Related papers: Rethinking Score Distilling Sampling for 3D Editin…
This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene…
Distillation-based self-supervised learning typically leads to more compressed representations due to its radical clustering process and the implementation of a sharper target distribution. To overcome this limitation and preserve more…
Advances in self-distillation have shown that when knowledge is distilled from a teacher to a student using the same deep learning (DL) architecture, the student performance can surpass the teacher particularly when the network is…
In recent years, the increasing demand for dynamic 3D assets in design and gaming applications has given rise to powerful generative pipelines capable of synthesizing high-quality 4D objects. Previous methods generally rely on score…
Dataset distillation aims to synthesize a small dataset from a large dataset, enabling the model trained on it to perform well on the original dataset. With the blooming of large language models and multimodal large language models, the…
In this work, we introduce Wonder3D, a novel method for efficiently generating high-fidelity textured meshes from single-view images.Recent methods based on Score Distillation Sampling (SDS) have shown the potential to recover 3D geometry…
Diffusion-based generative models have demonstrated their powerful performance across various tasks, but this comes at a cost of the slow sampling speed. To achieve both efficient and high-quality synthesis, various distillation-based…
Current 3D Gaussian Splatting stylization approaches are limited in their ability to represent diverse artistic styles, frequently defaulting to low-level texture replacement or yielding semantically inconsistent outputs. In this paper, we…
Diffusion models produce high-quality text-to-image results, but their iterative denoising is computationally expensive.Distribution Matching Distillation (DMD) emerges as a promising path to few-step distillation, but suffers from…
Limited transferability hinders the performance of deep learning models when applied to new application scenarios. Recently, unsupervised domain adaptation (UDA) has achieved significant progress in addressing this issue via learning…
Dataset distillation (DD) aims to compress large-scale datasets into compact synthetic sets while preserving training efficacy. However, existing studies mainly focus on image classification, leaving dense prediction tasks such as semantic…
Editing objects within a scene is a critical functionality required across a broad spectrum of applications in computer vision and graphics. As 3D Gaussian Splatting (3DGS) emerges as a frontier in scene representation, the effective…
We present SD3.5-Flash, an efficient few-step distillation framework that brings high-quality image generation to accessible consumer devices. Our approach distills computationally prohibitive rectified flow models through a reformulated…
Generative models, particularly diffusion models, have made significant success in data synthesis across various modalities, including images, videos, and 3D assets. However, current diffusion models are computationally intensive, often…
Deploying high-performing 3D medical image segmenters (e.g., nnU-Net) is often limited by memory footprint and inference latency. Compression is therefore necessary, but compact 3D encoders tend to lose fine structural cues (small lesions…
Text-to-3D generation has recently garnered significant attention, fueled by 2D diffusion models trained on billions of image-text pairs. Existing methods primarily rely on score distillation to leverage the 2D diffusion priors to supervise…
Federated Unsupervised Learning (FUL) aims to learn expressive representations in federated and self-supervised settings. The quality of representations learned in FUL is usually determined by uniformity, a measure of how uniformly…
While deep generative models have empowered music generation, it remains a challenging and under-explored problem to edit an existing musical piece at fine granularity. In this paper, we propose SDMuse, a unified Stochastic Differential…
3D Gaussian Splatting has recently enabled fast and photorealistic reconstruction of static 3D scenes. However, dynamic editing of such scenes remains a significant challenge. We introduce a novel framework, Physics-Guided Score…
We present DreamBeast, a novel method based on score distillation sampling (SDS) for generating fantastical 3D animal assets composed of distinct parts. Existing SDS methods often struggle with this generation task due to a limited…