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The generation of room impulse responses (RIRs) using deep neural networks has attracted growing research interest due to its applications in virtual and augmented reality, audio postproduction, and related fields. Most existing approaches…

Sound · Computer Science 2025-07-17 Silvia Arellano , Chunghsin Yeh , Gautam Bhattacharya , Daniel Arteaga

Audio adversarial examples are audio files that have been manipulated to fool an automatic speech recognition (ASR) system, while still sounding benign to a human listener. Most methods to generate such samples are based on a two-step…

Sound · Computer Science 2023-10-06 Armin Ettenhofer , Jan-Philipp Schulze , Karla Pizzi

Room acoustics analysis plays a central role in architectural design, audio engineering, speech intelligibility assessment, and hearing research. Despite the availability of standardized metrics such as reverberation time, clarity, and…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-16 Mandip Goswami

Generating sound effects with controllable variations is a challenging task, traditionally addressed using sophisticated physical models that require in-depth knowledge of signal processing parameters and algorithms. In the era of…

Sound · Computer Science 2024-12-30 Yunyi Liu , Craig Jin

Sound plays a crucial role in enhancing user experience and immersiveness in Augmented Reality (AR). However, current platforms lack support for AR sound authoring due to limited interaction types, challenges in collecting and specifying…

Human-Computer Interaction · Computer Science 2024-08-13 Xia Su , Jon E. Froehlich , Eunyee Koh , Chang Xiao

Foundation models are transforming neuroscience but are often prohibitively large, data-hungry, and difficult to deploy. Here, we introduce BrainSymphony, a lightweight and parameter-efficient foundation model with plug-and-play integration…

Quantitative Methods · Quantitative Biology 2026-02-13 Moein Khajehnejad , Forough Habibollahi , Devon Stoliker , Adeel Razi

BEIR is a benchmark dataset for zero-shot evaluation of information retrieval models across 18 different domain/task combinations. In recent years, we have witnessed the growing popularity of a representation learning approach to building…

Information Retrieval · Computer Science 2023-06-14 Ehsan Kamalloo , Nandan Thakur , Carlos Lassance , Xueguang Ma , Jheng-Hong Yang , Jimmy Lin

This paper proposes a simple yet effective interpolation-based data augmentation approach termed DoubleMix, to improve the robustness of models in text classification. DoubleMix first leverages a couple of simple augmentation operations to…

Computation and Language · Computer Science 2022-09-13 Hui Chen , Wei Han , Diyi Yang , Soujanya Poria

We introduce STRAUSS (Sonification Tools and Resources for Analysis Using Sound Synthesis) a modular, self-contained and flexible Python sonification package, operating in a free and open source (FOSS) capacity. STRAUSS is intended to be a…

Sound · Computer Science 2023-11-29 James W. Trayford , Chris M. Harrison

We consider the problem of audio voice separation for binaural applications, such as earphones and hearing aids. While today's neural networks perform remarkably well (separating $4+$ sources with 2 microphones) they assume a known or fixed…

Sound · Computer Science 2022-07-18 Zhongweiyang Xu , Romit Roy Choudhury

Computer simulation has become one of the most important tools in scientific research in many disciplines. Benefiting from the dynamical trajectories regulated by versatile interatomic interactions, various material properties can be…

Materials Science · Physics 2024-11-28 Y. -C. Hu , J. Tian

Many machine learning systems have access to multiple sources of evidence for the same prediction target, yet these sources often differ in reliability and informativeness across inputs. In bioacoustic classification, species identity may…

Sound · Computer Science 2026-02-04 Oscar Ovanger , Levi Harris , Timothy H. Keitt

A judicious combination of dictionary learning methods, block sparsity and source recovery algorithm are used in a hierarchical manner to identify the noises and the speakers from a noisy conversation between two people. Conversations are…

Sound · Computer Science 2016-10-31 K V Vijay Girish , A G Ramakrishnan , T V Ananthapadmanabha

Despite there being clear evidence for top-down (e.g., attentional) effects in biological spatial hearing, relatively few machine hearing systems exploit top-down model-based knowledge in sound localisation. This paper addresses this issue…

Audio and Speech Processing · Electrical Eng. & Systems 2019-04-08 Ning Ma , Jose A. Gonzalez , Guy J. Brown

This work introduces a novel method for binaural reproduction from arbitrary microphone arrays, based on array-aware optimization of Ambisonics encoding through Head-Related Transfer Function (HRTF) pre-processing. The proposed approach…

Audio and Speech Processing · Electrical Eng. & Systems 2026-02-20 Yhonatan Gayer , Vladimir Tourbabin , Zamir Ben Hur , David Lou Alon , Boaz Rafaely

We introduce a database of multi-channel recordings performed in an acoustic lab with adjustable reverberation time. The recordings provide information about room impulse responses (RIR) for various positions of a loudspeaker. In…

Audio and Speech Processing · Electrical Eng. & Systems 2019-07-30 Jaroslav Čmejla , Tomáš Kounovský , Sharon Gannot , Zbyněk Koldovský , Pinchas Tandeitnik

Spatial audio offers more immersive video consumption experiences to viewers; however, creating and editing spatial audio often expensive and requires specialized equipment and skills, posing a high barrier for amateur video creators. We…

Human-Computer Interaction · Computer Science 2024-04-24 Zheng Ning , Zheng Zhang , Jerrick Ban , Kaiwen Jiang , Ruohong Gan , Yapeng Tian , Toby Jia-Jun Li

Immersive spatial audio has become increasingly critical for applications ranging from AR/VR to home entertainment and automotive sound systems. However, existing generative methods remain constrained to low-dimensional formats such as…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-21 Zining Liang , Runbang Wang , Xuzhou Ye , Qiuqiang Kong

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from…

Language models pretrained on text-only corpora often struggle with tasks that require auditory commonsense knowledge. Previous work addresses this problem by augmenting the language model to retrieve knowledge from external audio…

Computation and Language · Computer Science 2025-06-10 Suho Yoo , Hyunjong Ok , Jaeho Lee