Related papers: The Satisfiability Threshold for K-XOR Games
The constraint satisfaction problems k-SAT and Quantum k-SAT (k-QSAT) are canonical NP-complete and QMA_1-complete problems (for k>=3), respectively, where QMA_1 is a quantum generalization of NP with one-sided error. Whereas k-SAT has been…
In this paper, perfect k-orthogonal colourings of tensor graphs are studied. First, the problem of determining if a given graph has a perfect 2-orthogonal colouring is reformulated as a tensor subgraph problem. Then, it is shown that if two…
In the last two decades the study of random instances of constraint satisfaction problems (CSPs) has flourished across several disciplines, including computer science, mathematics and physics. The diversity of the developed methods, on the…
Boolean satisfiability [1] (k-SAT) is one of the most studied optimization problems, as an efficient (that is, polynomial-time) solution to k-SAT (for $k\geq 3$) implies efficient solutions to a large number of hard optimization problems…
In this note we study the existence of a solution to the survey-propagation equations for the random K-satisfiability problem for a given instance. We conjecture that when the number of variables goes to infinity, the solution of these…
The $k$-QSAT problem is a quantum analog of the famous $k$-SAT constraint satisfaction problem. We must determine the zero energy ground states of a Hamiltonian of $N$ qubits consisting of a sum of $M$ random $k$-local rank-one projectors.…
A proper vertex coloring of a graph is equitable if the sizes of color classes differ by at most 1. The equitable chromatic threshold of a graph $G$, denoted by $\chi_=^*(G)$, is the minimum $k$ such that $G$ is equitably…
Let $k$ and $n$ be two integers, with $k\geq 3$, $n\equiv 0\pmod k$, and $n$ sufficiently large. We determine the $(k-1)$-degree threshold for the existence of a rainbow perfect matchings in $n$-vertex $k$-uniform hypergraph. This implies…
We study the complexity of computing the commuting-operator value $\omega^*$ of entangled XOR games with any number of players. We introduce necessary and sufficient criteria for an XOR game to have $\omega^* = 1$, and use these criteria to…
The list coloring problem is a variation of the classical vertex coloring problem, extensively studied in recent years, where each vertex has a restricted list of allowed colors, and having some variations as the $(\gamma,\mu)$-coloring,…
We give, for each $k \geq 3$, the precise best possible minimum positive codegree condition for a perfect matching in a large $k$-uniform hypergraph $H$ on $n$ vertices. Specifically we show that, if $n$ is sufficiently large and divisible…
It is well known that there is a sharp density threshold for a random $r$-SAT formula to be satisfiable, and a similar, smaller, threshold for it to be satisfied by the pure literal rule. Also, above the satisfiability threshold, where a…
The hopes for scalable quantum computing rely on the "threshold theorem": once the error per qubit per gate is below a certain value, the methods of quantum error correction allow indefinitely long quantum computations. The proof is based…
A d-partite hypergraph is called *fractionally balanced* if there exists a non-negative, not identically zero, function on its edge set that has constant degrees in each vertex side. Using a topological version of Hall's theorem we prove…
We study an exactly solvable version of the famous random Boolean satisfiability problem, the so called random XOR-SAT problem. Rare events are shown to affect the combinatorial ``phase diagram'' leading to a coexistence of solvable and…
We consider a robust variant of Dirac-type problems in $k$-uniform hypergraphs. For instance, we prove that if $H$ is a $k$-uniform hypergraph with minimum codegree at least $(1/2 + \gamma )n$, $\gamma >0$, and $n$ is sufficiently large,…
Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…
Working with tree graphs is always easier than with loopy ones and spanning trees are the closest tree-like structures to a given graph. We find a correspondence between the solutions of random K-satisfiability problem and those of spanning…
We study turn-based quantitative multiplayer non zero-sum games played on finite graphs with reachability objectives. In such games, each player aims at reaching his own goal set of states as soon as possible. A previous work on this model…
We derive a general expression for standard tensor norm of $N$-body correlation tensors for $N$-qubit complete graph states. With the help of this expression, we formulate a separability criterion that identifies non-$k$-separability of a…