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We propose PersonaGesture, a diffusion-based pipeline for single-reference co-speech gesture personalization of unseen speakers. Given target speech and one motion clip from a new speaker, the model must synthesize gestures that follow the…
Although previous co-speech gesture generation methods are able to synthesize motions in line with speech content, it is still not enough to handle diverse and complicated motion distribution. The key challenges are: 1) the one-to-many…
We present a generative adversarial network to synthesize 3D pose sequences of co-speech upper-body gestures with appropriate affective expressions. Our network consists of two components: a generator to synthesize gestures from a joint…
This paper reports on the second GENEA Challenge to benchmark data-driven automatic co-speech gesture generation. Participating teams used the same speech and motion dataset to build gesture-generation systems. Motion generated by all these…
Generating holistic co-speech gestures that integrate full-body motion with facial expressions suffers from semantically incoherent coordination on body motion and spatially unstable meaningless movements due to existing part-decomposed or…
In this paper, we present a novel dataset captured using a VR headset to record conversations between participants within a physics simulator (AI2-THOR). Our primary objective is to extend the field of co-speech gesture generation by…
Co-speech gesture generation requires both semantic expressivity and biomechanically plausible rhythmic motion. Existing holistic gesture models mix lexically grounded semantic gestures with frequent prosody-aligned beat gestures. This…
Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of…
Co-speech gestures are crucial non-verbal cues that enhance speech clarity and expressiveness in human communication, which have attracted increasing attention in multimodal research. While the existing methods have made strides in gesture…
Embodied conversational agents (ECA) are often designed to produce nonverbal behavior to complement or enhance their verbal communication. One such form of nonverbal behavior is co-speech gesturing, which involves movements that the agent…
In this work, we present Semantic Gesticulator, a novel framework designed to synthesize realistic gestures accompanying speech with strong semantic correspondence. Semantically meaningful gestures are crucial for effective non-verbal…
The accompanying actions and gestures in dialogue are often closely linked to interactions with the environment, such as looking toward the interlocutor or using gestures to point to the described target at appropriate moments. Speech and…
Generating co-speech gestures in real time requires both temporal coherence and efficient sampling. We introduce a novel framework for streaming gesture generation that extends Rolling Diffusion models with structured progressive noise…
The automatic generation of controllable co-speech gestures has recently gained growing attention. While existing systems typically achieve gesture control through predefined categorical labels or implicit pseudo-labels derived from motion…
Research in linguistics shows that non-verbal cues, such as gestures, play a crucial role in spoken discourse. For example, speakers perform hand gestures to indicate topic shifts, helping listeners identify transitions in discourse. In…
Audio-driven human gesture synthesis is a crucial task with broad applications in virtual avatars, human-computer interaction, and creative content generation. Despite notable progress, existing methods often produce gestures that are…
Embodied agents, in the form of virtual agents or social robots, are rapidly becoming more widespread. In human-human interactions, humans use nonverbal behaviours to convey their attitudes, feelings, and intentions. Therefore, this…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…
This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-view captures of a subject, we create an animatable 3D face…
Co-speech gestures, gestures that accompany speech, play an important role in human communication. Automatic co-speech gesture generation is thus a key enabling technology for embodied conversational agents (ECAs), since humans expect ECAs…