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Conditional 3D generation is undergoing a significant advancement, enabling the free creation of 3D content from inputs such as text or 2D images. However, previous approaches have suffered from low inference efficiency, limited generation…

Computer Vision and Pattern Recognition · Computer Science 2023-10-23 Zekun Qi , Muzhou Yu , Runpei Dong , Kaisheng Ma

Evaluating code generation models for 3D spatial reasoning requires executing generated code in realistic environments and assessing outputs beyond surface-level correctness. We introduce a platform VoxelCode, for analyzing code generation…

Machine Learning · Computer Science 2026-04-06 Yan Zheng , Florian Bordes

3D image processing is an important problem in computer vision and pattern recognition fields. Compared with 2D image processing, its computation difficulty and cost are much higher due to the extra dimension. To fundamentally address this…

Computer Vision and Pattern Recognition · Computer Science 2021-10-29 Yongyu Wang

The field of autonomous driving is experiencing a surge of interest in world models, which aim to predict potential future scenarios based on historical observations. In this paper, we introduce DFIT-OccWorld, an efficient 3D occupancy…

Computer Vision and Pattern Recognition · Computer Science 2024-12-19 Haiming Zhang , Ying Xue , Xu Yan , Jiacheng Zhang , Weichao Qiu , Dongfeng Bai , Bingbing Liu , Shuguang Cui , Zhen Li

Vector graphics includes both filled and stroked paths as the main primitives. While there are many techniques for rendering filled paths on GPU, stroked paths have proved more elusive. This paper presents a technique for performing stroke…

Graphics · Computer Science 2024-07-02 Raph Levien , Arman Uguray

We present Voxel Transformer (VoTr), a novel and effective voxel-based Transformer backbone for 3D object detection from point clouds. Conventional 3D convolutional backbones in voxel-based 3D detectors cannot efficiently capture large…

Computer Vision and Pattern Recognition · Computer Science 2021-09-14 Jiageng Mao , Yujing Xue , Minzhe Niu , Haoyue Bai , Jiashi Feng , Xiaodan Liang , Hang Xu , Chunjing Xu

Recent advancements in 3D generative modeling have significantly improved the generation realism, yet the field is still hampered by existing representations, which struggle to capture assets with complex topologies and detailed appearance.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Jianfeng Xiang , Xiaoxue Chen , Sicheng Xu , Ruicheng Wang , Zelong Lv , Yu Deng , Hongyuan Zhu , Yue Dong , Hao Zhao , Nicholas Jing Yuan , Jiaolong Yang

Due to the surge in the volume of data generated and rapid advancement in Artificial Intelligence (AI) techniques like machine learning and deep learning, the existing traditional computing models have become inadequate to process an…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-08-21 Shashikant Ilager , Rajeev Wankar , Raghavendra Kune , Rajkumar Buyya

Understanding 3D scenes in open-world settings poses fundamental challenges for vision and robotics, particularly due to the limitations of closed-vocabulary supervision and static annotations. To address this, we propose a unified…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 Fei Yu , Quan Deng , Shengeng Tang , Yuehua Li , Lechao Cheng

Physically Based Rendering (PBR) materials play a crucial role in modern graphics, enabling photorealistic rendering across diverse environment maps. Developing an effective and efficient algorithm that is capable of automatically…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Bojun Xiong , Jialun Liu , Jiakui Hu , Chenming Wu , Jinbo Wu , Xing Liu , Chen Zhao , Errui Ding , Zhouhui Lian

In modern visual SLAM systems, it is a standard practice to retrieve potential candidate map points from overlapping keyframes for further feature matching or direct tracking. In this work, we argue that keyframes are not the optimal choice…

Robotics · Computer Science 2020-03-05 Manasi Muglikar , Zichao Zhang , Davide Scaramuzza

Object-oriented embodied navigation aims to locate specific objects, defined by category or depicted in images. Existing methods often struggle to generalize to open vocabulary goals without extensive training data. While recent advances in…

Robotics · Computer Science 2024-07-15 Meng Wei , Tai Wang , Yilun Chen , Hanqing Wang , Jiangmiao Pang , Xihui Liu

Rendering dynamic 3D human from monocular videos is crucial for various applications such as virtual reality and digital entertainment. Most methods assume the people is in an unobstructed scene, while various objects may cause the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-21 Jingrui Ye , Zongkai Zhang , Yujiao Jiang , Qingmin Liao , Wenming Yang , Zongqing Lu

3D Gaussian splatting (3DGS) has enabled various applications in 3D scene representation and novel view synthesis due to its efficient rendering capabilities. However, 3DGS demands relatively significant GPU memory, limiting its use on…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hengyu Liu , Yuehao Wang , Chenxin Li , Ruisi Cai , Kevin Wang , Wuyang Li , Pavlo Molchanov , Peihao Wang , Zhangyang Wang

Three-dimensional urban environment simulation is a powerful tool for informed urban planning. However, the intensive manual effort required to prepare input 3D city models has hindered its widespread adoption. To address this challenge, we…

Human-Computer Interaction · Computer Science 2025-11-25 Kunihiko Fujiwara , Ryuta Tsurumi , Tomoki Kiyono , Zicheng Fan , Xiucheng Liang , Binyu Lei , Winston Yap , Koichi Ito , Filip Biljecki

In the last few years, the memory requirements to train state-of-the-art neural networks have far exceeded the DRAM capacities of modern hardware accelerators. This has necessitated the development of efficient algorithms to train these…

Machine Learning · Computer Science 2023-05-16 Siddharth Singh , Abhinav Bhatele

Volumetric visualization has long been dominated by Direct Volume Rendering (DVR), which operates on dense voxel grids and suffers from limited scalability as resolution and interactivity demands increase. Recent advances in 3D Gaussian…

Graphics · Computer Science 2026-04-15 Yuxuan Wang , Qibiao Li , Youcheng Cai

Volumetric design is the first and critical step for professional building design, where architects not only depict the rough 3D geometry of the building but also specify the programs to form a 2D layout on each floor. Though 2D layout…

Machine Learning · Computer Science 2021-04-28 Kai-Hung Chang , Chin-Yi Cheng , Jieliang Luo , Shingo Murata , Mehdi Nourbakhsh , Yoshito Tsuji

Natural language applied to natural 2D images describes a fundamentally 3D world. We present the Voxel-informed Language Grounder (VLG), a language grounding model that leverages 3D geometric information in the form of voxel maps derived…

Computation and Language · Computer Science 2022-05-20 Rodolfo Corona , Shizhan Zhu , Dan Klein , Trevor Darrell

Scene flow estimation is a foundational task for many robotic applications, including robust dynamic object detection, automatic labeling, and sensor synchronization. Two types of approaches to the problem have evolved: 1) Supervised and 2)…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 David T. Hoffmann , Syed Haseeb Raza , Hanqiu Jiang , Denis Tananaev , Steffen Klingenhoefer , Martin Meinke
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