Related papers: Fusing Foveal Fixations Using Linear Retinal Trans…
The human visual system processes images with varied degrees of resolution, with the fovea, a small portion of the retina, capturing the highest acuity region, which gradually declines toward the field of view's periphery. However, the…
Existing eye fixation prediction methods perform the mapping from input images to the corresponding dense fixation maps generated from raw fixation points. However, due to the stochastic nature of human fixation, the generated dense…
When humans view scenes without a specific task (free-viewing), they initially direct their eye movements toward the scene center and then fixate on people, text, objects being gazed at or grasped, and semantically meaningful regions. What…
Active perception and foveal vision are the foundations of the human visual system. While foveal vision reduces the amount of information to process during a gaze fixation, active perception will change the gaze direction to the most…
Many animals and humans process the visual field with a varying spatial resolution (foveated vision) and use peripheral processing to make eye movements and point the fovea to acquire high-resolution information about objects of interest.…
From falcons spotting preys to humans recognizing faces, rapid visual abilities depend on a foveated retinal organization which delivers high-acuity central vision while preserving low-resolution periphery. This organization is conserved…
Recent studies have shown remarkable success in face manipulation task with the advance of GANs and VAEs paradigms, but the outputs are sometimes limited to low-resolution and lack of diversity. In this work, we propose Additive Focal…
In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process…
The spatio-angular resolution of a light field (LF) display is a crucial factor for delivering adequate spatial image quality and eliciting an accommodation response. Previous studies have modelled retinal image formation with an LF display…
The eye fixation patterns of human observers are a fundamental indicator of the aspects of an image to which humans attend. Thus, manipulating fixation patterns to guide human attention is an exciting challenge in digital image processing.…
Bayesian image restoration has had a long history of successful application but one of the limitations that has prevented more widespread use is that the methods are generally computationally intensive. The authors recently addressed this…
Challenges in the field of retinal prostheses motivate the development of retinal models to accurately simulate Retinal Ganglion Cells (RGCs) responses. The goal of retinal prostheses is to enable blind individuals to solve complex,…
By predicting where humans look in natural scenes, we can understand how they perceive complex natural scenes and prioritize information for further high-level visual processing. Several models have been proposed for this purpose, yet there…
We suggest a rasterization pipeline tailored towards the need of head-mounted displays (HMD), where latency and field-of-view requirements pose new challenges beyond those of traditional desktop displays. Instead of rendering and warping…
Perception in the real world requires robustness to diverse viewing conditions. Existing approaches often rely on specialized architectures or training with predefined data augmentations, limiting adaptability. Taking inspiration from…
Whenever eye movements are measured, a central part of the analysis has to do with where subjects fixate, and why they fixated where they fixated. To a first approximation, a set of fixations can be viewed as a set of points in space: this…
With the recent interest in virtual reality and augmented reality, there is a newfound demand for displays that can provide high resolution with a wide field of view (FOV). However, such displays incur significantly higher costs for…
This paper proposes an approach to learn generic multi-modal mesh surface representations using a novel scheme for fusing texture and geometric data. Our approach defines an inverse mapping between different geometric descriptors computed…
Appearance-based gaze estimation has been actively studied in recent years. However, its generalization performance for unseen head poses is still a significant limitation for existing methods. This work proposes a generalizable multi-view…
Recently, virtual reality (VR) technology has been widely used in medical, military, manufacturing, entertainment, and other fields. These applications must simulate different complex material surfaces, various dynamic objects, and complex…