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Related papers: OT-Talk: Animating 3D Talking Head with Optimal Tr…

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The task of talking head generation is to synthesize a lip synchronized talking head video by inputting an arbitrary face image and audio clips. Most existing methods ignore the local driving information of the mouth muscles. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2021-10-20 Sen Chen , Zhilei Liu , Jiaxing Liu , Zhengxiang Yan , Longbiao Wang

Open-vocabulary 3D scene understanding is pivotal for enhancing physical intelligence, as it enables embodied agents to interpret and interact dynamically within real-world environments. This paper introduces MPEC, a novel Masked…

Computer Vision and Pattern Recognition · Computer Science 2025-04-29 Yan Wang , Baoxiong Jia , Ziyu Zhu , Siyuan Huang

While accurate lip synchronization has been achieved for arbitrary-subject audio-driven talking face generation, the problem of how to efficiently drive the head pose remains. Previous methods rely on pre-estimated structural information…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Hang Zhou , Yasheng Sun , Wayne Wu , Chen Change Loy , Xiaogang Wang , Ziwei Liu

The ability to compare two degenerate probability distributions (i.e. two probability distributions supported on two distinct low-dimensional manifolds living in a much higher-dimensional space) is a crucial problem arising in the…

Machine Learning · Statistics 2017-10-23 Aude Genevay , Gabriel Peyré , Marco Cuturi

Audio-driven talking head generation faces a fundamental trade-off between personalization and generalization, limiting its practical application. Implicit models often achieve generalization at the cost of structural incoherence, resulting…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Shiyu Liu , Kui Jiang , Junjun Jiang , Xianming Liu , Xiaocheng Feng , Hongxun Yao , Qi Tian

We present a multilinear statistical model of the human tongue that captures anatomical and tongue pose related shape variations separately. The model is derived from 3D magnetic resonance imaging data of 11 speakers sustaining speech…

Computer Vision and Pattern Recognition · Computer Science 2018-04-18 Alexander Hewer , Stefanie Wuhrer , Ingmar Steiner , Korin Richmond

Speech-driven 3D facial animation has been widely explored, with applications in gaming, character animation, virtual reality, and telepresence systems. State-of-the-art methods deform the face topology of the target actor to sync the input…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Balamurugan Thambiraja , Ikhsanul Habibie , Sadegh Aliakbarian , Darren Cosker , Christian Theobalt , Justus Thies

3D Gaussian splatting-based talking head synthesis has recently gained attention for its ability to render high-fidelity images with real-time inference speed. However, since it is typically trained on only a short video that lacks the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-04 Junuk Cha , Seongro Yoon , Valeriya Strizhkova , Francois Bremond , Seungryul Baek

Shape matching has been a long-studied problem for the computer graphics and vision community. The objective is to predict a dense correspondence between meshes that have a certain degree of deformation. Existing methods either consider the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-04 Mahdi Saleh , Shun-Cheng Wu , Luca Cosmo , Nassir Navab , Benjamin Busam , Federico Tombari

The domain of 3D talking head generation has witnessed significant progress in recent years. A notable challenge in this field consists in blending speech-related motions with expression dynamics, which is primarily caused by the lack of…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Federico Nocentini , Claudio Ferrari , Stefano Berretti

Human mesh recovery can be approached using either regression-based or optimization-based methods. Regression models achieve high pose accuracy but struggle with model-to-image alignment due to the lack of explicit 2D-3D correspondences. In…

Computer Vision and Pattern Recognition · Computer Science 2025-02-07 Chongyang Xu , Buzhen Huang , Chengfang Zhang , Ziliang Feng , Yangang Wang

Creating high-fidelity, animatable 3D talking heads is crucial for immersive applications, yet often hindered by the prevalence of low-quality image or video sources, which yield poor 3D reconstructions. In this paper, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Ding-Jiun Huang , Yuanhao Wang , Shao-Ji Yuan , Albert Mosella-Montoro , Francisco Vicente Carrasco , Cheng Zhang , Fernando De la Torre

Real-time talking head synthesis increasingly relies on deformable 3D Gaussian Splatting (3DGS) due to its low latency. Tri-planes are the standard choice for encoding Gaussians prior to deformation, since they provide a continuous domain…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Arpita Saggar , Jonathan C. Darling , Duygu Sarikaya , David C. Hogg

We present a deep learning framework for real-time speech-driven 3D facial animation from just raw waveforms. Our deep neural network directly maps an input sequence of speech audio to a series of micro facial action unit activations and…

Computer Vision and Pattern Recognition · Computer Science 2017-12-11 Hai X. Pham , Yuting Wang , Vladimir Pavlovic

Recent advances in deep learning have significantly pushed the state-of-the-art in photorealistic video animation given a single image. In this paper, we extrapolate those advances to the 3D domain, by studying 3D image-to-video translation…

Computer Vision and Pattern Recognition · Computer Science 2020-07-22 Rolandos Alexandros Potamias , Jiali Zheng , Stylianos Ploumpis , Giorgos Bouritsas , Evangelos Ververas , Stefanos Zafeiriou

Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Tong Shi , Melonie de Almeida , Daniela Ivanova , Nicolas Pugeault , Paul Henderson

Realistic lip synchronization is essential for the natural human-robot non-verbal interaction of humanoid robots. Motivated by this need, this paper presents a lip motion generation framework based on 3D dynamic viseme and coarticulation…

Robotics · Computer Science 2026-04-03 Sheng Li , Jingcheng Huang , Min Li

Existing 3D human mesh recovery methods often fail to fully exploit the latent information (e.g., human motion, shape alignment), leading to issues with limb misalignment and insufficient local details in the reconstructed human mesh…

Computer Vision and Pattern Recognition · Computer Science 2025-10-22 Xiang Zhang , Suping Wu , Sheng Yang

Open-vocabulary 3D scene understanding is indispensable for embodied agents. Recent works leverage pretrained vision-language models (VLMs) for object segmentation and project them to point clouds to build 3D maps. Despite progress, a point…

Computer Vision and Pattern Recognition · Computer Science 2026-03-18 Zhigang Wang , Yifei Su , Chenhui Li , Dong Wang , Yan Huang , Bin Zhao , Xuelong Li

Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper…

Sound · Computer Science 2026-02-03 Zhipeng Chen , Xinheng Wang , Lun Xie , Haijie Yuan , Hang Pan