hardware accelerators. This has necessitated the development of efficient algorithms to train these…
Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…
Volumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout…
Natural language applied to natural 2D images describes a fundamentally 3D world. We present the Voxel-informed Language Grounder (VLG), a language grounding model that leverages 3D geometric information in the form of voxel maps derived…
Scene flow estimation is a foundational task for many robotic applications, including robust dynamic object detection, automatic labeling, and sensor synchronization. Two types of approaches to the problem have evolved: 1) Supervised and 2)…