Related papers: GenSync: A Generalized Talking Head Framework for …
Lip sync is a fundamental audio-visual task. However, existing lip sync methods fall short of being robust in the wild. One important cause could be distracting factors on the visual input side, making extracting lip motion information…
Precise audio-visual synchronization in speech videos is crucial for content quality and viewer comprehension. Existing methods have made significant strides in addressing this challenge through rule-based approaches and end-to-end learning…
Speech-driven 3D facial animation aims to synthesize vivid facial animations that accurately synchronize with speech and match the unique speaking style. However, existing works primarily focus on achieving precise lip synchronization while…
Audio-driven 3D talking head synthesis has advanced rapidly with Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). By leveraging rich pre-trained priors, few-shot methods enable instant personalization from just a few seconds…
Lip-to-speech synthesis aims to generate speech audio directly from silent facial video by reconstructing linguistic content from lip movements, providing valuable applications in situations where audio signals are unavailable or degraded.…
Real-time video dubbing that preserves identity consistency while achieving accurate lip synchronization remains a critical challenge. Existing approaches face a trilemma: diffusion-based methods achieve high visual fidelity but suffer from…
Audio-driven talking-head generation has advanced rapidly with diffusion-based generative models, yet producing temporally coherent videos with fine-grained motion control remains challenging. We propose DEMO, a flow-matching generative…
We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including…
Recent 3D Gaussian Splatting (3DGS) GANs for human heads synthesize and render photorealistic 3D models in real-time and offer a vast variety in identity and appearance. However, controlling specific semantic attributes such as hair color…
3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language…
Recently, 3D GANs based on 3D Gaussian splatting have been proposed for high quality synthesis of human heads. However, existing methods stabilize training and enhance rendering quality from steep viewpoints by conditioning the random…
Empowering 3D Gaussian Splatting with generalization ability is appealing. However, existing generalizable 3D Gaussian Splatting methods are largely confined to narrow-range interpolation between stereo images due to their heavy backbones,…
Despite exhibiting impressive performance in synthesizing lifelike personalized 3D talking heads, prevailing methods based on radiance fields suffer from high demands for training data and time for each new identity. This paper introduces…
Humans live in a 3D world and commonly use natural language to interact with a 3D scene. Modeling a 3D language field to support open-ended language queries in 3D has gained increasing attention recently. This paper introduces LangSplat,…
Despite numerous completed studies, achieving high fidelity talking face generation with highly synchronized lip movements corresponding to arbitrary audio remains a significant challenge in the field. The shortcomings of published studies…
Humans naturally interact with their 3D surroundings using language, and modeling 3D language fields for scene understanding and interaction has gained growing interest. This paper introduces ChatSplat, a system that constructs a 3D…
In this paper, we propose a talking face generation method that takes an audio signal as input and a short target video clip as reference, and synthesizes a photo-realistic video of the target face with natural lip motions, head poses, and…
Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…
Cross-modality generation is an emerging topic that aims to synthesize data in one modality based on information in a different modality. In this paper, we consider a task of such: given an arbitrary audio speech and one lip image of…
Researchers have shown a growing interest in Audio-driven Talking Head Generation. The primary challenge in talking head generation is achieving audio-visual coherence between the lips and the audio, known as lip synchronization. This paper…